drseito
Registered User-
Content Count
22 -
Joined
-
Last visited
Community Reputation
11 GoodAbout drseito
-
Rank
Member
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Wow.. make room for giant robots!
-
Thank you! Among other things, Ylands is becoming a great platform for teaching kids how to script and create games. Keep up the good work.
-
Thanks. Looking forward to some official tutorials soon...
-
Given the importance of variables, can we get a quick primer on how to use them? For example, it is not clear how the variable scope (local vs global) works in a context of visual scripting. Can we only use global storage, or do we also have local variables?
-
What happens when you try lower resolution like 1920×1080?
-
I really want to invest more time into this game but I am concerned about Ylands stability and long term prospects. There seem to be too many little bugs that tarnish its image and keeping some of the people I know away from the game. For example, I was showing one of my friends a recently acquired underwater gear when I ran into a group of "sea" horses. As funny as it may look, my friend immediately assumed that along with "flying" sharks, this was typical of this game. I have come across a number of other issues (like one of my friends flying up to crow's nest and sinking our ship by moving around). Needless to say, that perception of instability has to change for this game to reach a critical mass.
-
Building in Explore or Create modes really should be as easy as manipulating things in the Editor (except for the required materials). It would be ideal if a small Editor-like interface would be available with tools (which may have to be discovered/learned) to select, (re)position, place, rotate, duplicate, destroy, etc. blocks and objects.
-
Capture blueprints in creative mode
drseito replied to Unchained's question in Suggestions & Feedback
Yes, but capturing blueprints in Explore mode is very painful still. The editor option would be a much better, direct way to create blueprints, especially since most blueprint-worthy designs are made using the Editor in the first place.- 10 replies
-
- Blueprint
- Blueprints
-
(and 4 more)
Tagged with:
-
Thank you for the update and keep up the good work. Any idea when 0.10 will come out?
-
Can we get skis in this game? It would be fun to have downhill or cross-country races.
-
I never played that game but I'm guessing there is a problem there. Care to elaborate?
-
This might be lag related and especially when playing with other people. I've noticed that once the ship is moving, it is very easy to "fall off" when running or jumping around. Another thing that I find annoying is inability to see the map while behind the helm. I have to constantly switch back and forth between map and ship controls. PLEASE, allow us to toggle map in our possession with 'm' key at any time.
-
This game does not have an "official" ending, but once your thirst for exploring local islands, creating and building things is quenched, it would be nice to have an option to visit other realms. I'm not sure about the moon, but "portals" to other servers would make this game feel truly unlimited.
-
Capture blueprints in creative mode
drseito replied to Unchained's question in Suggestions & Feedback
Actually, what I would really like to see is an ability to directly convert Editor's composition into a blueprint.- 10 replies
-
- 2
-
- Blueprint
- Blueprints
-
(and 4 more)
Tagged with:
-
I love this game and I really want it to succeed but not allowing NPC free movement (between 2 points) is a serious limitation in my opinion. There are countless interactions that will not be possible because of that. Will this also be the case for non-friendly NPCs?