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handofthesly

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Everything posted by handofthesly

  1. Yes, even craftable fertilisers would be freaking awesome. Both for in everyday Exploration mode games as well as for in custom games.
  2. I realise that this is indeed an intentional mechanic in the game, how empty bird nests will "respawn" eggs and feathers. However, this is causing me some problems. I wish to use an empty bird nest in a particular scenario where it is to remain empty, but it has now become impossible as over time the nest will "respawn" eggs/feathers which I don't want. It is my suggestion that there is a checkbox option in Editor that allows users to select whether or not the nest regenerates eggs and/or feathers or to stay empty. It would also be particularly handy, in my case, that there be an option for the nests to be pickable or unpickable too. In fact, it would be great if all items have both of these options available - why do only some items?
  3. handofthesly

    0.9: Comfortable Cooperation (08/06/2018)

    So why was the Seagull and Vulture removed from the Creator Cube? Just curious ...
  4. Have people figured out how to hack in Ylands already or something?
  5. handofthesly

    Enough is an enough!

    I'm fortunate enough to have only encountered "friendly's" on the public servers. But I am all too aware of how awful griefers can be when I used to play DayZ Mod a lot. One person can just ruin the whole playing experience completely and I feel this is what has killed DayZ in the long run. Have any new public servers been created in PvE yet? Hopefully PvE at least stops them from killing people. Unfortunately it doesn't stop them from griefing and destroying what you've created.
  6. handofthesly

    Wich games are you waiting for?

    Spyro Reignited Trilogy because nostalgia! But also Death Stranding which I’ve been following for a long time. I love how Kojima pretty much hasn’t told anyone what the game is going to be and only releases weird as f#*k trailers. Totally intriguing stuff.
  7. handofthesly

    Age of players

    Turning 25 this year, quarter of a century! It’s good to see a more mature audience out there playing the game though.
  8. handofthesly

    P1 Building Contest! #1

    Do we all get to race them against each other at the end? ?
  9. handofthesly

    Palm leaf panel for huts

    I would love to see a new set of building panels made out of rainforest palms, rainforest plants, and philodendron leaves that could be combined with rope and sticks to craft roofs for huts. Alternatively hay could be used to make a thatch style roof. There could be straight and different angled panels used for constructing the roof of a hut and then the existing bamboo panels could be used for the walls for example. This would make building early game shelters a lot easier, especially for those of us who aren't the best at building. They would also look awesome. I trialed a hut roof out of rainforest plants in the editor but it looks silly as its the whole plant being used. Ideally you could use a knife or something to chop off some of the leaves from the palms and rainforest plants and craft them into panels or sheets. I realise there are straw blocks in the game already but that's exactly what they are: blocky. I'm thinking thinner, more organic looking panels with the overlapping fronds. If that's even possible to do in Ylands, I have no idea but it would be cool nonetheless.
  10. handofthesly

    Are we there yet?

    I’m one of those unfortunate Kiwilanders! This wait has been excruciating knowing I have to wait that extra little bit more hahaha ?
  11. handofthesly

    Sneak Peek #51

    I’m itching to update the Ylands wiki with the new content when it comes out. Aarrgghhhh
  12. handofthesly

    Community get-together?

    @Energritz_ I believe Red Eagle was referring to which part of the world you live rather than where you were at that particular time of day.
  13. handofthesly

    Editor Tutorial Series (videos and requests)

    Thanks Stephenw1992 for helping out with my previous question. I now have another regarding hunger in the Editor. Does anyone know of a way to make a player hungry or starving without having to naturally wait? Using deplete on a labelled entity/player role (the player) doesn't seem to work using + or - values. I'm still not quite sure how hunger mechanics work in this game. I am also wondering if there is a way to use game logics to force the player to: * eat food and/or non-food items * to equip armor, weapons, items either from their hands or their inventory and maybe even pick the item up off the floor first Many thanks!
  14. handofthesly

    Things You Didn't Know

    Corn, Blackberries, Raspberries and Prickly Pears are all very good for taming horses with only 4 needed but Carrots are the real winner, it only takes 3 to tame them completely where as most other food takes 11.
  15. Just stumbled across this while googling Ylands. https://apkgk.com/com.yter.ylands It appears to be an Android app based off Ylands. I don't have an Android phone so can't tell if this is legit or not but I thought it looks unusual.
  16. handofthesly

    Combat music feedback

    Definitely! I think if shark AI was changed so that they didn't attack you unless you were physically in the water then it would pretty much fix the problem when sailing or on the beach.
  17. handofthesly

    white pigment crafting

    You can get blue pigment from indigofera and desert sage plants so those are both renewable. The black pigment is probably the most limited with coal and charcoal as the main ingredient, although you can make lots of charcoal in the kiln using wood which is renewable.
  18. I feel the need for a scythe or similar tool that can be used to harvest a large area of mature crops at once. I'm getting repetitive strain syndrome spam clicking my mouse to harvest my cotton/flax/corn/wheat etc. I focus a lot on large plantings of crops. It would look good with a grim reaper outfit! Maybe have the option of the large two-handed scythe for clearing large areas of crops, grass etc as well as a smaller one-handed sickle for smaller areas? It would definitely save a lot of time and sore hands!
  19. handofthesly

    Scythe for harvesting large areas

    I was also thinking of a seed spreader of sorts. Would definitely be handy!
  20. handofthesly

    Starving while AFK

    It would be nice to have the game actually pause when you go to the menu in game in single player. Otherwise you just have to quit out to main menu if you are going to go afk for a while
  21. handofthesly

    Is this for real?! Ylands Android game

    So there’s another one on the same site called Island of Ylands Heroes Survival Simulator. I’m guessing these are not legit but should Bohemia be concerned about these? I’ve got no idea what the gameplay is actually like and I’ve got no idea who’s photos these are
  22. handofthesly

    Food Suggestions

    Great ideas! I’d love to see more food recipes. Corn likes to be different haha but seriously it has barely any use other than horse food for me, I guess it’s useful as you don’t have to replant it like everything else, other than bananas, berries and prickly pear also potatoes fill more hunger turned into baked potatoes rather than roast veges for some reason
  23. handofthesly

    Editor Tutorial Series (videos and requests)

    Thanks guys, I probably should have clarified that it was going to be a passive animal. So it’s not possible to make passive animals or NPCs follow or attack a player yet. I’m guessing there isn’t a way to force an aggressive animal to attack/bite only once with a prompt either? Hopefully these features get added in the combat update you mentioned.
  24. handofthesly

    [SUGGESTION] Lockable Free-Placed Items

    Totally agree. For items which have been free placed by the player, instead of instantly picking up with right click, I think if you have to use the option wheel (E) first and then choose to then pick it up would solve this problem for the most part. Items which have not been placed by the player, i.e. naturally spawned items when the game was first started, would still pick up with right-click. This means items which can be interacted with, like soil containers placed on the ground, will be interacted with with right click to open their inventories and then picked up by using E and then clicking to pick up. As long as it is for actually picking items up and not for things like harvesting crops, as you'd have to press E for every damn plant. The sleeping pads may cause a bit of a problem as they need to be unpacked, packed, and laid on as well as being picked up. Maybe if the HOLD right click option returned (from back in pre-Steam era) to pack and unpack, normal right click to lie on and get back up, and then E for picking it up when it has been packed.
  25. handofthesly

    Editor Tutorial Series (videos and requests)

    Great videos! I'm trying to create a scenario where an animal or NPC chases and attacks the player. Is this possible? I can see that you can cause damage to be inflicted on the player during dialogue but can't figure out if there's a way for another entity to pursue or attack and deal damage that way.
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