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Everything posted by handofthesly
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Editor Tutorial Series (videos and requests)
handofthesly replied to Stephenw1992's topic in General Discussion
Thanks Stephenw1992 for helping out with my previous question. I now have another regarding hunger in the Editor. Does anyone know of a way to make a player hungry or starving without having to naturally wait? Using deplete on a labelled entity/player role (the player) doesn't seem to work using + or - values. I'm still not quite sure how hunger mechanics work in this game. I am also wondering if there is a way to use game logics to force the player to: * eat food and/or non-food items * to equip armor, weapons, items either from their hands or their inventory and maybe even pick the item up off the floor first Many thanks! -
Corn, Blackberries, Raspberries and Prickly Pears are all very good for taming horses with only 4 needed but Carrots are the real winner, it only takes 3 to tame them completely where as most other food takes 11.
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Just stumbled across this while googling Ylands. https://apkgk.com/com.yter.ylands It appears to be an Android app based off Ylands. I don't have an Android phone so can't tell if this is legit or not but I thought it looks unusual.
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Definitely! I think if shark AI was changed so that they didn't attack you unless you were physically in the water then it would pretty much fix the problem when sailing or on the beach.
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You can get blue pigment from indigofera and desert sage plants so those are both renewable. The black pigment is probably the most limited with coal and charcoal as the main ingredient, although you can make lots of charcoal in the kiln using wood which is renewable.
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I feel the need for a scythe or similar tool that can be used to harvest a large area of mature crops at once. I'm getting repetitive strain syndrome spam clicking my mouse to harvest my cotton/flax/corn/wheat etc. I focus a lot on large plantings of crops. It would look good with a grim reaper outfit! Maybe have the option of the large two-handed scythe for clearing large areas of crops, grass etc as well as a smaller one-handed sickle for smaller areas? It would definitely save a lot of time and sore hands!
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Scythe for harvesting large areas
handofthesly replied to handofthesly's question in Suggestions & Feedback
I was also thinking of a seed spreader of sorts. Would definitely be handy! -
It would be nice to have the game actually pause when you go to the menu in game in single player. Otherwise you just have to quit out to main menu if you are going to go afk for a while
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Is this for real?! Ylands Android game
handofthesly replied to handofthesly's topic in General Discussion
So there’s another one on the same site called Island of Ylands Heroes Survival Simulator. I’m guessing these are not legit but should Bohemia be concerned about these? I’ve got no idea what the gameplay is actually like and I’ve got no idea who’s photos these are -
Great ideas! I’d love to see more food recipes. Corn likes to be different haha but seriously it has barely any use other than horse food for me, I guess it’s useful as you don’t have to replant it like everything else, other than bananas, berries and prickly pear also potatoes fill more hunger turned into baked potatoes rather than roast veges for some reason
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Editor Tutorial Series (videos and requests)
handofthesly replied to Stephenw1992's topic in General Discussion
Thanks guys, I probably should have clarified that it was going to be a passive animal. So it’s not possible to make passive animals or NPCs follow or attack a player yet. I’m guessing there isn’t a way to force an aggressive animal to attack/bite only once with a prompt either? Hopefully these features get added in the combat update you mentioned. -
[SUGGESTION] Lockable Free-Placed Items
handofthesly replied to Eujen's question in Suggestions & Feedback
Totally agree. For items which have been free placed by the player, instead of instantly picking up with right click, I think if you have to use the option wheel (E) first and then choose to then pick it up would solve this problem for the most part. Items which have not been placed by the player, i.e. naturally spawned items when the game was first started, would still pick up with right-click. This means items which can be interacted with, like soil containers placed on the ground, will be interacted with with right click to open their inventories and then picked up by using E and then clicking to pick up. As long as it is for actually picking items up and not for things like harvesting crops, as you'd have to press E for every damn plant. The sleeping pads may cause a bit of a problem as they need to be unpacked, packed, and laid on as well as being picked up. Maybe if the HOLD right click option returned (from back in pre-Steam era) to pack and unpack, normal right click to lie on and get back up, and then E for picking it up when it has been packed.- 10 replies
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Editor Tutorial Series (videos and requests)
handofthesly replied to Stephenw1992's topic in General Discussion
Great videos! I'm trying to create a scenario where an animal or NPC chases and attacks the player. Is this possible? I can see that you can cause damage to be inflicted on the player during dialogue but can't figure out if there's a way for another entity to pursue or attack and deal damage that way. -
I agree with BB and Spark above. I currently have a base on the beach and I am constantly sh*tting my pants because a shark has decided to attack me even though I'm not in the water It leaves me in a panic as I look around for predators on land just to find there's a damn shark peeking its nose out of the water down at the beach. A possible fix for this is if sharks were changed to not attack you if you're not in the water. This would also help when you're sailing on a raft/boat/ship. The attack music is helpful as it alerts you of imminent danger, but I think it needs toning down a bit. It sure gives one hell of a jump scare!
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Hi everybody! This thread can be used if you want to suggest the creation of new pages or edits on the Ylands Wiki. Feel free to edit the wiki yourself but if you don't know how or don't feel comfortable doing so then leave a comment below and I can do the edits for you! Jump on over and let me know what needs adding. Keep an eye out for missing information like stack sizes, destruction/dismantle yields, and spelling/grammar errors as well as any recipes that may have altered in a changelog and need updating. The link above will throw you to a random page every time, alternatively press Alt-Shit-X together to load a new random page when you're on the Wiki.
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RESOLVED [YLD-9435] Healing Wounds Not Working
handofthesly replied to NIKKI_M's question in Bugs & Technical Issues
Just been playing on the new patch, new single player explore map. I tried healing with an aloe vera poultice after taking damage down to 1 1/2 hearts but it did not appear to heal me, only the colour in the screen returned bu the hearts staid empty. I used 2 or 3 and still nothing happened so I decided to set sail back home and by the time I got back my hearts seemed to have refilled. -
Great idea! It might even be possible to add it as an option on the terraformer or paintgun.
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It’s Monday 7:15pm where I am! Guess I’ll have to wait till after work tomorrow night to play the update
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I agree. I never quite understood why wooden spades were never a thing in this game, kind of weird considering there is a wooden shovel and then there is also stone tools except for the shovel and spade.
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RESOLVED No craftmans potion in MP?
handofthesly replied to Sir_Duck's question in Bugs & Technical Issues
From memory someone else was having a similar issue and it was to do with the stack size of the grain and it wouldn’t recognise stack sizes bigger than the exact amount necessary. Can’t remember exact details sorry -
Suggest Black Skinned Characters
handofthesly replied to Pharaun Mizzrym's question in Suggestions & Feedback
Maybe he means like native African skin colour? The current colour choice is a bit more of a mid-dark brown -
In Editor How Do Put Objects In Chest For People To Find?
handofthesly replied to Pharaun Mizzrym's topic in General Discussion
Usually double-clicking the chest will bring up the menu, from there click the edit button next to the container line. Search which item you want to put in the chest on the panel on the right of the screen and then click again on one of the slots. Ctrl-click to choose the quantity and create a stack of that particular item. You can also choose to have the chest locked by ticking the box next to Is Locked and then entering a code next to Cylinder ID. Place a key into the world and type the same code into it's Cylinder ID section, now that key is matched to that chest. -
Myself and Adrie did find that each block (the smallest block we have available) is roughly 2.73 ‘units’ though. This was found through testing the Protective Barrier area. The devs told us it was a 30x30 cube but it turns out to be 82x82 of those smallest blocks. So maybe if the editor says an Yland is at 1000, 1000 then maybe it’s actually 2730, 2730 blocks away?
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Unfortunately I wasn’t that comprehensive. I used an online scatter plot maker and then used it to find the Ylands in game. The in game map doesn’t zoom out far enough to get a whole view but I was able to overlay a screenshot of several sections with the graph and it seemed to match up pretty close
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Fairly certain it’s Cartesian, I used the coordinates in editor to plot out a graph of where each of the Ylands were and it seemed to be pretty accurate when in game, although all we have to work with for plotting courses is the compass when sailing which only really has North, East, South and West