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Indomitus

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Everything posted by Indomitus

  1. Indomitus

    0.14: Playful Platform (05/09/2019)

    I haven't played the new update quite yet... Will there be a way to apply this option to older Editor Scenarios, or will we have to copy/paste or recreate them? Can we choose where that 3x3x3 section is selected on a generated map or is it always around 0,0,0? (For example, if I want to create a boat racing game for mobile, it would need to be in a location that is 100% water, not on an island.)
  2. Indomitus

    0.14: Playful Platform (05/09/2019)

    They will need certain pieces in place in the PC version to make it compatible and able to interact with the mobile version. Some of those pieces are very likely in the "foundation" of the game code, so they would need to be implemented early, before the port to mobile is really started.
  3. Indomitus

    Interview Ynterview #2 - Eris

    But berries don't suddenly glitch out of existence, right out of your chest or inventory. Fish do (for now).
  4. Indomitus

    Contest Screenshot Contest Week 3

    While exploring, why not try to make a few new friends along the way?
  5. I'm not one of the devs so I don't know for sure, but my (non-game) developer instincts are crying out "data indexing problem." It's reminding me of issues I used to have with older database formats, with the file size growing quickly and performance taking a nose dive. It does kind of make sense to me, if players are digging up resources (spawning new entities) and exploring to new chunks that were either not fully defined or not defined at all when the map was created. The server would probably append that data to the end of the game file, or the end of certain blocks of data. Over time, the indices can get muddled, and lookup operations in the code get slower and slower. It can even result in corrupted data. And the problem does happen on local single-player games as well, it just takes a whole lot longer to get that bad. IF that's the case, then fixing it for the long term will be a pain. I don't envy them on that job. However, maybe something could be added to server options to take a map offline and rebuild the indices, on demand or on a schedule, that could ease the pain until a full fix is complete. And just for the sake of saying it again: I don't know that is the problem, really. This is just reminding me of issues I've faced with older business software I've built.
  6. Indomitus

    Dev Diary #92

    Yeah, whatever, you're sorta pitchy.
  7. Indomitus

    Ylands is broken & something needs to be said

    As difficult as it may be to talk about, I do agree with this. Consider it a "we bring this up because we care" sort of discussion. The game has incredible potential, but with the full release approaching rapidly, there are still some glaring imperfections. If we're wanting to build a community around the game, the online multiplayer experience needs to be much more smooth and reliable.
  8. Indomitus

    Pirate chest mini encounter question

    The chest is buried; I've found it once or twice. I think the only thing visible is a shovel standing in the ground nearby, and possibly a couple other pirate-related items nearby. As for whether it's on the same island, I don't remember clearly. But I think random encounters that are related do tend to be grouped on or around the same island (the vault/sub/tower/skybox combo, for example).
  9. Well worth the price to get a legit copy, especially with all the updates since that pirated version and all the upcoming updates. If you're playing a version that old, it's hardly even the same game, really.
  10. Indomitus

    Daily Screenshot Thread

    Hey @RedEagle_P1. what in the world are you feeding the animals on this server? Plutonium?
  11. Indomitus

    RESOLVED [YLD-18107] Infinite resources

    I'm sure they already have ideas on the cause for this one, but I just want to add that it happens in both local single-player and online multiplayer, in case that affects anything. I tested it a bit yesterday on P1's NA PVE server. If anybody on that server needs any Ylandium or gold, by the way, just let me know. I have loads. ?
  12. Indomitus

    RESOLVED [YLD-18107] Infinite resources

    I can confirm that it works with any hammer, by the way. My preference is the War Hammer, since it has a nice large AOE and can deconstruct large stacks all at once. No worries. If I really feel that strongly about my large engineering projects, I can open it in the Editor and drop in a Creator Cube.
  13. Indomitus

    RESOLVED [YLD-18107] Infinite resources

    It still does this for me. In fact, this bug has been quite handy lately, any time I need large amounts of certain resources. Have not heard anything from any other players, but I tend to play on my own.
  14. Indomitus

    RESOLVED "Construction Mode Required"

    Go to your ship's helm, hold down E key to activate construction mode. You can only make changes to your ship while in that mode, when the bright lines are around it.
  15. Indomitus

    I made an Ender Chest

    If you've ever played Minecraft, you know what an Ender Chest is. For the rest of us, it's a chest that keeps a separate inventory for each player who opens it. That means you can't see or take what other players have stored there, and they can't see or take yours. (The Minecraft version is also able to connect to other Ender Chests, but that feature would take more time and effort to build in Ylands.) I also included code that can spawn in starter items when a player first opens it, making it a great addition to any Welcome Center. Simply edit the "PlayerFirstOpen" block of script. edit: Oops, I forgot to link to the workshop: https://workshop.ylands.com/asset/1236
  16. If I am editing static values in my script, and press ENTER to save the value, it opens the chat window at the left of the screen, under the script menu.
  17. Indomitus

    I made an Ender Chest

    I just noticed a potential error in part of the code that could cause it to remove other players' items if the current player doesn't have anything in the list, or error out while trying to do it. I'll fix it after work today. If you already have it downloaded, and want to patch it yourself: In "WipePlayerFromArray" on the IF statement, add: AND IndexNum ≠ -1 update: The uploaded composition is fixed.
  18. Indomitus

    Daily Screenshot Thread

    Anti-gravity corn is all the rage these days.
  19. Indomitus

    I made an Ender Chest

    Should probably mention that you should be careful what you store in it. It won't save things like custom colors or names, or text written on notes, or other advanced attributes like that. It could be modified to do that, but this version won't.
  20. Indomitus

    Dev Diary #89

    That will be an amazing addition to the game, and so much fun to design games around.
  21. I have noticed similar problems with sound recently. For me it is mostly while using the Propeller Pack to fly.
  22. Indomitus

    Dev Diary #88

    As one who likes to make bases underground, I look forward to trying out the changes to digging.
  23. Indomitus

    RESOLVED [YLD-18107] Infinite resources

    If you're patient enough, this can be used as an Infinite Resources bug. 1 iron makes 10 nails. Drop 1 nail and deconstruct it, and it returns 1 iron. 10 nails will give you 10 iron. Do the same with musket balls, and you can get 10 iron and 10 gunpowder each time. Do it with bullets, you can get 10 iron, 10 copper, and 10 gunpowder. 1 gold ore makes 10 gold pebbles. Deconstruct a gold pebble and it returns a gold ore. Infinite Gold. 1 Ylandium dust will deconstruct and return 1 Ylandium crystal (5 dust). Infinite Ylandium. Other items that are crafted multiple at a time would probably do the same.
  24. Indomitus

    How many island in the current build of the game?

    The number of islands is set when the world is generated. You can modify the land, but can't add or remove islands.
  25. I have a similar mechanic in a game I've been working on (dropping items when they take damage). The only way I could find so far was to respawn each one by entity type on the ground, and try to set it to match all the attributes of the one in their inventory, then despawn the one they are carrying. If anyone knows a better way, please share.
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