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Everything posted by Indomitus
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I haven't played the new update quite yet... Will there be a way to apply this option to older Editor Scenarios, or will we have to copy/paste or recreate them? Can we choose where that 3x3x3 section is selected on a generated map or is it always around 0,0,0? (For example, if I want to create a boat racing game for mobile, it would need to be in a location that is 100% water, not on an island.)
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They will need certain pieces in place in the PC version to make it compatible and able to interact with the mobile version. Some of those pieces are very likely in the "foundation" of the game code, so they would need to be implemented early, before the port to mobile is really started.
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But berries don't suddenly glitch out of existence, right out of your chest or inventory. Fish do (for now).
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Contest Screenshot Contest Week 3
Indomitus replied to Adam Snellgrove's topic in General Discussion
While exploring, why not try to make a few new friends along the way? -
RESOLVED [YLD-11416] Servers grow in lag, crash, freeze, require wipe
Indomitus replied to RedEagle_P1.'s question in Bugs & Technical Issues
I'm not one of the devs so I don't know for sure, but my (non-game) developer instincts are crying out "data indexing problem." It's reminding me of issues I used to have with older database formats, with the file size growing quickly and performance taking a nose dive. It does kind of make sense to me, if players are digging up resources (spawning new entities) and exploring to new chunks that were either not fully defined or not defined at all when the map was created. The server would probably append that data to the end of the game file, or the end of certain blocks of data. Over time, the indices can get muddled, and lookup operations in the code get slower and slower. It can even result in corrupted data. And the problem does happen on local single-player games as well, it just takes a whole lot longer to get that bad. IF that's the case, then fixing it for the long term will be a pain. I don't envy them on that job. However, maybe something could be added to server options to take a map offline and rebuild the indices, on demand or on a schedule, that could ease the pain until a full fix is complete. And just for the sake of saying it again: I don't know that is the problem, really. This is just reminding me of issues I've faced with older business software I've built. -
Yeah, whatever, you're sorta pitchy.
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Ylands is broken & something needs to be said
Indomitus replied to RedEagle_P1.'s question in Suggestions & Feedback
As difficult as it may be to talk about, I do agree with this. Consider it a "we bring this up because we care" sort of discussion. The game has incredible potential, but with the full release approaching rapidly, there are still some glaring imperfections. If we're wanting to build a community around the game, the online multiplayer experience needs to be much more smooth and reliable. -
The chest is buried; I've found it once or twice. I think the only thing visible is a shovel standing in the ground nearby, and possibly a couple other pirate-related items nearby. As for whether it's on the same island, I don't remember clearly. But I think random encounters that are related do tend to be grouped on or around the same island (the vault/sub/tower/skybox combo, for example).
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RESOLVED [YLD-18314] Black screen on startup, only music in pirated version of Ylands
Indomitus replied to Puff_Productions's topic in General Discussion
Well worth the price to get a legit copy, especially with all the updates since that pirated version and all the upcoming updates. If you're playing a version that old, it's hardly even the same game, really. -
Hey @RedEagle_P1. what in the world are you feeding the animals on this server? Plutonium?
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RESOLVED [YLD-18107] Infinite resources
Indomitus replied to Indomitus's question in Bugs & Technical Issues
I'm sure they already have ideas on the cause for this one, but I just want to add that it happens in both local single-player and online multiplayer, in case that affects anything. I tested it a bit yesterday on P1's NA PVE server. If anybody on that server needs any Ylandium or gold, by the way, just let me know. I have loads. ? -
RESOLVED [YLD-18107] Infinite resources
Indomitus replied to Indomitus's question in Bugs & Technical Issues
I can confirm that it works with any hammer, by the way. My preference is the War Hammer, since it has a nice large AOE and can deconstruct large stacks all at once. No worries. If I really feel that strongly about my large engineering projects, I can open it in the Editor and drop in a Creator Cube. -
RESOLVED [YLD-18107] Infinite resources
Indomitus replied to Indomitus's question in Bugs & Technical Issues
It still does this for me. In fact, this bug has been quite handy lately, any time I need large amounts of certain resources. Have not heard anything from any other players, but I tend to play on my own. -
RESOLVED "Construction Mode Required"
Indomitus replied to AnsirTQ's question in Bugs & Technical Issues
Go to your ship's helm, hold down E key to activate construction mode. You can only make changes to your ship while in that mode, when the bright lines are around it. -
If you've ever played Minecraft, you know what an Ender Chest is. For the rest of us, it's a chest that keeps a separate inventory for each player who opens it. That means you can't see or take what other players have stored there, and they can't see or take yours. (The Minecraft version is also able to connect to other Ender Chests, but that feature would take more time and effort to build in Ylands.) I also included code that can spawn in starter items when a player first opens it, making it a great addition to any Welcome Center. Simply edit the "PlayerFirstOpen" block of script. edit: Oops, I forgot to link to the workshop: https://workshop.ylands.com/asset/1236
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pressing ENTER in script editor always opens chat window
Indomitus posted a topic in Editor Bugs & Technical Issues
If I am editing static values in my script, and press ENTER to save the value, it opens the chat window at the left of the screen, under the script menu.- 1 reply
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I just noticed a potential error in part of the code that could cause it to remove other players' items if the current player doesn't have anything in the list, or error out while trying to do it. I'll fix it after work today. If you already have it downloaded, and want to patch it yourself: In "WipePlayerFromArray" on the IF statement, add: AND IndexNum ≠ -1 update: The uploaded composition is fixed.
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Anti-gravity corn is all the rage these days.
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Should probably mention that you should be careful what you store in it. It won't save things like custom colors or names, or text written on notes, or other advanced attributes like that. It could be modified to do that, but this version won't.
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That will be an amazing addition to the game, and so much fun to design games around.
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RESOLVED [YLD-18100] Bug with Sound (sound effect only)
Indomitus replied to CdriXX's question in Bugs & Technical Issues
I have noticed similar problems with sound recently. For me it is mostly while using the Propeller Pack to fly. -
As one who likes to make bases underground, I look forward to trying out the changes to digging.
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RESOLVED [YLD-18107] Infinite resources
Indomitus replied to Indomitus's question in Bugs & Technical Issues
If you're patient enough, this can be used as an Infinite Resources bug. 1 iron makes 10 nails. Drop 1 nail and deconstruct it, and it returns 1 iron. 10 nails will give you 10 iron. Do the same with musket balls, and you can get 10 iron and 10 gunpowder each time. Do it with bullets, you can get 10 iron, 10 copper, and 10 gunpowder. 1 gold ore makes 10 gold pebbles. Deconstruct a gold pebble and it returns a gold ore. Infinite Gold. 1 Ylandium dust will deconstruct and return 1 Ylandium crystal (5 dust). Infinite Ylandium. Other items that are crafted multiple at a time would probably do the same. -
How many island in the current build of the game?
Indomitus replied to PapiYouSavage's topic in General Discussion
The number of islands is set when the world is generated. You can modify the land, but can't add or remove islands. -
How to I force a person to drop all their stuff when they fall into a trigger zone?
Indomitus replied to RedEagle_P1.'s topic in Editor Help
I have a similar mechanic in a game I've been working on (dropping items when they take damage). The only way I could find so far was to respawn each one by entity type on the ground, and try to set it to match all the attributes of the one in their inventory, then despawn the one they are carrying. If anyone knows a better way, please share.