ovring
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What are these "random encounters"?
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Will the new, faster combat moves be also a bit preciser, as the moves, we are posessing now? Because my real problem with them was newer the speed, but always their lack of precision. If you only add the speed, i fear, it will make the situation only worse...
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And can we optimize other constructions (houses for example) in editor and put it in explore? and yes, possibility to export game logics to explore maps can be such a great thing...
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RESOLVED [YLD-13692] Giant movement arrows in editor
ovring replied to RedEagle_P1.'s question in Bugs & Technical Issues
Have the same bug now. Restart helped. -
Tried it, the same result:( Anyway thanks for your help! It seems I must do it myself and hope, it will work... Maybe the promised colliders optimisation in the next update will make it less troublesome:)
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Its hard to really take a meaningful picture, the programm simply freezes right after I add the composition and then closes in about 10 seconds. Here are my settings:
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Did as you told me to, but it still doesnt work...
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Tryed to use this awersome asset in my editor, but it crushes every time i put it on the ground
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Am I the only one, who cant see the pictures?:(
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Ok, its a pity:((( Anyway thank you for your explanation...
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It worked, I am pretty sure, but today i tested it one more time, and it doesnt function... Also the ladders I disabled before are enabled again although i didnt change the script... hm... Ok, i see, it works in the games, which are created in editor, but not in the explorer mode, is it possible to put such "broken" ladders into explorer mode?
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Thank you a lot! It works! By events i must take "on game start", right?
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Is it somehow possible to remove the climbing option from a ladder in the editor? And when it is possible, how I must proceed to do it?
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RESOLVED Difficulty with free placement
ovring replied to Antimidation's question in Bugs & Technical Issues
Yes, I had the same thing with a knife today...