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TheSparkPlug

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Everything posted by TheSparkPlug

  1. The mic audio seemed perfectly fine to me
  2. TheSparkPlug

    Light with Flint so snapshot =/

    I am with you... have the flint/bow drill take time, then add something like a piezo (made with ylandium?) lighter for instant lighting. I have never had an issue with the time taken to light stations - it's just a tiny fraction of the overall time taken to craft/cook stuff.
  3. TheSparkPlug

    What's Wrong?

    Multiplayer issues will not make or break this game. BI provide those servers to test, and they should not be expected to maintain them. In fact, from the sounds of it, they would be better off just taking them all down and making it easier for people to set up the own dedicated servers. It's the performance and instability - be it in mulptiplayer or single player - that drives people away. Another factor may be the constant removal of items/features from the game. Classic examples would be: the blocks that disappeared because the 'didn't fit into a category'; devaluing gold ore; making the crafting potion 5 times more expensive while 20 times less effective; and - last but not least - the threat to remove the ability to edit explore worlds. For me, it was having my world of 500 hours replaced by a much earlier copy which did not exist on my machine... that and the Dev's reluctance to explain how that could happen... or why the logs were looking for games long since deleted from my machine! Sadly, it seems that while the game was originally designed to be fun, we were clearly having too much fun and that needed to be stopped
  4. TheSparkPlug

    Salvaging lost stuff

    You tried the unstuck command, right? That said, here's a thought that just occurred to me (so I have never tried it)... With the car onboard, point the ship towards shore and set it going. It will stop when the car hits the back of it. Now get in the car and drive it slowly towards the front of the ship.
  5. TheSparkPlug

    Server frustrations

    Create a new world. Have your character drop his PB. Go into the editor and select the PB then save it as a composition
  6. TheSparkPlug

    Dark In Game/ Dark In Editor

    Probably not... given that they've already said they are going to remove the abilty to edit explore maps.
  7. TheSparkPlug

    Sneak Peek #54

    Pigs might fly!
  8. TheSparkPlug

    Custom Color Pallets

    Agreed. It's just a workaround in the absense of the ability to save palettes. i haven't tried it but presumably you could save the coloured block selection as a blueprint to bring that palette into a different world.
  9. TheSparkPlug

    Custom Color Pallets

    With the paint gun, you can switch between 3 modes: paint, restore original colour, and store colour. 'Store colour' lets you set the paint colour by targeting something in world that is already the colour you want.
  10. TheSparkPlug

    Custom Color Pallets

    I do it via the paintgun... i paint 16 1x1 stone blocks with each of my palette colours, then later use the 'store colour' function of the gun to get them back.
  11. TheSparkPlug

    Custom Color Pallets

    I think the request is to be able to save/load whole palettes, not change individual colours in the palette.
  12. TheSparkPlug

    [SUGGESTION] Placementsystem [QoL]

    We already have it... Ctrl-WASD works like Q and Z but for the other two axis.
  13. TheSparkPlug

    [Feedback] 20 Hour Playtime

    "Endgame" is a common term meaning, amongst other things, that the player has the best armour in the game, the best tools and weapons, and access to all the types of resources that are available. it is not the same as "end of the game".
  14. TheSparkPlug

    Dev Diary #41

    The "Perfect Privacy" update: - ability to play in offline mode; - list of savegames maintained (only) locally; - world saves no longer being uploaded to BI servers without our knowledge or consent... wait... I'm early... that hasn't happened yet.
  15. TheSparkPlug

    link an account

    Linking accounts is currently disabled. it's going to become unnecessary anyway, so don't worry about it
  16. TheSparkPlug

    New world map release

    @V-Alfred is just trying to break it to you gently... 0.10 is also 0.100000000000
  17. TheSparkPlug

    I can eat forever

    Roasted meat lasts 15 minutes... that's 4 per hour. So 200 of them would last just 200/4 = 50 hours. Your calculation works out the minutes but then divides by 4 - instead of 60 - to get the hours. Doing it your way: (200*15)/60 = 50
  18. TheSparkPlug

    New Ylands GUI

    I am okay with the default ones.
  19. TheSparkPlug

    New Ylands GUI

    I never use that... I just press 'Esc'.
  20. TheSparkPlug

    Sneak Peek #52

    It's good to see a pro-active stance being taken. However, in light of a recent post, I am curious as to whether such a ban is just for the official servers or all servers, including those paid for and hosted by the person banned?
  21. TheSparkPlug

    New Ylands GUI

    I doubt that mobile devices featured in any part of it's design. Premium content however... @Miguel Preguisa makes a good point in #3. This applies to the top menu too - the most used features (inventory and crafting) should be nearer the centre to avoid excessive mouse travel.
  22. TheSparkPlug

    New Ylands GUI

    I know... my question was "why"
  23. TheSparkPlug

    New Ylands GUI

    I agree with most/all of these well made points. The only thing I would add is that I don't get why, in the invenotry screen, the decorations and blueprints tabs come before the two fundamental tabs of inventory and crafting.
  24. Have you tried loading it into the editor? i managed to recover from a similar issue by loading the world into editor, saving (without making any changes), then loading normally.
  25. TheSparkPlug

    Just Remove The Option.

    The term "simple" was referring to the implementation, not the coding. It's simplicity comes from the minimal effect it would have on everyday gameplay whilst still thwarting it's use by griefers.
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