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Showing results for tags 'QoL'.
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Hello there! I would suggest to add a function to the current placement system. We already can define the Z-Axis on the placement via Q & Z and i want to get Keybindings for the X-Axis Since a bunch of players want to build realistically you need to build in the Voxel-World which do not have a pattern and the placement cant go into the dirt, because you will always hit the surface, in the Height you can choose the Z Position via Keybinds. My Suggestion Add the function with the Z-Axis for the X-Axis too, so we can easily place blocks, even when they are hidden behind the surface. Makes life easier. best wishes. PS: Should i make a Thread for every suggestion?
Next QoL update should fix the map in multiplayer where the player can keep his/her map updated all the time. Also ladders in the lighthouse are kind of bugged when trying to climb down them. In multiplayer, it is kind of difficult to accumulate ylandium. What I would suggest for that is either scale the mutated monster drops to the number of players are online or make the mutated monsters respawn or give us a possibility to farm ylandium. A grouping system could also be good if you are playing with your friends so you won't get lost if you are a new player. Those are all of the bugs and/or suggestions i have in mind at the moment. This game has much potential, keep up the good work! Edit: There's also a huge amount of unused space in the lighthouse. It would be cool to be able to build in it.