Jump to content

Search the Community

Showing results for tags 'BuildMode'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • ★ Dev Announcements ★
    • Community Rules & Guidelines
    • Dev Diaries
    • Changelogs
  • Ylands Discussion
    • General Discussion
    • Suggestions & Feedback
    • Localization
  • Support
    • Bugs & Technical Issues
    • Community Tutorials
  • Exploration
  • Editor
    • Editor Suggestions
    • Editor Help
  • Community Corner
    • Community News
    • Off-topic
  • Ylands EDU
    • Ylands EDU - Alfa
  • Removed's Forum
  • New Realm Entertainment's General Forum
  • New Realm Entertainment's YLands Editor
  • Kysen's Suggest A Video For Me!
  • Kysen's Forum
  • Ylands Ylander's Forum
  • Hermitland State's General Discussion
  • Flintlock Trading Company's Colonial Interests
  • Flintlock Trading Company's Membership Application
  • Flintlock Trading Company's General Discussions

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



Found 2 results

  1. Sargecasm1

    Suggestions when building

    Hello! First of all, Thank You for this lovely game. Me and my friends are enjoying it a lot and still have so much to do. At heart I'm a builder and was gladly surprised on how much you can do in this game. Though I would still like to give you guys some suggestions that would make things easier in the long run when building; * First, this is about the things you put out with free build mode (can't remember what it's called.) You can get it back by right clicking - which is good to some extent. When i did my first cottage i put things around my anvil like a broken sword found earlier, some leather etc. Did some pillars next to it with small stone blocks. However, when I want to go into the craftstation I have several times accidently picked up something i put there. You might say "Be more careful where you put that mouse pointer" And to that I say of course, but the more you decorate stuff the harder it will be to try to avoid it. My suggestion for this is that when you exit build mode, you will not be able to pick it up again. If you want to remove things then just go back to "Build mode" again. This would make everything so much easier!! * When designing a house or a boat/ship it can get hard to see depending on how many wooden beams you're using to see if it actually fits or not behind it or around a corner. My suggestion for this is that you can freeze the block/item in place so you can walk around it and see if you're satisfied with the placement or not. Would solve so many things! * And lastly, when you build a house or ship and want to add that extra detail, it can be quite hard since that wooden beam only has one size. Same with that stone block. My suggestion would be that you can resize certain things, for instance a default stone block, a wooden beam etc. Imagine making it Thicker, longer or more thin. Reducing its size to almost nothing. The possibilites will be endless! Thank you for all the hard work you do with this game. You've done a wonderful job and I can't wait for more Content. //Sargecasm
  2. Antimidation


    Free placement- When you go into free place mode with "V" not all objects are are set to the grid at a 45 degree manner, a lot of them are rotated on it's axis and you have to do a good deal of flipping and adjusting to get it straight. It's easier to go to a natural placement of your choosing from a snapped object than it is to go from a straight placement from a slightly off object. Keep a standard across the board when it comes to building. I should be able to place a board that comes into the world at a 45 degree angle, that way i can use the hot keys to flip it and maintain a straight line. Horse behavior- Maybe if there was an option to tie a horse to an object and have it sit still? Maybe add in saddles and harnesses? Rigging a horse to a tree or the beam of a building or ship should be a thing. Arrows/Spears- There should be a way of retrieving arrows if you want, and also the ability to throw a spear and also retrieve it, this is of course optional....if you can't find the arrow or you don't care then don't bother, but have the option please. You could put a timer on these so they don't stay in the world or have a cap on how many do. Build Mode- There should be a specific build mode, much like when you press V for free placement you could go into build mode any time without necessarily carrying an object that can be placed on the grid, while in this mode everything is editable and removable so you wouldn't have to worry about hardened materials. Potential weapons/Objects/Animals/Fishing- How about a harpoon Gun and/or the ability to use the spear under water? Fishing Net, Cranes, Scaffolding, Smaller railing for ships, railing at an angle for stair cases. Make the oceans diverse with life, as big as whales, as small as sardines and shrimp. Maybe fishing could be an interesting sub game? Keep track of fish you catch, what species they are, how much they weighed? Physically show fish in the ocean, in schools, at different levels and as varied and diverse as you can. Ships- It would be great if you could make ships hollow and give them cargo holds that we can either build ourselves or allow us to get below decks and set up rooms and customize as much as possible. Cannon ports, port holes, round windows, statues to decorate the bow of the ship, etc. Allow us to paint the ships and other things if we want?