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Found 3 results

  1. I've noticed that when I go to move items from my inventory into a chest or container, the items refuse to stack with identical items that are already in the chest/container. So if I've got an incomplete stack of Iron Ingots in a chest and want to move another few Iron Ingots out of my inventory and join it with the ones in the chest, it simply won't do it. Right clicking the ingots in my inventory doesn't work, and drag and dropping them into the chest won't work either. Instead it will just fill an empty slot if there is one. If there isn't a free slot available then the items will stay in your inventory stubbornly. When this happens you have to drag and drop the stack that's in the chest onto the one that's in your inventory and then put the now combined stack back into the chest. Really annoying.
  2. Hey Ylands devs!! Loving your game so far and of course as it is in early access there is always room for improvement. I am suggesting that the items get a better stacking system. For example when I want to move items to a storage container it does not automatically stack them. If I already had grass per say in the storage and now I want to move more grass into the storage there are now to stacks of grass instead of one. Also in our inventory and storages it would be wonderful if we were given an option to sort/stack my items, possibly alphabetized? I hate spending time moving my items around. Finally, could there be a hold right click and drag to drop all items while in inventory, I know you can choose how much but this way it's quicker. Same goes with destroying items it is really annoying that I have to destroy each item one by one, I get a lot of items laying around and are in the way after playing for a while. Thanks!
  3. Please consider putting in an automatic feature or an option to allow automatic stacking of items in a player/item inventory. This should only be done when an item is first picked up and placed into the inventory or when an item or a number of like items are being transferred to another inventory (to-from chest/etc), not when a player is manipulating items already there (to allow for stack splitting). This should help alleviate inventory management for players, as well as to help optimize entity data and other background inventories on the map.
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