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ComR posted a question in Bugs & Technical IssuesHi, After many hours of play (70 or so), I have mines here and there and most of these contain materials levitating in the air - I canno't collect it, I cannot destroy it, however I can hit it with an axe or hammer. Today I was enlighted: It always happens when my inventory is full. It looks like this: I'm mining salpeter, for example, because Ylands to not fill slots to round 100 (in theory it does, but if your slot is 98 full and digged out ore chunk is more than 2, Ylands is trying to fill a new slot), so I usually have slots with ores like this: 99, 98, 99, 97, 96, 100, 100 and like so. But... if all slots are full our hero is not taking more ore (if it's more than 4 in this example), but red error appeares: "FAILED" and whole ore chunk after that is ureachable, cannot be "seen" (yes, you can see it, but there is no description anymore) or destroyed. Also any new digged out ores will be not added to the pile - fortunatelly. Another, not very important, but a bit annoying bug is breasking stones/flints/chunks and all other thing when your slots are full. For example, If I have 50 chuncks of stone and I don't needed, I open the window and click "break" with left CTRL. Then all chunks are turned into a gravel. In theory it should work nicely - I have soil container and I should have free slot from destroying stone, right? Well, no... The first, empty now slot, is filled with only one gravel (not soil container) and whole rest lands on the floor... So, I have to pick every gravel separatelly, clicking 49 times... Which is a bit annoying. And yet we have another problem with Herb Bags, Containers and Seed Boxes. When I broke plans or fruits or chuncks, stones and so on, I'd think that grass will be consolidated into 100's and packed into my Herb Bags, seeds into my seed box and... well, gravel into my soil container. But, it doesn't work. It's not a big problem, but when I'm working in my... fields... :)) This is really time consuming process... But, I understand containers are new thing and you have much more, more important things to do. BTW! Please, add mushroom basket container (we've got around 20 different types of mushrooms)! And maybe Food Basket - "Forager Basket/Bag" for people starting the game and living off the woods. Usually we need so many different stuff that I can carry around only one type of food, but when I start the game I have tons of different berries, fruits, mushrooms, corn and also oysters, starfish - you name it. And... maybe tool belt? Even small one, so we could make few different ones for different purpose - exploring, mining, foresting, hunting, building... Every time I wat to do something else, I have to leave all my materials, weapons and tools and take new set of tools and materials... Weapons, materials, containers, food and equipement it enought to carry around, especially if you are exploring and you need many empty slots... Happy Ylanding! Bartosz
Hi Guys, I did a little digging under my large ship to try and get it to move (figured the area wasn't deep enough), although it was apparently just bugged as I ended up having to create a new large ship to get off the starter Yland. Anyway, I swam under the hull of the ship with the shovel to try and clear some of the sand. When I came up for air, to my surprise I was stuck inside the hull with only my head sticking out (shown below). Luckily after restarting the game a few time, creating a new game, and then coming back to the old game about an hour later my character finally loaded in standing on the deck. I didn't want to try and recreate it, as it was a pain trying to get out of the hull last time, however quite a few times that I had come up for air from under the hull, and even while just shoveling sand underneath the game spawned me on top of the boat before the time that I got stuck. It could be some of the polygons aren't facing the right way underneath maybe?