I was messing about with energy networks earlier and found that it's not possible to create a loop in a network.
I was trying to create some sort of clock/pulse generator using a series of not gates to make lights auotomatically flash.
Allowing loops in networks would also allow us to create flip-flops/latches (great when creating mazes/puzzle maps - storing user inputs).
If allowing loops in networks would be too difficult an alternative would be creating a pulse generator object and a latch object.
I think that either of these would hugely improve gameplay.
Sensors would also be really useful - proximity and light - to create warning systems for NPCs or other players, and to make it so that streetlights only come on at night.
Hey,
I was messing about with energy networks earlier and found that it's not possible to create a loop in a network.
I was trying to create some sort of clock/pulse generator using a series of not gates to make lights auotomatically flash.
Allowing loops in networks would also allow us to create flip-flops/latches (great when creating mazes/puzzle maps - storing user inputs).
If allowing loops in networks would be too difficult an alternative would be creating a pulse generator object and a latch object.
I think that either of these would hugely improve gameplay.
Sensors would also be really useful - proximity and light - to create warning systems for NPCs or other players, and to make it so that streetlights only come on at night.
Hopefully it's possible to create some of these.
Cheers.
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