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Showing results for tags 'network'.
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Okay, I'm grateful that the whole "Host Unreachable" thing has been removed because it's annoying to see that error and not know what causes it. But I'm still having trouble connecting to my friend in multiplayer. Once I got connected it gave out the Network Layer Error (2) message and when I try to reconnect it's like a dice roll whether or not I can join his game. I know it's not my internet because when I do manage to connect, we can play Ylands with little to no latency, it when you disconnect or reconnect that the problem starts. Also, total newb here, how do I post my game's log? I know that has useful info on it. I really wanna play with my friends
Hey, I was messing about with energy networks earlier and found that it's not possible to create a loop in a network. I was trying to create some sort of clock/pulse generator using a series of not gates to make lights auotomatically flash. Allowing loops in networks would also allow us to create flip-flops/latches (great when creating mazes/puzzle maps - storing user inputs). If allowing loops in networks would be too difficult an alternative would be creating a pulse generator object and a latch object. I think that either of these would hugely improve gameplay. Sensors would also be really useful - proximity and light - to create warning systems for NPCs or other players, and to make it so that streetlights only come on at night. Hopefully it's possible to create some of these. Cheers.