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Eujen

0.6 Worlds and 0.7

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Hey there!

So I have finally got the game.. earlier than I said I would in the Suggestion thread I made. (Couldn't wait.. what can I do)
Anyhow.. I've seen the latest sneak peek.. which says the 0.7 update will come next week. (Hopefully)

Now this is an idea I had and also something I want to ask about.

I am planning on creating.. a world. (Duh) (It would be mostly a 'Roleplay' world. as I am a huge RP nerd.. and I think RP in Ylands could be quite amazing with all the content we have)
The thing I had in mind (after playing with the editor quite a bit last night) Was basically the following:

Continent on a corner of the map with 2 or 3 cities connected by dirt roads or brick. (Quite a big chunk of land so that the players can travel by car and such)
And it'd also contain 3-4 smaller villages. (Of course some easter eggs and other stuff would also appear, like mines or quarries and such)

Besides that continent, of course. I plan on adding in a few other islands that would contain like again, quarries or villages or treasure etc.
I wanna add some 'Dungeons' as well populated by bandits that players can explore. Also Ships travelling from one island to another.

In a nutshell. Craft a world that will be populated by NPC's. For immersion and rp purposes.

TL;DR
Now.. what I actually wanted to ask.
If I start creating the world now, before the 0.7 update.. Can I still add NPC's afterwards. Or will NPC's populate said world after 0.7? Or do they spawn in only after generating a new world after the update.
Now I don't mind if NPC's generate only on worlds created after 0.7, but I'd like to know if I can actually populate an already created world with NPC's.

Also I plan on creating different compositions like
Log House 1, Log House 2, Log House with Cobblestone 1 etc. Different variations of houses, Furnished and Unfurnished that I can place in the workshop to be used by me, and other people in their worlds.
So.. if anyone would like to 'contribute' to this future world I have in mind. With any composition or ideas. Let me know.
I'll make a 'quick' draft of the world in a wee while. To give you guys and gals an idea of what the map would be like.

 

Cheers,
Gene

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19 minutes ago, Eujen said:

Hey there!

So I have finally got the game.. earlier than I said I would in the Suggestion thread I made. (Couldn't wait.. what can I do)
Anyhow.. I've seen the latest sneak peek.. which says the 0.7 update will come next week. (Hopefully)

Now this is an idea I had and also something I want to ask about.

I am planning on creating.. a world. (Duh) (It would be mostly a 'Roleplay' world. as I am a huge RP nerd.. and I think RP in Ylands could be quite amazing with all the content we have)
The thing I had in mind (after playing with the editor quite a bit last night) Was basically the following:

Continent on a corner of the map with 2 or 3 cities connected by dirt roads or brick. (Quite a big chunk of land so that the players can travel by car and such)
And it'd also contain 3-4 smaller villages. (Of course some easter eggs and other stuff would also appear, like mines or quarries and such)

Besides that continent, of course. I plan on adding in a few other islands that would contain like again, quarries or villages or treasure etc.
I wanna add some 'Dungeons' as well populated by bandits that players can explore. Also Ships travelling from one island to another.

In a nutshell. Craft a world that will be populated by NPC's. For immersion and rp purposes.

TL;DR
Now.. what I actually wanted to ask.
If I start creating the world now, before the 0.7 update.. Can I still add NPC's afterwards. Or will NPC's populate said world after 0.7? Or do they spawn in only after generating a new world after the update.
Now I don't mind if NPC's generate only on worlds created after 0.7, but I'd like to know if I can actually populate an already created world with NPC's.

Also I plan on creating different compositions like
Log House 1, Log House 2, Log House with Cobblestone 1 etc. Different variations of houses, Furnished and Unfurnished that I can place in the workshop to be used by me, and other people in their worlds.
So.. if anyone would like to 'contribute' to this future world I have in mind. With any composition or ideas. Let me know.
I'll make a 'quick' draft of the world in a wee while. To give you guys and gals an idea of what the map would be like.

 

Cheers,
Gene

Hey man,

You have big dreams! it might be worth getting to know editor a bit better before jumping into something like that. 
In editor you can't choose where the islands are when generated though you can alter them (and i guess even build islands lol) but doing what you want to accomplish would be incredibly time consuming and very monotonous to build. 

Once you've generated the world in editor you shouldn't have an issue adding the NPCs and no, it won't spawn them randomly (unless it bugs out and breaks editor). when generating a world, it generates the island(s), ores, flora and fauna for that biome but no caves or POIs so generating a world would mean placing everything since a lot of things get missed out in its current state.

I wish you the best of luck with it though!

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Aye, all good then.

Ya I'm planning to generate a world via creative or custom or whatever the such. Since for now you can only see the map when doing that. With Preview.
So I'll keep generating until I find one that I am satisfied with.

After doing so, it's all a matter of adding land via the terrain land in the editor. I had some fun with it last night and it's not so hard, and actually fun. A bit glitchy/buggy at times but hey. Better than none.

And yah, for now/starters I think I'll just create the different buildings and such that I want in said world. That way I'll be able to create a mental image of what things are where and such. Which is good since 0.7 will hit by the time I'm done with all the buildings most likely, so I'll be able to see what new stuff will be added. And then mess around with NPC's in the editor and see if I can make em behave in different ways. Allies, Neutrals, Enemies, have em drive cars or ships etcetera.

But aye, thanks for the reply. That's some helpful info :3
Cheers.

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3 hours ago, Eujen said:

Aye, all good then.

Ya I'm planning to generate a world via creative or custom or whatever the such. Since for now you can only see the map when doing that. With Preview.
So I'll keep generating until I find one that I am satisfied with.

After doing so, it's all a matter of adding land via the terrain land in the editor. I had some fun with it last night and it's not so hard, and actually fun. A bit glitchy/buggy at times but hey. Better than none.

And yah, for now/starters I think I'll just create the different buildings and such that I want in said world. That way I'll be able to create a mental image of what things are where and such. Which is good since 0.7 will hit by the time I'm done with all the buildings most likely, so I'll be able to see what new stuff will be added. And then mess around with NPC's in the editor and see if I can make em behave in different ways. Allies, Neutrals, Enemies, have em drive cars or ships etcetera.

But aye, thanks for the reply. That's some helpful info :3
Cheers.

from what i know, they'll be non combatants. the most use i can see so far is for trade. they want to fix combat before adding NPC combatants

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We won’t be sure until the day unfortunately, unless a dev is kindly enough to answer some of your questions beforehand! Hopefully they give us heaps of control over NPCs in editor and lots of options like whether or not it will be passive or aggressive, change its inventory and trade options, set paths and areas that it can roam, dialog etc etc. I’m assuming there will be an option to add NPCs into any world that you can load into the editor

Edited by handofthesly

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