Weezle 17 Posted April 11, 2018 I really love how the taiga/tundra islands look when they get those craggy shorelines and big bays with smaller "extra" islands. The problem I always seem to come across is that you get these wonderful deep water bays but as you get closer to the open ocean, the seafloor always rises and there are very shallow walls formed around the entirety of the island. With enough engines, you can power your way over them but there's the ever lurking danger of getting stuck. You can try to dig them out but then you have to worry about "breaking" the ocean. I'd love to see a taiga/tundra with clear paths from those gorgeous coastlines to the open ocean someday. I suppose the only other request is to see the same type of topography in the temperate and jungle biomes (I've seen some desert biomes with cliffs and deep bays). As always, thanks for a really fun game! 3 Share this post Link to post Share on other sites
Stephenw1992 87 Posted April 11, 2018 I kind of agree since it would be nice to set an outpost up in an area like this but then you also get that feeling of risk with essentially getting stuck on the rocks. I have to admit though the coast looks stunning around these areas, almost like a reef has popped up. i think for me though, the water behaving a bit more... kinder would solve this so we could dig the area out. I also found a temperate biome with the most stunning mountains rising from the ocean. It looked so incredible but i don't have the screenshots anymore 1 Share this post Link to post Share on other sites
bojo2736 1016 Posted April 11, 2018 The answer is water that doesn't break. My current base has so many shallows. I wish I could dig out and have a proper pier. 1 Share this post Link to post Share on other sites
kimbuck 746 Posted April 11, 2018 i tried to blast a bay by placing kegs on small rafts floating in the shallows.... it kinda worked but the water went crazy and the other areas around it became dry land that slooshed under you feet, and where sharks could fly across and attack you! at least i helped with a supply of fish meat.. The resultant bay was not a success... the water in the area around it was of a different height... looked awful and the ships wold get stuck on pinnacles/ bit of soil etc that were minuscule and almost impossible top see and find ( even in fp). Best to look for natural bay and build around it until they find a way to make water behave like water. 2 Share this post Link to post Share on other sites