RedEagle_P1. 905 Posted December 5, 2018 (edited) https://youtu.be/xLNtzM9WqMs Edited December 5, 2018 by RedEagle_P1. Share this post Link to post Share on other sites
Indomitus 388 Posted December 5, 2018 In the first 2 commands, for the effect and the sound, look at the POSITION attribute. You gave it the Target Object directly, when you should give it a GET POSITION of the Target Object. 1 Share this post Link to post Share on other sites
Spyler.X 625 Posted December 5, 2018 in the position of the particle you are setting entity and you need a vector. You have to put "get position- target object" indomitus it was faster 1 Share this post Link to post Share on other sites
RedEagle_P1. 905 Posted December 5, 2018 Thanks guys Share this post Link to post Share on other sites
RedEagle_P1. 905 Posted December 5, 2018 Any idea how I could get the middle of the player to generate the effect from @spyler.1989 @Indomitus? Share this post Link to post Share on other sites
Indomitus 388 Posted December 5, 2018 GET POSITION returns a vector, as Spyler stated. IIRC (I don't have access to the game right now) there is an offset calculation available under the Vectors section, that would let you adjust the position a little bit on the Y axis. The exact amount would probably take some trial and error. Share this post Link to post Share on other sites
Oliver Hope 261 Posted December 6, 2018 I believe the player is 1.8 tall so you would want to add 0.9 on the y axis Share this post Link to post Share on other sites