Igor Q. 519 Posted January 7, 2019 (edited) Hi I'm making basic or complex triggers and exporting them to the workshop so they can be easily implemented inside your game. Some of them are basic, others are complicated. If you want a specific trigger just post a reply on here and I will make it for you. (If there are limitations I'll let you know) Automatic Door - https://workshop.ylands.com/asset/804 Spawn Item Chest - https://workshop.ylands.com/asset/812 Basic Timer - https://workshop.ylands.com/asset/805 Compass Arrow - https://workshop.ylands.com/asset/884 Basic Hover Board - https://workshop.ylands.com/asset/816 Restricted Play Zone - https://workshop.ylands.com/asset/820 Don't touch my torch - https://workshop.ylands.com/asset/821 Item Merchant Loop - https://workshop.ylands.com/asset/866 Spawn Monstes + Item Loot - https://workshop.ylands.com/asset/865 Basic Checkpoint System - https://workshop.ylands.com/asset/873 Attack Item Slow - https://workshop.ylands.com/asset/877 Real Time Clock - https://workshop.ylands.com/asset/880 Automatic Cannon - https://workshop.ylands.com/asset/886 Chain Reaction - https://workshop.ylands.com/asset/889 Color Sweep & Color Sweep Group - Temporarily unavailable due to a copyright problem Radio Hat - https://workshop.ylands.com/asset/900 Spawn Item Zone - https://workshop.ylands.com/asset/901 Random Point Sphere - https://workshop.ylands.com/asset/905 Global Chest - https://workshop.ylands.com/asset/908 Circling Objects - https://workshop.ylands.com/asset/910 Dialogue Tree - https://workshop.ylands.com/asset/933 Multiplayer Race Timer - https://workshop.ylands.com/asset/936 CAGE Blueprint - https://workshop.ylands.com/asset/941 Shotgun (Distance Damage modifier) - https://workshop.ylands.com/asset/942 Cheers. Edited April 2, 2019 by Igor Q. 3 2 Share this post Link to post Share on other sites
Igor Q. 519 Posted January 8, 2019 For any new players who want to learn how to use my assets 1) Click the links provided 2) Click the yellow text that says +Subscribe 3) Use the Yellow Icon in-game (Compositions) to add assets OR 1) Inside the editor in Ylands, go to the Yellow Icon in-game, select "downloaded", then select "Get Compositions" 2) Search for "Script" Share this post Link to post Share on other sites
Igor Q. 519 Posted January 20, 2019 Added 2 new scripts. Share this post Link to post Share on other sites
Igor Q. 519 Posted January 31, 2019 If you guys have requests please ask Share this post Link to post Share on other sites
Miguel Preguisa 443 Posted January 31, 2019 (edited) 12 hours ago, Igor Q. said: If you guys have requests please ask I tried to figure out some way how to make a "boost" for a car. Think TrackMania. I managed to set a speed bonus for the player, I had quite a fun with artificial jumps I've accidentally created but no luck with faster cars. PS: For anybody who also messes with cars - it's really fun to make loops and variously shaped bowls. If somebody figures out how to make sure the tricks work in at least 80% of attempts and cars won't get stuck every minute, it's going to be a lot of fun! Edited January 31, 2019 by Miguel Preguisa Share this post Link to post Share on other sites
Igor Q. 519 Posted January 31, 2019 5 hours ago, Miguel Preguisa said: I tried to figure out some way how to make a "boost" for a car. Think TrackMania. I managed to set a speed bonus for the player, I had quite a fun with artificial jumps I've accidentally created but no luck with faster cars. PS: For anybody who also messes with cars - it's really fun to make loops and variously shaped bowls. If somebody figures out how to make sure the tricks work in at least 80% of attempts and cars won't get stuck every minute, it's going to be a lot of fun! You need to use the script "set velocity of vehicle to, get velocity of vehicle + C value" Usually with C being some combination of X=(cos Y angle), Y=0, Z=(sinY angle) I'll try working on it tonight Share this post Link to post Share on other sites
Igor Q. 519 Posted February 2, 2019 (edited) On 1/31/2019 at 4:39 AM, Miguel Preguisa said: I tried to figure out some way how to make a "boost" for a car. Think TrackMania. I managed to set a speed bonus for the player, I had quite a fun with artificial jumps I've accidentally created but no luck with faster cars. PS: For anybody who also messes with cars - it's really fun to make loops and variously shaped bowls. If somebody figures out how to make sure the tricks work in at least 80% of attempts and cars won't get stuck every minute, it's going to be a lot of fun! The script was too short, so I just uploaded the direct answer ? Make sure to select the car chassis. (For both set velocity and get velocity) Edited February 3, 2019 by Igor Q. 1 Share this post Link to post Share on other sites
Indomitus 388 Posted February 2, 2019 Interesting. Didn't think to try SCALE. The first NONE would be the vehicle, of course. What about the second one? I thought that took a vector. Share this post Link to post Share on other sites
Miguel Preguisa 443 Posted February 2, 2019 (edited) 4 hours ago, Indomitus said: Interesting. Didn't think to try SCALE. The first NONE would be the vehicle, of course. What about the second one? I thought that took a vector. This seems to work best for me. You can change the ENTITY TYPE to any car chassis you want so it works for all the cars built on that type of chassis. And thank you @Igor Q., I always tried to add to it instead of multiplying (scaling) it ? Edited February 2, 2019 by Miguel Preguisa 1 Share this post Link to post Share on other sites
Hunter-Over-Fire 123 Posted March 26, 2020 Dude this is awesome! Share this post Link to post Share on other sites