Igor Q. 519 Posted March 16, 2019 (edited) Hi I'm currently developing a game that is horror/detective ? However when the light settings are too low the game gives the player a passive light aura. (This is ruining my game ?) Can we please have the ability to disable it? Edited March 16, 2019 by Igor Q. 2 Share this post Link to post Share on other sites
0 Christal 425 Posted March 16, 2019 Same thing for crystals, even setting the alpha value to 0, they stay bright ? Thanks! Share this post Link to post Share on other sites
0 jchob 354 Posted April 4, 2019 @Igor Q. You mean you want a black screen? That way, players might think your game is bugged. That halo light simulates the "moon light" I guess. Share this post Link to post Share on other sites
0 Houp 237 Posted April 4, 2019 On 3/16/2019 at 3:48 AM, Igor Q. said: Can we please have the ability to disable it? Hi, probably there will not be option to disable it completely. (as jchob writes you would have black screen with UI over it. A lot of player would thing that it is bug) However we may in the future add a way to change intensity/distance of it On 3/16/2019 at 11:07 AM, Christalle said: Same thing for crystals, even setting the alpha value to 0, they stay bright ? No changes are planned for crystals. It is to specific problem. (crystals are source of light in the same way as torches, fires, lamps so you can not turn of these types of lights) Share this post Link to post Share on other sites
0 Igor Q. 519 Posted April 4, 2019 @Houp No I wouldnt see that way because in some cases I would have dark section in a room with light in other sections but the light aura would still trigger even though the player can see perfectly fine. Share this post Link to post Share on other sites
Hi
I'm currently developing a game that is horror/detective ?
However when the light settings are too low the game gives the player a passive light aura. (This is ruining my game ?)
Can we please have the ability to disable it?
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