I personally don't understand how ranged weapons work, specifically ammo/projectiles. Damage multiplier doesn't work for ranged weapons at all.
Suggestion: Let ammo for ranged weapons be the multiplier.
Ex: Wooden bow = Base Damage 10-20 Damage
Wood Arrow = Damage Multiplier 1 (10-20)
Stone Arrow = Damage Multiplier 2 (20-40)
Steel Arrow = Damage Multiplier 3 (30-60)
Another problem is even if I set the projectile ammo to a specific color, Ex: Red Arrows. When I shoot a bow with red arrows it only shoots out normal brown arrows
If you can (hopefully) address these 2 issues it would be wonderful to have an event listener specifically for ammo (bullets and arrows) so that if for example I use a "Frost Arrow" I can slow my enemies, but if I use a "Fire Arrow" it will then burn the target.
Hi
I personally don't understand how ranged weapons work, specifically ammo/projectiles. Damage multiplier doesn't work for ranged weapons at all.
Suggestion: Let ammo for ranged weapons be the multiplier.
Ex: Wooden bow = Base Damage 10-20 Damage
Wood Arrow = Damage Multiplier 1 (10-20)
Stone Arrow = Damage Multiplier 2 (20-40)
Steel Arrow = Damage Multiplier 3 (30-60)
Another problem is even if I set the projectile ammo to a specific color, Ex: Red Arrows. When I shoot a bow with red arrows it only shoots out normal brown arrows
If you can (hopefully) address these 2 issues it would be wonderful to have an event listener specifically for ammo (bullets and arrows) so that if for example I use a "Frost Arrow" I can slow my enemies, but if I use a "Fire Arrow" it will then burn the target.
Many thanks,
Igor
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