Fompster 141 Posted June 6, 2019 @RedEagle_P1. check this Share this post Link to post Share on other sites
jchob 356 Posted June 11, 2019 (edited) On 6/6/2019 at 4:48 PM, RedEagle_P1. said: At spawn, it is getting the coords of item that is inside on inventory already (so it has no really coords). So, bellow the ON pick at event trigger, store the position of target entity at a variable. Then inside Spawn block, use the variable. ON PICK Local Variable variable_item_coord Get entity position(target position) Spawn entity.... Etc etc That should work. I had I working Edited June 11, 2019 by jchob Share this post Link to post Share on other sites
Houp 237 Posted June 11, 2019 Hi, or in 0.13 you can use just "On pick start" -> Target entity will be the one picked. Share this post Link to post Share on other sites
jchob 356 Posted June 13, 2019 On 6/11/2019 at 9:56 AM, Houp said: Hi, or in 0.13 you can use just "On pick start" -> Target entity will be the one picked. I'll wait for update then ? Any place where I can see the editor scripting new stuff? Like the wiki page with 0.11 and 0.12 stuff. Thanks Share this post Link to post Share on other sites
Houp 237 Posted June 13, 2019 https://community.bistudio.com/wiki/Category:Ylands_0.13 Share this post Link to post Share on other sites
jchob 356 Posted June 15, 2019 Thanks @Houp I already saw it. When I checked that page it wasn't updated yet. Will someone add example for the object movement tile? Or is it "easy" to understand? Thanks Share this post Link to post Share on other sites