XXon 31 Posted July 16, 2019 I generated an explore map in editor, modded a survival scenario on an island. Eventually you escape to the second island. But, in TEST mode, when I die on this second island and click "respawn", I end up back on the original island. I tried creating "Spawn point 2" on the second island, but then when I test I just start off on the second island already. What am I doing wrong? Will this work any differently in an actual game? Many thanks for your advice. Share this post Link to post Share on other sites
Houp 237 Posted July 16, 2019 Hi, special respawning rules applies only for builtin Explore mode. Explore map from editor is just several ylands with different biomes. No other special rules applies. In your case I would have Spawn point on each of ylands. These Spawn points I would have inside Game logic label. In "on death" event I would find out which of the spawn points is nearest to the player and I would set his respawn point to that point. Share this post Link to post Share on other sites
XXon 31 Posted July 16, 2019 Thank you! I watched Red Eagle's video about teleporter scripting and set up island wide trigger zones to reset the spawn point. Perhaps there is a more graceful way to do it, but that worked. Thank you both for your help. Share this post Link to post Share on other sites
bojo2736 1016 Posted July 29, 2019 On 7/16/2019 at 12:52 AM, Houp said: Hi, special respawning rules applies only for builtin Explore mode. Explore map from editor is just several ylands with different biomes. No other special rules applies. In your case I would have Spawn point on each of ylands. These Spawn points I would have inside Game logic label. In "on death" event I would find out which of the spawn points is nearest to the player and I would set his respawn point to that point. Yeah. Not true. On standard explore right now, death and unstuck 1 bring you back to the first island. I have reported this twice inside the game so you should have the logs. Share this post Link to post Share on other sites
RedEagle_P1. 905 Posted August 21, 2019 On 7/16/2019 at 4:18 PM, XXon said: Thank you! I watched Red Eagle's video about teleporter scripting and set up island wide trigger zones to reset the spawn point. Perhaps there is a more graceful way to do it, but that worked. Thank you both for your help. Hey hey glad you enjoyed it. @Igor Q. knows how to do this well 1 Share this post Link to post Share on other sites