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XXon

Help me respawn in my scenario?

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I generated an explore map in editor, modded a survival scenario on an island. Eventually you escape to the second island. But, in TEST mode, when I die on this second island and click "respawn", I end up back on the original island. I tried creating "Spawn point 2" on the second island, but then when I test I just start off on the second island already. What am I doing wrong? Will this work any differently in an actual game? Many thanks for your advice.

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Hi, special respawning rules applies only for builtin Explore mode. Explore map from editor is just several ylands with different biomes. No other special rules applies.

In your case I would have Spawn point on each of ylands. These Spawn points I would have inside Game logic label. In "on death" event I would find out which of the spawn points is nearest to the player and I would set his respawn point to that point.

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Thank you! I watched Red Eagle's video about teleporter scripting and set up island wide trigger zones to reset the spawn point. Perhaps there is a more graceful way to do it, but that worked. Thank you both for your help.

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On 7/16/2019 at 12:52 AM, Houp said:

Hi, special respawning rules applies only for builtin Explore mode. Explore map from editor is just several ylands with different biomes. No other special rules applies.

In your case I would have Spawn point on each of ylands. These Spawn points I would have inside Game logic label. In "on death" event I would find out which of the spawn points is nearest to the player and I would set his respawn point to that point.

Yeah. Not true. On standard explore right now, death and unstuck 1 bring you back to the first island. I have reported this twice inside the game so you should have the logs. 

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On 7/16/2019 at 4:18 PM, XXon said:

Thank you! I watched Red Eagle's video about teleporter scripting and set up island wide trigger zones to reset the spawn point. Perhaps there is a more graceful way to do it, but that worked. Thank you both for your help.

Hey hey :D glad you enjoyed it. @Igor Q. knows how to do this well :D 

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