RedEagle_P1. 905 Posted September 14, 2019 (edited) Show bubble is bad for long convos as the bubble does not disappear when a new bubble is pushed when the same object speaks twice. Edited September 14, 2019 by RedEagle_P1. Share this post Link to post Share on other sites
Adam Snellgrove 1451 Posted September 16, 2019 We can't reproduce it. Any specific situations this happens? Share this post Link to post Share on other sites
jchob 354 Posted September 20, 2019 On 9/16/2019 at 10:14 AM, Adam Snellgrove said: We can't reproduce it. Any specific situations this happens? Well, I liked the old UI panels. I could make some custom messages like "you got +100 coins just above the head. The show bubble, show warning text and new customs windows are no good for this. If I place an old composition with old UI panel it works. But after 0.14 the logic no longer exists in the logics. ? Share this post Link to post Share on other sites
RedEagle_P1. 905 Posted October 11, 2019 On 9/16/2019 at 3:14 AM, Adam Snellgrove said: We can't reproduce it. Any specific situations this happens? I guess you will see when I do the tutorial. The one bubble shows over the next if a delay of 10 sec is not placed between. Share this post Link to post Share on other sites
RedEagle - P1Gaming.net 25 Posted November 15, 2019 @Adam Snellgrove this is not so much a bug as a very poorly designed feature because the bubble length is much too long. When you have an npc say lots of text the bubble comes over the next bubble and comes over the next one. The key here is to make it that bubbles are like the set text command where the content of the bubble is replaced Share this post Link to post Share on other sites
Adam Snellgrove 1451 Posted December 5, 2019 So this has been fixed and will be present in 1.1. Share this post Link to post Share on other sites