Igor Q. 519 Posted December 16, 2019 Hi I would like to have the ability to easily calibrate the "throw entity" logic in-game. I've spent about 30 minutes (and not done!) trying to get consistent results using an arrow and it's a nightmare Share this post Link to post Share on other sites
0 Igor Q. 519 Posted December 16, 2019 After attempting +1 hour, I gave up using arrows as a throw able entity Share this post Link to post Share on other sites
0 Igor Q. 519 Posted December 16, 2019 As a suggestion, all throw able entities should follow the trajectory using the rotation relative to their coordinates + Z Ex: Share this post Link to post Share on other sites
0 Houp 237 Posted December 16, 2019 Hi, sorry to hear that. Unfortunately you are right that you are unable to that in the moment because of a bug (it affects projectiles only when Gravity is checked on). It should be fixed in 1.1 (for arrows you will still need to have 0, 180, 0 rotation set in Entity template to have it behave as you would expect) 1 1 Share this post Link to post Share on other sites
0 Adam Snellgrove 1451 Posted December 17, 2019 So we have fixed this and it should be fine in the 1.1 update. Thanks for the report ? Share this post Link to post Share on other sites
Hi
I would like to have the ability to easily calibrate the "throw entity" logic in-game. I've spent about 30 minutes (and not done!) trying to get consistent results using an arrow and it's a nightmare
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