Igor Q. 519 Posted December 26, 2019 When using a custom control camera, sounds generated are "heard" by the player position, not by the camera position. Share this post Link to post Share on other sites
0 Adam Snellgrove 1451 Posted January 2, 2020 We'll check it out ? Share this post Link to post Share on other sites
0 Chocho-bis 0 Posted August 5 Should be fixed since 1.3 Share this post Link to post Share on other sites
When using a custom control camera, sounds generated are "heard" by the player position, not by the camera position.
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