Igor Q. 519 Posted January 6, 2020 (edited) Hi im doing some interesting things with the path logic but it's quite difficult to set it up since you can't modify it easily. I would like if possible to have 2 functions. 1) Import a set of reference points (as an array or label with their position and rotation) and set them as the new path. (Tangent strength is enough) 2) Have some way to add new points and extending the path. (Tangent strength is good) @Houp Edited January 6, 2020 by Igor Q. Share this post Link to post Share on other sites
Houp 237 Posted January 6, 2020 You mean in editor or in game with scripts? Share this post Link to post Share on other sites
Igor Q. 519 Posted January 6, 2020 9 minutes ago, Houp said: You mean in editor or in game with scripts? Using the script editor. Share this post Link to post Share on other sites
Igor Q. 519 Posted January 6, 2020 Also, for #2. If we can add points while something is moving on it that would be great. Share this post Link to post Share on other sites
Rudy.cz 41 Posted January 9, 2020 Unfortunately Path has to be pre-defined in editor. Re-defining the path on the fly from script would be too resource demanding and it will impact the performance significantly Share this post Link to post Share on other sites
Igor Q. 519 Posted January 9, 2020 37 minutes ago, Rudy.cz said: Unfortunately Path has to be pre-defined in editor. Re-defining the path on the fly from script would be too resource demanding and it will impact the performance significantly No problem, aslong as we can have reference points create a path that's good enough. Share this post Link to post Share on other sites
jchob 354 Posted January 9, 2020 @Igor Q. Can you make NPC or animals following a AI path? I can only set a entity/group/weld linked to a position/rotation animator Share this post Link to post Share on other sites