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Indomitus

script access to character animations (besides emotes)

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Would it be possible to allow creators script access to trigger character animations, such as walk, run, roll, and so on?  It occurred to me earlier today that it could be fun to try using the roll animation to make a jump/flip.  Maybe as part of a double-jump logic.

It's just a random thought.  If it's too complicated, I won't be heartbroken.

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Before that, make AI range attack. At least I can only make NPC melee attack. Or am I missing something? 

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