jchob 354 Posted February 18, 2020 (edited) Is there a way to change the speed position animator while object is moving through a path? Me and Mello are trying it. I mean, I set up a position animator to move along with a path logic. But at certain point, we need to change the speed it moves. I can't make it work. Is it possible? @Adam Snellgrove Edited February 18, 2020 by jchob Share this post Link to post Share on other sites
jchob 354 Posted February 18, 2020 We really need a reference manual for scripting. Every programming language has it and ylands scripting shouldn't be different. I can't spend all my time trying to mix tiles. I'm not good at VS but I'm also not bad at it.. But sometimes it gets frustrating ? wiki tiles must be updated by BI. I'm running out of house walls... I punch them everytime I place a tile in scripting ?? 1 Share this post Link to post Share on other sites
NaruTheHuman 94 Posted February 21, 2020 Right now, there is no way to change the speed of the animator. You could maybe split it into two animators, and just reassign the objects animator from one to the other, once it reaches the end. I have already used this solution in the past, and it wasn't that bad.^^ 1 Share this post Link to post Share on other sites
TomasGestinger 41 Posted February 21, 2020 We're working on updating the Wiki with a lot of new info so these questions are very useful for us. For now, keep putting your feedback here, it will help us to create a good guide that everyone could use in the future.? Be careful about the wall problem, we can help you with building walls in-game, not in your house.? 2 1 Share this post Link to post Share on other sites
jchob 354 Posted February 21, 2020 1 hour ago, NaruTheHuman said: Right now, there is no way to change the speed of the animator. You could maybe split it into two animators, and just reassign the objects animator from one to the other, once it reaches the end. I have already used this solution in the past, and it wasn't that bad.^^ Me and Mello I think have come with that idea using 2 animator like you said but I haven't tried it. If you say it works for now, maybe I I should go back and try it. Also, I think IgorQ already asked to have a way to get all points from the path into an array. It would be cool, because I could access individual points, and for example change the rotation of the object. 1 Share this post Link to post Share on other sites