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Jimin Park

Please allow us to set aggro target for creatures

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It's really difficult not to be able to manually set specific aggro target for the spawned creatures...

I have a team vs. team with Beast Master class that summons creatures and they attack just whoever is closest.

For now I worked around it by killing the creature immediately if they attack same team. But you still need to get hit at least once to trigger that. 

You can imagine with a big / strong creature... this still hurts a lot...

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And also: "Entity has target = true / false" please ? 

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Great suggestion.  If we could make it a specific entity for them to aggro, or a specific entity for them to ignore and aggro all others, that would be great.  And please include the possibility of that entity being any entity, not just players.  Players, NPC, other creatures, or even static entities (for example, if we want them to attack a door, or some item the player needs to protect).  Set it as a specific entity, labeled entities, player roles, etc.

Edited by Indomitus
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and when you do that, make NPCs also able to range attack ??

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5 hours ago, Adam Snellgrove said:

We are working on the aggro thing and ranged too ?

Is going to be a thing on 1.3, 1.4? 

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About targeting: in 1.3 creators will be able to make mobs attack a specific player (along with changing their behaviour). This works just with mobs vs players, not mobs vs mobs.

Ranged will be later on in the year.

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Awesome. Are you also planning to make mob vs mob in future?

but still, targeting players and ranged attack will be game change ??

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