bojo2736 1016 Posted June 17, 2020 Partly due to the sleep bug, and also I like to be able to check lighting in my builds, I usually build guns to change time and weather in game. I used to do this using the visual scripting command "on range attack." This command does not seem to exist any more. Where did it go? And how do I script this now? Share this post Link to post Share on other sites
Houp 237 Posted June 17, 2020 Hi, should be still there. Maybe there is a new translation text for it? It is called "On attack ranged" in English version. In Event listener it is in Player Action category. 1 Share this post Link to post Share on other sites
jchob 354 Posted June 17, 2020 2 hours ago, Houp said: Hi, should be still there. Maybe there is a new translation text for it? It is called "On attack ranged" in English version. In Event listener it is in Player Action category. @Houp she is correct. Shotguns (what she uses for that), don't have on range attack anymore. But bows still have that event (in the entity itself, clucking edit script). Need a fix for it 1 Share this post Link to post Share on other sites
bojo2736 1016 Posted June 17, 2020 @Houp I was trying to use the rifles this morning. Could you build an admin command in the console commands to set time and weather? Share this post Link to post Share on other sites
Houp 237 Posted June 18, 2020 I see. It is not in fire arms scripts. This was not intended. 12 hours ago, bojo2736 said: @Houp I was trying to use the rifles this morning. Could you build an admin command in the console commands to set time and weather? This is not planed at the moment but never say never. (in custom games you can do it easily with custom commands) Share this post Link to post Share on other sites
bojo2736 1016 Posted June 18, 2020 It was easy before Share this post Link to post Share on other sites
Adam Snellgrove 1451 Posted June 19, 2020 The missing on range attack will be back in 1.4 or in a hotfix earlier on ? Share this post Link to post Share on other sites
jchob 354 Posted June 20, 2020 On 6/18/2020 at 9:17 AM, Houp said: I see. It is not in fire arms scripts. This was not intended. This is not planed at the moment but never say never. (in custom games you can do it easily with custom commands) The point is to have a standard explore map. As you know, you can have create a standard exploration with simple scripts (without using game logics, because they do not work unless it is a editor map). Bows still have the "on range attack" event but I haven't try it since 1.3. But I guess they would work anyway. Why that event was taken from ranged guns? ?? Share this post Link to post Share on other sites
Adam Snellgrove 1451 Posted June 22, 2020 On 6/21/2020 at 1:04 AM, jchob said: Why that event was taken from ranged guns? ?? By mistake ? Share this post Link to post Share on other sites