Cernu 87 Posted November 23, 2020 (edited) Hello there. I am toying with skills, because at some point I would like to add some kind of magic to my game. However, I would like some skills to have an effect on custom ressources, like an "endurance of the wolf" not only increasing the character speed a bit, but also stopping any stamina (a custom ressource) expenditure for sprinting, along with giving athletism bonus. I know there is a "on skill interrupted" event. Is there somewhere a "on skill started" and "on skill finished" kind of event ? Edited November 23, 2020 by Cernu Share this post Link to post Share on other sites
ocnoglittle 760 Posted November 24, 2020 I was able to find a workaround, and I hope it works for what you want. You can add Markers at the beginning and end of your skill, which creates event tiles you can use for visual scripting. 1 1 1 Share this post Link to post Share on other sites
Cernu 87 Posted November 24, 2020 Exactly what I was looking for, thank you so much. You're gonna have your own statue in Rigale ? 1 1 Share this post Link to post Share on other sites
Azaren 130 Posted November 24, 2020 (edited) Thats good idea! I will add three statues too in my game...And Ocnog will be there too! ? Edited November 24, 2020 by Azaren 1 Share this post Link to post Share on other sites
Cernu 87 Posted November 24, 2020 And it works like a charm ? 1 Share this post Link to post Share on other sites
Mello1223 591 Posted November 24, 2020 I will also join the topic ..these markers serve as an indication of the beginning and end of an ability, if I understand that well ... and there is a way to start an ability without having to toggle it using preset buttons if, for example, I want to use custom controls to start an ability..is it posible??? Share this post Link to post Share on other sites
Valour4Eva 75 Posted November 24, 2020 2 hours ago, Mello1223 said: I will also join the topic ..these markers serve as an indication of the beginning and end of an ability, if I understand that well ... and there is a way to start an ability without having to toggle it using preset buttons if, for example, I want to use custom controls to start an ability..is it posible??? It is semi possible. The reason I say "semi" is because you have to have the hotbar set to the skill hotbar in order for custom controls to work. If you try to use a skill custom control when you're on the crafting hotbar window, it won't work. Share this post Link to post Share on other sites
ocnoglittle 760 Posted November 25, 2020 Depending on how simple the "skill" is, you might just assign whatever it does to a custom control button and not have it be a skill at all. That is what I ended up doing for Snowball Fight since collectively we couldn't figure out how to stop the animation bug. Share this post Link to post Share on other sites