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Everything posted by Spyler.X
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thanks for your answer I already thought I was asking too much with the planets?
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I would like to be able to change the gravity in some scenarios. Would it be possible to modify the gravity of the scenario as well as some specific areas? I was thinking of something like a gravity zone that can alter the gravity in an area or have a central gravity to create planets or walk through the ceiling.
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welcome again Igor it was time for you to get tired of the LOL? I think you'll like the new animation system
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I love your boats Zarwil? I'm still trying to do something like that someday I will learn that technique?
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oh amazing? It's very nice Christalle a great job with that. Now I'm a little afraid to show you what I'm doing with the house you left me??
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it's true hehe?
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It is very beautiful and it is a very special atmosphere. I do not know if I can say that I was lucky enough to see him up close, because the sensation is rather of terror ?, It seems that they are going to eat you at any time.
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Thanks Chief I'm glad you like it.? It was fun to do this. Taking advantage of a small failure with one leg?
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ahh, you've spent almost all my coins? but I love the new costume looks great
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it is not a problem in itself, simply if you have a time repeater every 0.03 sec to get a fluid movement, any delay in the server will produce a small loss of information in the repeater, a solution is to restart the repeater from time to time to avoid the mismatch but the instruction works better because it constantly restarts independently if it has lost a cycle. and performance problems with repeaters for a multiplayer map are well known
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Here explains a little and you have an image with the new logic in any case the time trigger for animations gives many problems should use loops with an instruction, it is safer
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Hi @Deadeye_Rob If it is possible to do it with small rotations and a loop, but it is better to wait for the new update, you can do it in a simple way and without affecting the performance so much.?
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If it's a good idea, it would save a lot of work. I have my little machine to create toys and some other things, but the programming is long?
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RESOLVED [YLD-16748] Error generating random array
Spyler.X replied to Spyler.X's topic in Editor Bugs & Technical Issues
amazing how effective? thanks -
RESOLVED [YLD-16748] Error generating random array
Spyler.X posted a topic in Editor Bugs & Technical Issues
When generating a random matrix composed of templates with a weld as a format, on some occasion an error occurs and the template is detected as empty, which generates the collision of the object in one place and the image in another. the logic seems to be fine since in general it works all the time and continues to work without problem after the error. can see the fault from minute 3:30 -
RESOLVED [YLD-16748] Error generating random array
Spyler.X replied to Spyler.X's topic in Editor Bugs & Technical Issues
Hello, if I prepare it and send it to you along with the other question, they have to do with the same file. And that should not be a problem, I have a small delay of 0.016 since the object falls and the entity is deleted at the end of the instruction. I also made a simpler version with a single model and I have not managed to reproduce the error. Instead I think, it can be the other way around. that the object is still detected in the character's inventory since generating an entity format with a solder in the player's inventory causes the same error -
UNDER REVIEW [YLD-16749] Save template composition does not save the model
Spyler.X posted a topic in Editor Bugs & Technical Issues
When saving the composition with a template that contains an object with logic, it does not save the object with the logic but the standard object?- 1 reply
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KNOWN ISSUE Detect reading does not work
Spyler.X replied to Spyler.X's topic in Editor Bugs & Technical Issues
Thanks houp I'll keep it in mind, I'll try other things while I wait for the update.? -
I have not been able to detect when a player reads a book, it has not worked with the logic in the book or with an event listener. Am I missing something or does it really not work??
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The editing of land is somewhat tedious. These are some things I could improve with. -Pinceles to lower and raise the ground. -Bigger brush size -other forms of brush like the star would also be very useful And to get a better atmosphere it would be very interesting to be able to choose the color of the earth and the stone, also being able to change the color of the water will be wonderful. use trees for this as it is the closest thing to a large stone, this is an example of how very different environments can be created only with the possibility of changing the color. Right now you can create some things but it also involves using some valuable resources only to have a different color and this will not always be useful
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DEV ANSWER Blocked workshop objects are not correct
Spyler.X replied to Spyler.X's question in Bugs & Technical Issues
If you wish, you can delete them all?, I will upload them again in their improved and optimized version when you have them ready.? -
DEV ANSWER Blocked workshop objects are not correct
Spyler.X posted a question in Bugs & Technical Issues
some of my workshop models with old logic are not blocked and others that do not contain logic yes. In any case I intend to replace them all so it is not necessary to change them I will erase them at some time. But maybe they want to review if they have blocked something else by mistake -
I'll start by mentioning that the sounds in the editor are not translated into Spanish @Ane? And I have a couple of suggestions, it would be helpful to be able to see the duration times of each sound. And it is not well appreciated which is the sound that we have selected would be fine if it were more remarkable.
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It's great, too.? And from what you say, we probably see him raise his ears.?
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ohhh very good progress.? I like where it goes. When can we have our own dog??