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55 ExcellentAbout NoNoNumGum
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That sounds awesome! You should also consider making island level indicators and the little triangles that point on islands on the compass toggleable!
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I meant when you are in a kiln, foundry, or furnace, etc. It says "feed" and then "ignite" but if you dont have the coal in your inventory (and not in a coal basket) it doesn't work when you press "feed"
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A button in your inventory (or containers) that automatically sorts all items in it in alphabetical order. It would be really useful for when you die and have to sort your inventory again (for those who do) EDIT: Also just a quick overlook: if you have a coal basket on you, you can use the coal in it to craft but you can't fuel stations with it unless its not in the coal asket
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Dev Diary #210 Sail-abrate good times, come on!
NoNoNumGum replied to Nikki Severin's topic in Dev Diaries
I believe so -
Dev Diary #210 Sail-abrate good times, come on!
NoNoNumGum replied to Nikki Severin's topic in Dev Diaries
Adding onto spiritchaser28, if you have a dock for your ship that is surrounding 3 out 4 sides of the ship, will the waves knock the ship into the edges of the dock and damage it? -
I present to you all, the amazing and glorious, with 4 Thick Tom Cannons, 4 engines, and a ylandium generator: the S.S. Bling (W.I.P)
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Dev Diary #210 Sail-abrate good times, come on!
NoNoNumGum replied to Nikki Severin's topic in Dev Diaries
1.9 - Daring Depths -
POSSIBLY Exploration: Maps, sailing, and progression
NoNoNumGum replied to NoNoNumGum's question in Suggestions & Feedback
Yes exactly. I believe the developers are really trying to do what everyone wants, but not everyone plays the same. We need more optional things like: The island indicators, friend indicators, island level indicators, etc. And a system to choose if you wanna have to craft and use a map or just press M would be absolutely amazing. Thank you all for adding on to my suggestions 😁 -
POSSIBLY Exploration: Maps, sailing, and progression
NoNoNumGum replied to NoNoNumGum's question in Suggestions & Feedback
Another thought I had is: I personally liked when we had to hold out maps and pull them up every time we wanted to use them since I would hold out my map and tell my friend which direction we needed to go. But incase some people might think it is tedious, I think a good system would be: You have to craft a map and then you can press M to open it, but if you lose it then you can't press M to open it anymore (since you don't have it). -
POSSIBLY Exploration: Maps, sailing, and progression
NoNoNumGum replied to NoNoNumGum's question in Suggestions & Feedback
Ah I see. We'll see what happens. -
POSSIBLY Exploration: Maps, sailing, and progression
NoNoNumGum replied to NoNoNumGum's question in Suggestions & Feedback
To be fair, this is the way it used to be and everyone got by fine. Maybe the player does want to look up how to get a map, then that's completely fine. But if a player wants to figure it out on their own, then they can do that too. I think this would be a great addition. If I remember correctly, didn't they mention adding pirate attacks/random encounters? -
NoNoNumGum started following Exploration: Maps, sailing, and progression
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POSSIBLY Exploration: Maps, sailing, and progression
NoNoNumGum posted a question in Suggestions & Feedback
A few days ago I played Ylands once again just to see how it is now. I was also looking through old screenshots of the game and one thing stuck out to me that I miss dearly. I was playing with a friend a few years ago and I decided to go sailing without a map. I took off from the island and was staring at my screen trying to find birds that would signal land. I saw birds and went towards them to find a not so peaceful desert island. I then tried to sail back to the spawn island but found my self lost at sea. I had to keep sailing in one direction till I saw more birds and find land. Once I finally found land, it still wasn't the spawn island, so I ended up progressing on another island and making a map to eventually find my way home to that spawn island. It was an amazing adventure. (I tried killing my character but you would respawn on the closest island, idk if its still like this or not) MAPS AND SAILING: This story brings me to my main point/suggestions: This type of adventure will never happen again since you can now just press M to pull up a map you spawn with. You can also see islands next to you. This causes sailing to feel bland and just like walking. You no longer have to venture out to sea and into the unknown since you constantly know where you are. PROGRESSION: Now, I have been playing since 2017 so I know this game inside and out. But that doesn't mean I should be able to beat the game in 2 days. I've played Minecraft for years and it still takes months to get consistent ores and materials. The progression in Ylands is too quick. All you do is go to two islands and you can beat the game pretty much. You also come to learn what biomes are what levels and what levels have what ores. So for the "normal" exploration mode you just have to go to the edge of the map and then teleport to the biome you want depending on what ores you want. I have suggested these things over and over, but I haven't lost faith in you guys. This game used to be a blast but I feel you guys have made it way too easy. I understand that its mostly a building game, but so is Minecraft yet it still presents a challenge. Here are some ways I feel you could implement my suggestions: Maps: Simply just re-add the need to make maps instead of having one on you by default. Sailing: I understand that the few distance was increased and that is why islands are visible that are next to you. I don't know how it works or anything but decreasing the view distance and making it so you have to search for birds to find islands would be amazing. Progression: I feel that if you simply removed the indicators that point out what level islands are, the game would be so much more fun instantly. To my understanding, certain ores only spawn on certain level islands. If I land on an island and know what level the island is instantly, then I just have to search a little and find the ores that are specific to that level of island. But if it didn't have a level indicator, then I would have to search the entire island hoping that its the level I need. That instantly adds more time to play and explore. The AI for most monsters is really easy to best in combat, simply by standing a rock and shooting it. So there is little to no challenge getting what you need to progress. This makes progression super fast and you don't get to soak in all the fun features the game has. I hope you take my suggestions into consideration. Thanks for reading and have a good day. tl;dr: Add maps back, possibly make the sailing experience better, and try to slow down the progression in the game. -
How to bring back alpha players in 6 changes.
NoNoNumGum replied to NoNoNumGum's question in Suggestions & Feedback
I was not trying to offend anybody I simply think that Nikki pays more attention and answers more. Or maybe Adam just didn't like me ?♂️ Yeah sorry to offend anybody. -
How to bring back alpha players in 6 changes.
NoNoNumGum replied to NoNoNumGum's question in Suggestions & Feedback
I am deleting this because I don't want to offend anyone -
How to bring back alpha players in 6 changes.
NoNoNumGum replied to NoNoNumGum's question in Suggestions & Feedback
I like the new music too but I just still don't understand the point in removing the old music too. And it's not that people stopped playing because of the music alone, there were many things that added up, including the music, that ruined the game for a lot of people.