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Everything posted by Chocho-bis
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RESOLVED [YLD-30085] Demo Sledgehammer Bug
Chocho-bis replied to ocnoglittle's question in Bugs & Technical Issues
Issue was fixed in 1.8 -
RESOLVED [YLD-29951] Traders disappeared
Chocho-bis replied to kimbuck's question in Bugs & Technical Issues
Traders were running from the sound of mining drill and due to error in pathfinding they were in the bottom of ocean, we will probably remove this behavior altogether. Since 1.7 you can at least see their position on map when you try to place them again. -
RESOLVED [ [YLD-31006] ] Odbarvení věcí v průzkumu
Chocho-bis replied to Jarda's question in Bugs & Technical Issues
There were several issues combined causing this, should be fixed since 1.8 -
RESOLVED [YLD-29883] Writing Tools
Chocho-bis replied to ocnoglittle's question in Bugs & Technical Issues
Was fixed in 1.10 -
RESOLVED [YLD-29882] Breaking and Destroying Item Number Bug
Chocho-bis replied to ocnoglittle's question in Bugs & Technical Issues
Issue was fixed in 1.7 -
RESOLVED [YLD-30008] Script Modules wiped clean after 1.6 update
Chocho-bis replied to i0i0i0's question in Bugs & Technical Issues
Was fixed in 1.6.3- 3 replies
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- Script Module
- editor
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(and 1 more)
Tagged with:
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RESOLVED [YLD-29710] Drinking sounds
Chocho-bis replied to ocnoglittle's question in Bugs & Technical Issues
Problem was with complicated system of unified classes in our DB so it could not be adjusted without breaking all other food, in 2.3 mentioned items were separated so you they have "drink" hint. In 2.4 they will have proper animation and sound. -
RESOLVED [YLD-29893] Ship Compass Triangles Incorrect
Chocho-bis replied to ocnoglittle's question in Bugs & Technical Issues
Issue was fixed in 1.7 -
[YLD-30080] cant freeplace energy link using V
Chocho-bis replied to bobo198312's question in Bugs & Technical Issues
Issue was fixed in 1.10 -
RESOLVED [YLD-29692] Energy ports far away render wrong
Chocho-bis replied to Yo HasLEGO's question in Bugs & Technical Issues
Issue was fixed in 1.9 -
RESOLVED [YLD-29712] Incomplete blocks
Chocho-bis replied to Yo HasLEGO's question in Bugs & Technical Issues
Issue was fixed in 1.7 -
RESOLVED [YLD-29651] Unable to instantiate a new instance of a class that has paramaters
Chocho-bis replied to Shadow72's question in Bugs & Technical Issues
Issue was fixed in 1.7 -
RESOLVED [YLD-29460] 1.6(experimental build) Blocks in Older Saves
Chocho-bis replied to Yo HasLEGO's question in Bugs & Technical Issues
issue was fixed in 1.8 -
RESOLVED [YLD-28625] Blocks not placeable after one or many placed.
Chocho-bis replied to Blindobi's question in Bugs & Technical Issues
Issue was fixed in 1.6. -
RESOLVED [YLD-28495] Rabbit Bait Glitch/Error
Chocho-bis replied to blah_505's question in Bugs & Technical Issues
it was fixed in 1.7 -
Issue was fixed in 1.7
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RESOLVED Creator Cube inconsistencies
Chocho-bis replied to handofthesly's question in Bugs & Technical Issues
These problems were caused by our very old database and system of tags where a simple change could break any big feature from crafting to building, some of it was fixed in 2.0, rest will be in 2.4 -
RESOLVED Planter pots disappearing on ships
Chocho-bis replied to YadNiMonde's question in Bugs & Technical Issues
was fixed in 1.6 -
RESOLVED Weird rollback after exiting Exploration and reentering
Chocho-bis replied to handofthesly's question in Bugs & Technical Issues
There were several causes for this issue (failing services on backend side, some waiting threads in networking could "stuck" and data was not send again and later replaced by backup, same thing with network timeouts, problems with steam connection could cause similar issue, not to mention crashes, freezes and any unexpected shutdown, also some serious bugs with looped problems could interfere with data). It was always difficult to properly debug problematic connections from different parts of world. Also synchronizing client and local data through backend will never be without problems. But to summarize, there were fixes almost every update since 1.5 to 2.0. All mentioned problems were either fixed or mitigated to minimum (for example if in some rare case you will play with disconnected steam services and questionable network flow you can still lose some progress if you not be able to reach any of our services for prolonged time). In case player loses some important asset like ships we are able to restore it from his logs (which are now sent automatically with report in-game). Should be fixed. -
RESOLVED [YLD-28218] No cave on Yland?
Chocho-bis replied to handofthesly's question in Bugs & Technical Issues
Map generator is continually updated, percentage of mentioned problem was lowered every update, in case of 2.1 it was around 1:100 000 that it can happen (and only in shattered/atoll type of yland). In present version it should not appear at all. -
RESOLVED [YLD-28038] [YLD-28148] Crash sorting inventory
Chocho-bis replied to JohnMFSteel's question in Bugs & Technical Issues
Crash was caused by splitting items into full stack inside container, was fixed in 1.6. -
RESOLVED [YLD-28149] Controlling ship bug
Chocho-bis replied to ocnoglittle's question in Bugs & Technical Issues
Was combination of several issues, extremely slow internet, combine with two local issues which in the end cause global desynchronization. Main problems were fixed in 1.6 and 1.8. -
DEV ANSWER [YLD-29887] Tamed Animals Disappearing
Chocho-bis replied to ocnoglittle's question in Bugs & Technical Issues
Issue was mitigated a lot since then but it can still happen if animal is placed into modified terrain, this can cause unexpected de-penetration corner case and animal will fall through terrain, not sure if it will be ever fixed so it is recommended to never assign animals in dig up holes. -
RESOLVED [YLD-28221] Animals getting stuck
Chocho-bis replied to handofthesly's question in Bugs & Technical Issues
Was fixed in 1.11 -
Issue was fixed in 1.7 (could happen in past in transition between MP and SP game).