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Posts posted by F.hao
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Let's see it.
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When i use remove code to remove player's skill, i found it not work, player still could use the skill. I log all the skill belong player. console says the skill still here.
So can you guys know this code is work good?
Tomorrow I will send a video here for this problem.
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???waiting waiting waiting.
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Only know can generate entity blocks by logic. never got any code-card work for Terrain.
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Custom Skills.
Could i open the skill mode by code? not only press "~"?
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16 hours ago, NaruTheHuman said:Hello there
Sadly, right now there is no way to move or add the water, once you're in the game.I would suggest using some combination of slowly rising blue colored trigger zones with bubble particle effects, for instance. ^-^
Okay.Okay. I‘ll find another way.
But water is a logic too. ?
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put some cube into the ocean. feels like delete it.
or you just want there be a hole?
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Hello there, i got a problem, how can i move the water?
I want make a game, that player climb the wall,and the water rise up from the screen bottom. if player fall in the water, game over. Now i can put the water on the ground. but i can't scale it by code,and there is no animation choice.
So, how can i make the water up up up?? Thanks for any helps.
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no way.?
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Hi guys, How can i setting the Custom Camera, to make the view move follow the mouse,and the origin point not on my player's body. it's on gun's postion.
I'm trying simulate first view to shot.like BEACH HEAD style.
I can use the WASD to change the gun's angle . but i need some camera control.
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On 5/13/2020 at 1:42 AM, KawsXxX said:Any update? I'm having the same problem right now. I'm trying to rotate a log/wood down a hill but it turns horizontal 360 and I need it vertical. So that it will look like real. Thanks!
it's hard to describe.easy to understand: vertical angle, set the y value, horizontal angle , set x value, and forward/back angle ,set z angle.
If the object have a rotate animation, set the reference point's angle and the rotate's offset angle , F11 look the rotate direction.
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Hello there,I want make a function:aim and shoot.how could i get the point about the mouse or the orientation of the mouse?or the freecamera?
Thanks first.
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Hello,by my knows,if you assign a freecamera to the player, and suddenly,the player's position far away the freecamera, then there is empty,or maybe ieditor will reloading,but there still is empty. Any weldentity will not visible.
So, keep the freecamera not far away your player.
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1 hour ago, Igor Q. said:This is intentional. Anything between the player and the player camera are made semi-invisible so you can always see yourself.
OK,FINE,i'll find another way to do that game.Thank you ~Igor Q
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Some time when i change the camera angle, some items will invisible.
here is the link. could you guys see this video?
https://v.qq.com/x/page/r3049ojajfm.html
like the tree or maybe all thing will disappear. Why? Could i do something don't let them invisible? Sometimes i need those this things hidden NPC.
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Just now, Igor Q. said:Why not use the stop movement/rotation logic?
The code will close the animation/rotation, then all entity that has assigned the animation/rotation will stop.
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21 hours ago, Houp said:It would not be useful at the moment. What would you like to do with it?
Oh,hi Houp~First i made a entity and choose the animation & rotation,then i made a entity template choose this monster. Then i create many monster via this entity template. Then all monster walk and play the animation & rotation. But when one of them need stay---i mean stop the animation & rotation action, so i use code card set the Aniamtion & rotation to the False. Oh,no, then all monster stop.--------so i think i need give every monster a animation and rotation logic. then i can control everyone to open and close and not influence anothers.-----i can use logic template to make many animation logic~
Emm..you know my meaning?not good for english?
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Hello there, i found The logic template can't choose the Animation logic.or Rotation logic.
Why?
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On 12/27/2019 at 7:49 PM, Igor Q. said:The "throw" logic is actually the exact same logic used for the bow and arrow, hence why they disappear after a bit.
oh no...i'm lazy.? don't want do it by myself
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20 hours ago, Igor Q. said:@Igor Q. Thank you very much. well, i have try to monitor the item by thrown via the Trigger Zone, or use the Event Monitor the two entity when damage. but all useless, i can't grab it.
When i use the Trigger Zone via Projectile. log only shows 'Null'. It's means i don't knows which item comes in.only know it got inside-------Well,maybe....i'm thinking,maybe i needn't know what it is?Oh no no, how could i know the player was attack by a big fire ball or a little ice arrow?That' what i confused.-----So for now, i just use another way to stimulate the thrown,it's a not real parabola.it's a route animation.lol
@Malaka135 and thank you,yes we know the target by thrown item attack. It's good. But my problem is identify where thrown stuff is. By the way, i found when the item by thrown was touche the target. there need few second, item will disappear. Why? haha, first i think it's easy way to make player fire something....? but no...
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How can i monitor the object by Throw action?
The throw code use the Entity template. but i can't know the stuff by player use Throw action.like the postion, the name....
So anyway to Monitor it?Thanks here.
entity templates
in Editor Help
Posted
Use Entity Template save a entity as a template,then you can create a new entity, anytime you want.