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F.hao

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Posts posted by F.hao


  1. 16 hours ago, NaruTheHuman said:

    Hello there :) 
    Sadly, right now there is no way to move or add the water, once you're in the game. :/ 

    I would suggest using some combination of slowly rising blue colored trigger zones with bubble particle effects, for instance. ^-^   

    Okay.Okay. I‘ll find another way.

    But water is a logic too. ?


  2. Hello there, i got a problem, how can i move the water?

    I want make a game, that player climb the wall,and the water rise up from the screen bottom. if player fall in the water, game over. Now i can put the water on the ground. but i can't scale it by code,and there is no animation choice.

    So, how can i make the water up up up?? Thanks for any helps.

     


  3. Hi guys, How can i setting the Custom Camera, to make the view move follow the mouse,and the origin point not on my player's body. it's on gun's postion.

    I'm trying simulate first view to shot.like BEACH HEAD style.

    512065812_TIM20200519135332.png.7c2c1354922c62c688f2ed652f4633b7.png

    I can use the WASD to change the gun's angle . but i need some camera control.


  4. On 5/13/2020 at 1:42 AM, KawsXxX said:

    Any update? I'm having the same problem right now. I'm trying to rotate a log/wood down a hill but it turns horizontal 360 and I need it vertical. So that it will look like real. Thanks!

    it's hard to describe.easy to understand: vertical angle, set the y value, horizontal angle , set x value, and forward/back angle ,set z angle.

    If the object have a  rotate animation, set the reference point's angle and the rotate's offset angle , F11 look the rotate direction.


  5. Hello,by my knows,if you assign a freecamera to the player, and suddenly,the player's position far away the freecamera, then there is empty,or maybe ieditor will reloading,but there still is empty. Any weldentity will not visible.

    So, keep the freecamera not far away your player.


  6. 1 hour ago, Igor Q. said:

    This is intentional. Anything between the player and the player camera are made semi-invisible so you can always see yourself.

    OK,FINE,i'll find another way to do that game.Thank you ~Igor Q


  7. 21 hours ago, Houp said:

    It would not be useful at the moment. What would you like to do with it?

    Oh,hi Houp~First i made a entity and choose the animation & rotation,then i made a entity template choose this monster. Then i create many monster via this entity template. Then all monster walk and play the animation & rotation. But when one of them need stay---i mean stop the animation & rotation action, so i use code card set the Aniamtion & rotation to the False. Oh,no, then all monster stop.--------so i think i need give every monster a animation and rotation logic. then i can control everyone to open and close and not influence anothers.-----i can use logic template to make many animation logic~

    Emm..you know my meaning?not good for english?


  8. 20 hours ago, Igor Q. said:

     

    @Igor Q.  Thank you very much. well, i have try to monitor the item by thrown via the Trigger Zone, or use the Event Monitor the two entity when damage. but all useless, i can't grab it.

    When i use the Trigger Zone via Projectile. log only shows 'Null'. It's means i don't knows which item comes in.only know it got inside-------Well,maybe....i'm thinking,maybe i needn't know what it is?Oh no no, how could i know the player was attack by a big fire ball or a little ice arrow?That' what i confused.-----So for now, i just use another way to stimulate the thrown,it's a not real parabola.it's a route animation.lol

    @Malaka135 and thank you,yes we know the target by thrown item attack. It's good. But my problem is identify where thrown stuff is. By the way, i found when the item by thrown was touche the target. there need few second, item will disappear. Why? haha, first i think it's easy way to make player fire something....? but no...

     


  9. How can i monitor the object by Throw action?

    The throw code use the Entity template. but i can't know the stuff by player use Throw action.like the postion, the name....

    So anyway to Monitor it?Thanks here.

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