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Posts posted by Miguel Preguisa
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I'm in. And I take dibs on an alchemy shop!
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4 hours ago, TheSparkPlug said:No. No you don't. It's your living. You do it to make money.
Absolutely nothing wrong with that, so no need to lie
I'm sure there are more ways to make more money than to develop Ylands the way they do. I may change my mind when Canadian devil with his freemium users takes over both multiplayer and singleplayer, but that does seem far away Even though I don't play nearly as much as you all do, I'm around Ylands quite a long time now, and let me tell you, that I'm 100% certain that most (or at least some) devs actually love this game and they take it not just as job but also as a passion. All my love for the game aside, that is the truth that's not that hard to see. Just take a look at them talking about the game anywhere!
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I'm not a part of P1 but I totally understand you. When you invited me to join a Ylands competition organized by Tencent I didn't even know what Tencent was. Due to some of my IRL problems I couldn't join you even though I wanted to. But I was kind of a glad after all after I got some more information about what Tencent is. Now, I'm trying to be polite in most cases and I don't use much of a harsh language at all anywhere.
This is now just my opinion (but I know many of those who share this opinion with me) that's not based only on this one event.
F Tencent.
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I love that you tagged me , but you may have done it by mistake
There is one Miguel The Talented builder - @ESP_Miguel
And one Miguel The Talented Sloth - @Miguel Preguisa
Easy to mix us up, I understand But I was the first one (by two and half years)!
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How do you move an object without snapping it on the grid? I tried holding Alt+V and than moving it but it didn't work. Looks like I forgot where to set it.
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There is no unstuck button but you can use a command. Open chat and type "/unstuck" You also have to specify by number how exactly you want to be unstuck but if you type just "/unstuck" the game should help you with it. I can't remember the numbers now.
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As is my tradition, I have missed this. I was just playing tennis when you were having a nice chat on the discord But thank you for the recapitulation! The thing I'm looking most forward to is the mobile version of the game. I don't really mind that it's not very probable to have PC/phone cross-platform play (how many games even have that?). I like my smartphone much more than PC. I have it in my pocket anywhere I go, every little function two taps or swipes away. For example - I played Minecraft a lot. But I would say about 80 percent of my gameplay was on the mobile version. It's just so comfortable to take a phone and play anywhere you are. Especially when you miss your last bus and you have to wait an hour for the next one The second thing I'm most excited to hear about is the water simulation. I never liked the water in Ylands. It's pretty to look at but don't get anywhere close... Animals calmly sleeping on shores in the water, hole filled up with something that more resembles jelly than water, waves not connected to waves around, blinking when moving camera from the water or in the water, holes in the ocean. And it looked like I'm the only one who doesn't like it. Just imagine having a naturally looking river across your yland with canals around, that you've built, watering your crops
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Turning 18 in a month. And I feel really young compared to all of you This is very interesting topic!
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This wasn't about different opinions. This was just about being rude. It's always better to keep things polite.
How does these (same or similar meaning as the first from RacerX) comments sound to you?
- I would be more glad if you wrote something about game updates
- This again? Isn't there anything to share about the development itself?
- You don't want to give us what we want to read, heh? Always the same...
- Nobody cares about this.
- Nobody cares about PR crap.
- Go **** yourself and ***** this ***** totally ***** game.
Just one step from armageddon You see, this is why I'm not on his side in this argument.
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19 minutes ago, RedEagle_P1. said:I feel like this is one of the most open and friendly forums out there and the dev's are really receptive.
Well, I'm not a part of many game forums, so I'm not the right one to judge. But I was under similar impression.
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6 hours ago, Indian Chief said:I know what you mean ERGZ. It's sad that we lost you as a host, I'm going to steer clear from the forums and sharing anything from now on too. Best of luck Ylands.
I'm sorry to hear that. What are the reasons behind it? To be honest, I didn't manage to understand the disappointment of Energritz_ even after going through his post history. There are sometimes some disagreements on the forums, but I've never saw you in any.
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Is there any download for these builds? Or is it a server? I would love to explore them and try some of the games
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Starting a cult?
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My name should be MiguelPreguisa in the game. And thank you for organizing this!
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A whole new section of the forum, I like it I didn't know about either of the usages of holding Shift, so that will make the scripting a little bit easier. I hope more official tutorials will follow!
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1 hour ago, Squigglys said:What competitions have you done in the past?
These are the P1 competitions:
And feel free to look at older competitions, that I and @TheClockArm organizated:
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2 hours ago, RedEagle_P1. said:Nice work all, as I look through the tutorials for a winner (I can't win), let's all support our generous sponsor, Nitrado and take a quick look here: http://nitra.do/p1gaming
Also, any suggestions for future competitions?
I really liked this one. But I understand that this is a building competition and not a scripting one. So, what about mixing it a little bit? Once in a few rounds scripting in the Editor instead of building? For example, make a playable board game in-game. Building competition gave us a few very nice composition. This could give us nice new games or handy new mechanics to use in future adventure maps.
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Hi @Just Paul, welcome to Ylands! You and your wife too, of course.
Yes, the blocks were beams, panels and desks but they were renamed so searching for blocks is easier. The 3d model in inventory was changed to 2d sprites to improve performance. And even though some of the blocks could use a better angle for the sprite, it looks a little better than before. To see it from more angles, you have to click on it with left mouse click. This should bring up item preview with bigger 3d image of the block that you can even rotate. Hope this helps you
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1 hour ago, bojo2736 said:Um. I was going to try. And I may still. But the logics in the update are even more confusing than in the old editor interface.
Sorry to hear that But I'm sure you will get hang of it soon! Maybe some of the tutorials will help
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Here is my contribution. Not everything I hoped for, but I'm glad I managed to get at least something to work
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And just to clarify, I don't know how to code. This was probably the biggest thing I've ever coded and it isn't anyhow long. I managed to get this working just by going through different visual scripting components and without any tutorial. The new visual scripting feels very intuitive!
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I will join the competition this time Because, I have to say, the 0.10 exceeded my expectations. I never really understood the Editor. But with the new visual scripting, it feels more like a colorful LEGO
I tried to do a fully functionating race circuit. I've already had my modular Narrow Roads assets so now it needed some game logic!
And I may have failed to do so a little bit But I still did a lot of work and going through the Editor scripts so let me present my work.
What can it do?
- It counts your laps. There are three laps.
- It shows them to you.
- It's cheater-proof. You have to ride through both of the checkpoints in order to count the lap in.
- If you miss any of the checkpoints, it will tell you.
- It will also tell you when you finish the race.
- It can be played more than just once (reset after finish)
What it can't do?
- It doesn't count you your time I spent the whole day trying to get it to work, but I didn't succeed. Any help or tutorial on Time Trigger will be appreciated!
- I wanted to let the player select the number of laps, but again, I didn't manage to teach myself to use the Ask Player or Dialogue game logic.
Demonstrative race. Look at the top right on the counting. And sorry for my terrible driving. Narrow Roads doesn't forgive a single mistake
Here's the demonstration of my checkpoints. Don't even try to bypass them.
And how it's done?
I will start with the easy things moving to the harder ones.
- Just a player role named Rider. Equipped with Tuxedo and Creator Cube - just in case.
- UI panel for counting the laps. I think most of it is self-explanatory. I used Anchor to set the position of the text. Checked off Visible to new players so newly spawned players don't see lap counting even though they didn't start. Set the Background color to transparent by setting the Alpha to 00. The text "0/0" is for debugging, players shouldn't ever see this. It's changed by scripts in the last images.
- Similar UI panel but for a message "Race finished!" when the player completes all three laps with all the checkpoints.
- Now, moving to actual visual scripting, the checkpoints. There are two of them on the racetrack and they are made of Trigger Zones same as start/finish line.
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Next one I should mention is the Global Storage. I used it to define the variables and transfer them to different game logic.
- loop_count for counting the laps. Start with 0 because the player started 0 laps at the start.
- reached_cp1 and reached_cp2 set to TRUE. These are the variables checking for the checkpoints. One for first, and one for the second. They are set to TRUE so the first time you pass the start/finish line, the game lets you start a new lap (the first one) without first going through both checkpoints.
- total_time shouldn't be there I forgot to delete it after giving up on my dream of a fully functional racetrack.
- Now the fun begins. This is the main thing I created.
The first image is without any further info.
The second has the parts of code explained.
And the third one is for those similar to me, who would get lost in the image above if they saw it for the first time
Woah, that was more text than I thought I will write today
Hope you liked my tutorial and that you learned something new! I sure did when creating this. And shout out to @MyPa553ng3r who created the nice car I used when testing the race circuit.
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I am in! And my project has to do something with racing - I will upload it today (hopefully )
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Doesn't matter that it's long. You described every element perfectly and that's what tutorials are for. Good job, it would definitely made my beginning in the Editor easier if I had seen your tutorial first. I haven't made much in the old system, but I really like the new one! I actually manage to put some code together myself. I will upload it later today
Dev Diary #52
in Dev Diaries
Posted · Edited by Miguel Preguisa
Vicinity
iswill soon be here! The feature nobody talks about and I still consider a major game improvement. Also, two new pets? Maybe I will finally use my coyns, they are getting tired of sitting on the same spot since I've got them. And I can't wait what will P1 and others do with paintable trees and bushes. We want to see some fantasy forests!