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Adam Snellgrove

YLANDS TEAM
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Everything posted by Adam Snellgrove

  1. Adam Snellgrove

    SPA_LIFE_V1.5 (Exploracion)

    That really is beautiful. Love it.
  2. Adam Snellgrove

    Veteran Explorer difficulty challenges

    Wow, pretty hardcore but could be quite the challenge. Especially only sleeping pads and no propeller pack ? Maybe we could make a competition of some sort with these challenges ? Definitely given me some stuff to think about ?
  3. Adam Snellgrove

    Mobile Ylands Beta Sign Up

    Unfortunately, Ylands is just too demanding to work on lesser RAM phones. There is only so much we can optimize ?
  4. Adam Snellgrove

    RESOLVED [YLD-22004] Crashes during launch

    Thank you very much for the logs and the error log. We'll check it out tomorrow.
  5. Adam Snellgrove

    Thank You Ylands

    Well I'm happy it works for you now ? Hope you liked some of the other stuff that has been added too.
  6. Adam Snellgrove

    UNDER REVIEW [YLD-22005] Export Error

    I don't think you did anything wrong and that rather this is some kind of bug ? Could you please send us the save file and output_logs when it happens? And then we'll try and recreate it here and figure it out.
  7. Adam Snellgrove

    Rent server is missing

    Glad it's all okay now ? Let us know, if you run into any trouble.
  8. Thank you for the kind words @XXon ? You really want a hardcore experience ? We will be mabey adding another difficulty level down the line, so these suggestions will definitely come in handy. We are also working on an end game, so there is something to strive for and something, that will give you the 'you won' message ?
  9. Adam Snellgrove

    The next big step for Ylands

    But as I said, Exploration just isn't built to manage an MMO persistent type of game. We'd have to redesign the whole game for that probably. We are working on optimizations, but Exploration is made to be played with 1 - 4 players/friends, not on huge servers and so it will always eventually break if you make it into a big persistent MMO. The removal of persistent avatars will help with server survivability, but this will mostly be great for 'social hubs' or big spaces, where players can move around and do limited stuff, but with Exploration, where everyone, who comes in can build whatever wherever it is a huge strain on the server, that isn't possible to handle long term. It's like wanting a car to fly. Sure it will fly for a bit, if you drive it off a cliff and yes, we can make the cliff higher, so it'll 'fly' longer, but in the end, it will crash, because it wasn't made to fly, but drive on the open road with a couple of friends.
  10. Adam Snellgrove

    The next big step for Ylands

    There's so much that'll be able to be done with the servers. Exploration was always meant to be a 1 - 4 player experience, not a persistent MMO for tens and hundreds of people and the servers aren't up to the task. We will do our best to optimize what we can, but there's just so much, that can be done. Hopefully removing the persistent avatars will help with this. That would be nice ? I'll ask, if anything like that is possible. Not sure how the terms of service hinder this ?
  11. Adam Snellgrove

    RESOLVED Ylands Launcher Wont Start

    Unfortunately, Ylands does not fully support: iPhone 5S, 6, 6 Plus; iPad Air, iPad Air 2, Mini 2, 3; iPod Touch 6th gen and lower. They don't have the needed requirements to run Ylands.
  12. Adam Snellgrove

    UNDER REVIEW [YLD-21890] Chat censor

    We'll review the strictness of the filter. The worry is, that people could write f * * k (with spaces) but I'll recommend to the designers to relax it with different words. Should be done in 1.2.
  13. We are in fact working on water, sharks and bigger worlds. As I have written in a few Dev Diaries and also comments, we are planning to have a big 'Water update' in 2020, where we get a new physics system for water and also return life to the seas. We are also working on a way to expand the Exploration map, probably by loading another map, when you cross the border of the original map, but that is still in development, though coming hopefully in 2020. So don't worry, we are doing a lot to make the game for fun than ever (especially Exploration ?). P.S. Also thanks for making us aware about the NPC's. They are acting up and we're looking at a possible fix for them.
  14. Adam Snellgrove

    Dev Diary #114

    The testers test mainly the game. This is a backend issue, that we are currently working to fix. We are overhauling the whole workshop, so this will all become much more intuitive and will make more sense.
  15. Adam Snellgrove

    RESOLVED Crashes when it starts to rain.

    Thank you very much. If it happens again, could you also please attach the output_logs? This is how to get them: https://ylands.com/community/topic/34-what-to-do-in-case-of-technical-issues/
  16. Adam Snellgrove

    Cannot login to mobile Ylands

    On what device?
  17. Adam Snellgrove

    RESOLVED [BUG] No Far East Bio, Yland

    Yep, checked it and no Far East biome. Now it doesn't have to spawn, it's random, but if it happens multiple times, it starts to get weird ?
  18. Adam Snellgrove

    RESOLVED [BUG] No Far East Bio, Yland

    Cool, thank you, we'll check it out. And this has happened repeatedly, that the Far East biome didn't load?
  19. Adam Snellgrove

    The next big step for Ylands

    A) Appreciated a1) As we have discussed, we are planning on a marketing drive halfway through 2020 to boost the player numbers, after we have everything polished and in a state we are really happy with. a2) I think just through the number of Dev Diaries and updates we put out, it is evident, this game isn't dying but will be around for some time and we are committed to it fully. B) Rewarded b1) As you mention...this is planned and will happen in 2020 sooner rather than later. b2) We mainly want Creators to have fun creating and not take it as a job or a living, but we want them to be able to maybe have some pocket money out of it and a sense of accomplishment through that ? Workshop: Right now, just as we speak, we are in the process of completely overhauling the Workshop and making it a cool tool to work with and much more manageable and intuitive. But it is a HUGE project, that will take a bit of time. As we have discussed before, Exploration is still very much at the centre of development and we have some really cool stuff planned, including making the map expandable, putting in an End-Game, making water behave properly and sharks to bite peoples behinds and a lot more great improvements, so if you're in Ylands only for Exploration, you have a lot to look forward to. We are also preparing an Exploration Demo, that will be available on PC and Mobile. It will consist of the starting Yland (though a bit upgraded with a few surprises ?), but it will give players a taste of what it's like to get stranded on a deserted Yland.
  20. The ship should be where you left it. Also it's always good to make a bed, so you respawn there (first you have to sleep in it once). But what happened before you fell through? Anything specific?
  21. Adam Snellgrove

    RESOLVED Ylands Launcher Wont Start

    We|ll check that out, thanks Dr. Shike. YLD-21880
  22. Adam Snellgrove

    Name change

    You can change your name once by clicking the name and rewriting it. After that you can ask us to change it manually from here.
  23. Adam Snellgrove

    A game idea that I had yesterday: "Mutiny"

    So how's this looking? Would love to give this game a spin ?
  24. Adam Snellgrove

    Explore H

    So when you press link, it should ask you to login to BI account and then it will ask you, if you want it to link with the Guest account or another account (one, that you linked before). It'll show you both profiles with details and you pick which one you want.
  25. Adam Snellgrove

    RESOLVED BLUEPRINT WON'T CAPTURE

    Our testers are working tirelessly on the game and catching dozens of bugs or just things to improve every day, but most of these bugs are incredibly specific and as you've seen for yourself, oftentimes it's not even possible to reproduce and that is why we (and every other game) rely so heavily on Community feedback and output_logs.
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