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Adam Snellgrove

YLANDS TEAM
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Everything posted by Adam Snellgrove

  1. Adam Snellgrove

    Ice Blocks

    Sure will, thanks for tagging me here, I'll keep a lookout for this and inform you as soon as I find something out.
  2. Adam Snellgrove

    P1 Building Competition! #10 - The City Grows!

    Congratulations zarwil to the win!
  3. Adam Snellgrove

    RESOLVED [YLD-18627] Able to fall below playlands

    Fixed. You should be safe now ?
  4. Adam Snellgrove

    RESOLVED [YLD-18598] Loading trouble

    So is this still a problem? Or are we now having this one more? If so, I would close this one and we'll concentrate on YLD-18675...
  5. Adam Snellgrove

    RESOLVED [YLD-18703] No respawn option

    We're looking into it. Thanks ?
  6. Adam Snellgrove

    Interview Ynterview #4 - Aleš

    Definitely could make an Ylands movie section, where the team would put their suggestions ? Well I can suggest Black Adder, Black Books and IT Crowd. Best comedies ever made.
  7. Adam Snellgrove

    Log Files

    The best way is to post them here, because when you report in-game, we can't get back to you to ask follow-up questions or to clarify something and that is sometimes crucial. And often people just report outout_logs but don't actually tell us what happened and we don't know, what to look for.
  8. We are looking into it and hopefully, I'll have some news soon. Thank you for the output_logs ?
  9. Adam Snellgrove

    Log Files

    Yes, logs record only the present session, whenever you start ylands.exe previous logs are automatically deleted. To your second question, not really I'm afraid. It really just records errors and such. It is possible to see when someone logged out, but not their name. You can only see, who logged in. But maybe for your needs, the output_log_userscript.txt could be more useful...
  10. Adam Snellgrove

    RESOLVED [YLD-15083] Background flashes

    Would it be possible to get a video of it?
  11. Adam Snellgrove

    The animation tools in editor frankly, suck.

    I have talked to the designers and it goes like this: We have observed that creators were using Time triggers to create moving platforms, rotating objects or projectiles, however, the problem with timers is that they consume a lot of network traffic and they were never intended for a purpose like this. So the initial goal was to actually create something simple, that will allow creators to create similar behaviour, but in a much more effective way. So, although the term "Animators" suggests some complex animation system, in reality, the goal was to create something much simpler. Probably the name "mover" would be more appropriate, but we didn't like it As for the future, we have some ideas on how to improve animators, for example, to include animation graphs, but do not expect this to be a "real" animation suite. As for the issues 1) This is the value of smoothing of whole movement - 0 = linear progress, 1 = quadratic progress 2) Yes this is a real pain, but this is given because of the way how Unity handles angles a) Align with translation is useful when using follow or path translations b) Yep, not very convenient. We'll try and figure something out. 3) This is actually where you are trying to use the system beyond its capabilities. For chaining the animations, it is better to use instructions and not animators, but that is still very limiting. This is not 3DS Max and software like that have dozens of developers and years of development behind them. 4) That is not what the system was intended for. I think you should think of Animators more on the level of a designer's tools than a programmer's tools. So, in conclusion, we are trying to improve the tools as we go, but it has its limits, that we'll probably never quite overcome.
  12. Adam Snellgrove

    RESOLVED [YLD-15083] Background flashes

    ? Will check this out...
  13. Adam Snellgrove

    New community, Ylands World Of Dreams

    Wow, looks really cool! Looking forward to all the lovely Dreams ☺️
  14. Adam Snellgrove

    DEV ANSWER Bug- Cannot set text for book

    Not a bad idea. I'll put it into the suggestion box for Aleš ☺️ Would be cool to be able to make 'lore books' and such ?
  15. Hmmm, maybe it is something to do with pre hotfix servers having this problem until restarted ?
  16. Thank you for the report. We're working on a fix as we speak. The output_logs will definitely help.
  17. Adam Snellgrove

    DEV ANSWER Bug- Cannot set text for book

    Books shouldn't be editable, so that isn't a bug. If you think they should be, I can discuss it with Aleš.
  18. Did you send output_logs through the feedback system? Would be helpful...
  19. If everything is fine, I think we won't need a savegame ☺️ Glad it's working for you. @kimbuck, how's it looking for you?
  20. Adam Snellgrove

    Kingsparrow Trading Port (Dishonored Project V2)

    Wow! Looks really awesome! ?
  21. Nevertheless, it seems this is a different issue, so I'll start a new topic, so we can close this one and concentrate on the new problem. https://ylands.com/community/topic/25505-yld-18675-stuck-on-the-recalling-buildings-100-element/
  22. And also the save to the game you're trying to connect to? That would also help a lot...
  23. Could you please also supply the output_logs when it happens? We can't reproduce it yet, but maybe we're missing something...
  24. So our team can't replicate the issue anymore after the hotfix. How is it happening on your end? Is it still happening?
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