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Adam Snellgrove

YLANDS TEAM
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Everything posted by Adam Snellgrove

  1. Good to hear and I'll try and ask around about locked servers and why that wouldn't start up properly.
  2. Adam Snellgrove

    Scripting in Standard Explore

    No trouble. We're in this together trying to make the best game possible and your help and suggestions and feedback are crucial for that ? And that's my motto and the teams motto.
  3. Adam Snellgrove

    Scripting in Standard Explore

    Hey there. So regarding the disappearance of the scripting "feature" in standard Explore. First, to set things straight, this wasn't a deliberate change to the game, but as Houp mentioned before, this wasn't a planned feature and so wasn't part of QA testing when we were releasing 0.14 and it got booted without us even realising. But I talked to Aleš and we have come to the conclusion, that the benefits outweigh the risks, so we'll be making this "feature" a real feature in the future. In fact, it will be present in the 0.14.1 hotfix. You'll be able to add scripts to existing entities and edit existing scripts. But it won't be possible to add new game logic objects to an existing save since that has the potential to seriously compromise the save and overall functioning of the game itself. This isn't a temporary solution, but a feature we are going to continue to support going into the future. We are also looking into making admin tools possible, to give you protection against potential griefers. Finally, I also wanted to address the concerns, that we are concentrating solely on the Editor and letting Explore die. I will address this issue thoroughly in the next Dev Diary, but in short: we are not getting rid of Explore and it is going to be an integral part of Ylands for years to come. It is a great mode that we all love and we'll be giving it a lot of love in the near future. But enough about that, or I'll have nothing to write about this Friday ? And that's it for now, so stay classy Ylanders! P.S. If you have any questions or suggestions regarding this, don't hesitate to write them here, we're listening ☺️
  4. Adam Snellgrove

    Make it so we can use pets in editor

    I'll ask tomorrow ?
  5. Adam Snellgrove

    I wanted to try Playlands but ...

    We are working on a solution for this. Stay tuned!
  6. Is it still not working? We published a small sneaky hotfix couple of hours ago, that should've addressed this.
  7. Adam Snellgrove

    Image sprites in the new HUD

    I think theirs some problem with memory on that front, but I'll ask.
  8. Adam Snellgrove

    I miss the old music

    I'll ask at least if we can make an official playlist of the old music on Youtube ??
  9. Adam Snellgrove

    Contest Screenshot Contest Week 4 Winner

    I'm sorry for assuming your gender that way ? It's all fixed now. And again thanks for the fun photo and nkce way to give the sharks a great send-off before their hiatus.
  10. Adam Snellgrove

    P1 Building Competition! #10 - The City Grows!

    I'll look into it tomorrow ?
  11. Adam Snellgrove

    Scripting in Standard Explore

    I think I mentioned it somewhere, but not sure where ? The mobile version will be free, but players won't be able to create on mobile, just 'consume' already made games.
  12. Adam Snellgrove

    Scripting in Standard Explore

    Explore won't be playable on mobile, at least not on current mobile devices that are available. If in the future mobile phones get stronger, we could revisit this idea. All mini-games with monetization will be flagged as having monetization and players will be warned, that this game includes monetization. Also, creators won't be able to add monetization into a game, that didn't have monetization before. They would have to upload the game again with the implemented monetization options. But it will be possible to add further monetization into a game, that has any monetization elements, so if you think of something col to add later on, so don't worry. Just have to have some kind of monetization at the creation of the game (even a placeholder game logic would be enough).
  13. Adam Snellgrove

    0.14: Playful Platform (05/09/2019)

    Also I decided to address some of the issues regarding scripting and explore brought up here in a separate topic: https://ylands.com/community/topic/25478-scripting-in-standard-explore/ Might answer some of your questions and worries.
  14. Adam Snellgrove

    0.14: Playful Platform (05/09/2019)

    Added the video Dev Diary to the changelog, so check it out ? And tomorrow I'll add to it the special video explaining creator monetization.
  15. Adam Snellgrove

    Image sprites in the new HUD

    So I'm told a lot more sprites are in the process of being added in the future and definitely by update 0.15 ?
  16. Adam Snellgrove

    P1 Building Competition! #10 - The City Grows!

    What specifically?
  17. Adam Snellgrove

    Image sprites in the new HUD

    Cool suggestions, cheers ? I'll pass them on and we'll see, what we can do.
  18. Adam Snellgrove

    What is this game becoming?

    Hieee, I decided to address some of the issues regarding scripting and explore brought up here in a separate topic: https://ylands.com/community/topic/25478-scripting-in-standard-explore/ Might answer some of your questions and worries.
  19. Adam Snellgrove

    Ylands...Crossroads, U-turn or Dead End?

    Hieee, I decided to address some of the issues regarding scripting and explore brought up here in a separate topic: https://ylands.com/community/topic/25478-scripting-in-standard-explore/ Might answer some of your questions and worries.
  20. Adam Snellgrove

    Export to local missing in 0.14

    It is still possible to export to local, but via console. We'll issue instruction how to do this on the wiki tomorrow or day after. I'll link it here when it's ready.
  21. Will look into it, but a savegame would also be helpful in the case of the stuttering and animal problems.
  22. Adam Snellgrove

    RESOLVED [YLD-18644] Music Track + Rain = Disabled

    I'll definitely look into it and I'll keep you updated ?
  23. I found the output_logs ? I'll send it on and we'll see what can be done about it.
  24. I have passed it on. If you manage to get output_logs of this or save game, I'm sure it'll go quicker ☺️ And thanks for the report ?
  25. I will be merging this with YLD-18636
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