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Adam Snellgrove

YLANDS TEAM
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Everything posted by Adam Snellgrove

  1. Adam Snellgrove

    Getting ready for new images: icon creating site

    I'll ask but with all the Exploration tasks for 1.5 and 1.6 I'm afraid it won't be a priority right now. But I'll try and get the ball rolling.
  2. Adam Snellgrove

    Dishonored 2- The Royal Conservatory

    Very much looking forward to this and having it as a library for Editor notes and such is a superb idea ?
  3. Adam Snellgrove

    Getting ready for new images: icon creating site

    You can access most of them in the Ylands Wiki, like here for instance: https://ylands.gamepedia.com/Shotgun_Shell
  4. Adam Snellgrove

    Dev Diary #154 - Custom Images

    Naru actually got the image from here ? https://ylands.gamepedia.com/Shotgun_Shell
  5. Adam Snellgrove

    Light source logic node

    This will probably feature in the 1.5.1 update patch but maybe it will make it already into 1.5 ?
  6. Adam Snellgrove

    SPA_Yland (ver. ALFA)

    That is very impressive and looking forward to checking it out ?
  7. Adam Snellgrove

    BYE BYE ylands.

    Well for one you are using the same email as the "other" Mustafa (which we obviously can see) and for other, you take Aleš's name as your Username? Seriously? Either use your old account or none at all, but I am banning this one.
  8. Adam Snellgrove

    I was forced to remove this post...

    The owner of this thread requested this thread to be taken down and it will be deleted on Monday 12:00 CET.
  9. Adam Snellgrove

    UNDER REVIEW [YLD-27537] Spawn groups

    The devs are planning on implementing this but didn't get to it yet. I'll keep you informed on the progress.
  10. Adam Snellgrove

    1.5 update won't bring real change unless...

    Not long after ?
  11. There was a backend issue today from midnight CET till about 9AM CET but it is resolved now.
  12. Adam Snellgrove

    Update 1.4: Creators Club

    Hey there Ylanders! Update 1.4 is here and because it brings Creators Club to Ylands, it is one of the most important milestones for the game. With it, we will finally be able to offer creators the support we always wanted and that they deserve. Creators joining this club of elite like-minded fellows, will not only enjoy numerous benefits (such as better exchange rates, cool in-game swag and more) but will have the chance to get real-life rich by applying for a Creators Commission. With this addition, the Ylands ecosystem is finally complete as we've envisioned it; creators can monetize any aspect of their creations - players can choose between countless amazing games, and support their favourite creations - and that creativity and support can now have real-world value. We are beyond excited for this new stage for Ylands and we will do our very best to keep supporting the creators, our players, and the platform on which they interact. Of course, we have packed this update full of other goodies as well - so read on to find out more! Update 1.4 - Creators Club - major features Creators Club: exclusive in-game perks, the Creators Commission and more awaits those who join this prestigious and exclusive club of creative individuals Workshop update: to celebrate the new Creators Club, we have completely revamped our Workshop - find the games you want to play quicker and easier than ever before or upload your newest masterpiece with absolutely no hassle. Revised main menu: we have completely rebuilt our main menu to facilitate ease of use and most importantly: discoverability In-game messaging system: never miss a message from your friends (or from us) with a brand new messaging system, now available within the game Improved shooting: we have also completely rebuilt how gun handling works - you will find using guns, pistols and everything in-between is now significantly better than before Game profiling tools: a set of tools & indicators that will help creators optimize their games Bug fixes and improvements: We have fixed and improved many different aspects of the game with the help of our community and of course we have added some cool assets you'll be able to use in your custom games. Visual Scripting Lightning Fast: The visual scripting interface is now faster than ever, so no more waiting and more creating And that's not all! Keep your eyes peeled and your creativity sharp for the upcoming season of competitions - a year-long celebration of our creators, the community, and everything Ylands with fabulous and amazing prizes! And that's it for now, so until next time, stay classy! P.S. You can find the Changelog here: https://ylands.com/community/topic/28311-14-creators-club-changelog/
  13. Adam Snellgrove

    Re-write books?

    So I talked to the designers and they'll try to implement it into 1.6, but no promises (since 1.6 will be pretty packed with stuff for Exploration already ?) but they will be working on it and it is on their radar ?
  14. Adam Snellgrove

    Ladder Teleporter

    Yep, we do. I'll ask about it, but I think this won't be a priority ? But I'll let you know.
  15. Adam Snellgrove

    Dev Diary #153 - Bows and Grenades

    Hey there Ylanders! Some pretty exciting news today adventurers regarding bows and grenades. Yes it is a bit of a weird pair up but hear me out ? So first off we made leap and strides in bow shooting and in 1.5 we'll be introducing countless improvements, but the ones you'll probably notice the most is the appearance of the actual arrow while shooting the bow (and the crossbow btw and I will not get drawn into a discussion if a crossbow is technically a bow or not ?) and the overall aiming improvements we made to the bow. For instance, you'll be able to see the trajectory after you fire the arrow, making it easier to correct your aim. Bow animations have been also improved, but maybe most interestingly, now when you hold the bow drawn for too long, your arms will get tired and your accuracy will suffer greatly, making your shot much more unpredictable. The second item on our list today are the grenades. Grenades are very powerful weapons but haven't seen too much use in Ylands, because they are cumbersome to wield and inaccurate. Well no more! Grenades now how two modes. The quick throw (which is the standard mode) lets you toss a grenade fast in the direction you are facing. The height of the throw is affected by the angle you are looking at the target. But if you press down the right mouse button, you enter the aimed throw mode, in which the trajectory of the grenade will be visualised and you'll be able to lob that exploding pineapple ? exactly where you want it. Improvements to both the Grenades and the Bows are great fun and even our team of Designers made a small multiplayer map to try it out and had an awesome time with it ? So a lot to look forward to ? And that's all for today Ylanders, so don't forget to tune in into tomorrow's stream at 16:00 CET and until then, stay classy Ylanders!
  16. Adam Snellgrove

    DEV ANSWER Scale Slider not working

    So this actually is working as intended, because the sliders do not support multiedits (editing more stuff together). We can (and will) look into making it possible to edit more entities with sliders, but it's not a bug.
  17. Adam Snellgrove

    Is it possible to add a friend to protective barrier?

    Not yet but we are planning on reworking the Protective Barrier system in the future.
  18. Adam Snellgrove

    Dev Diary #152 - Ylands Streaming

    Hey there Ylanders! This week we have more of a relaxed topic. We'll be talking about our new streaming sessions we're doing and what we're planning for the future. So as you might have noticed, every Friday at 16:00 over at https://www.twitch.tv/ylands we stream for an hour or two talking about Ylands, right now about the Competition and overall having a good time. If you haven't seen our streams, you can check one out tomorrow! But from the get-go we wanted you, the players and members of this fabulous community to have a say in what we stream, so if you have any suggestions of what you'd like to see, what games in Ylands you'd want to watch me play and what you would like to talk about, always let me know because I'd be more than happy to oblige ? What we are planning to do though is to keep monitoring the Competition and all the wonderful submissions we're already seeing pop up in the Workshop. We'll be playing these games predominantly and having a look, how they play, how they work, what we like and dislike and provide feedback to the Creators. And after the Competition finishes, we definitely want to feature the winning games on the Stream and if possible invite the Creators unto the Stream, to tell us something about the game, what was their inspiration and how they made it. It, of course, isn't a requirement of the Creators but it'd be really cool ? During this time we'd also love to have some live Interviews and Q&A's with members of our team, so you get to know them a bit more and we'd love to have a streaming party, where a bunch of our team members get together in one room to stream and talk about Ylands ? But that will probably have to wait, till it is safe to meet up in bigger groups again. We are also looking into more ways to make the watching experience more enjoyable and how to enhance our streaming. So if you have any suggestions about that, they'd be really appreciated. And finally, we'll be looking into finding some fun streamers, that would also like to stream about Ylands and give them an opportunity to stream with us or even host them on our channel ? So look out for all that and until next time, stay classy Ylanders!
  19. Adam Snellgrove

    Dev Diary #152 - Ylands Streaming

    It will wary much more, we've also added continental landscapes so large ylands can spawn sometimes. Although we're still tweaking probability and size. There is one planned, but that will probably be something for after 1.6. Yes, the coastline should be very different. We've also added the atoll landscape. We still want to tweak the mountain size but its landscape specific so we'll see. Not yet, we'll maybe touch upon it after feedback from 1.5. Not in the near future. Not in 1.5, but we might be able to add summoning and unsummoning of land vehicles as it will work with ships now. But we'll first see what the feedback is on this. Hope these answers help ?
  20. Adam Snellgrove

    Dev Diary #152 - Ylands Streaming

    We are looking into that and that would be really awesome ?
  21. Adam Snellgrove

    Dev Diary #152 - Ylands Streaming

    We are aiming at the end of 2020 ?
  22. Hey there Ylanders! We have a very special Dev Diary today because Aleš swung by to tell us something more about update 1.5. We collected some frequently asked questions about the update on the forums and asked Aleš to clarify them for us and boy did we find out a lot of interesting and exciting stuff about Update 1.5 ? So read on and if you have any follow-up questions, don't hesitate to ask in the thread below and hopefully, Aleš will have time to answer them too ? Will travelling from one world to another involve travelling into other player worlds? Yes, that's exactly what this means - although it doesn't need to be just another player's world. We plan to have dedicated servers for all biomes that players will be able to visit and explore. Our current working name for those ylands is "Sinking worlds" because after some time the original world will disappear and will be replaced by a newly generated one. This way there will always be places to explore and gather resources. How will your starting world look? Which biome will it have? Will it have enough resources? The starting world will be only one biome. You will be able to choose from a selection of biomes (not all since some would be too harsh for a newly arriving castaway). It will have resources that, among others, allow you to create a ship. To get resources not available in your world you will have to travel to different worlds with different biomes. Will strangers be raiding players own personal worlds? As long as your world has MP enabled and is not protected by a password then yes, this would be possible. Will building a ship be much harder or will the basics stay the same? No, it will be the same. Will these changes (summon-able and temporarily invincible boats) affect all maps or just exploration maps? (Will boats in other mini-games also become invincible?) No, these changes will be present only in Exploration. Will ships that players have already built be compatible? Or do players need to wait till 1.5 to build a compatible vessel? We are still looking into this. Technically it is possible, but it opens a door to certain kinds of exploits that's why we're still analyzing it. How will the map from the concept art released a few Dev Diaries back be implemented into the new Exploration? What you're referring to is a world map (please note that the final version you'll get in 1.5 will be visually slightly different) and it serves several purposes - firstly you use it to select in what biome your starting yland will be located. Secondly, you can use it (since it'll be accessible via your ingame menu all the time) to check ylands in other biomes and travel to them - if you are steering a ship and are located at the outer area of your current world. How will the ship summoning mechanic work? You will be able to summon your ship (if you have one) via a Radial menu button. It will appear in a nearby empty sea area. Also, you will see your ship's location on your map. Will the number of players able to play together change? The maximum will remain the same. Will you revisit the trading mechanic in 1.5 or later? This is something we're discussing. Definitely not in 1.5, but we might do some changes in 1.6 based on what we see happen in games. Will the worlds you travel to be procedurally generated and in a way infinite, or will there be a limit to the number of different explorable worlds? There will be a certain number of Yland maps per biome region - right now it's 20 in total. But some of them will change from time to time. Will Update 1.5 be a polished final product? No. While the core mechanics such as travelling between worlds will be fully functional, this is such a big change that we will need feedback and will very likely make some adjustments. We will be providing a list of features that will be temporary or subject to change. Also in 1.6 we would like to focus on the ylands themselves. Will we ever see explore on mobile? Bringing Exploration to mobiles is actually one of my personal priorities for 2021 but never at the expense of the PC experience. Mobile will have to work with PC standards and bypass them if necessary, not the other way round (dumbing down the PC version to facilitate the mobile version is a big No for me). You mentioned 1.5 will be about "Exploration, Travelling and Socialization". What are the Travel and Socialization aspects of 1.5? In order to get resources to craft everything, you will be required to travel and explore new places. You will get to meet new people - some of the ylands you discover might be someone's worlds and pay them a friendly (or less friendly) visit, you can meet with other players when gathering resources or exploring worlds that don't belong to anyone. And that's it from us this week, but definitely leave a question if you have one and your feedback in the thread below and as always, stay classy Ylanders! A big thank you for the questions goes especially to RedEagle_P1., Murcin, bojo2736, WijkagentAdrie and ocnoglittle. Thanks guys ?
  23. Adam Snellgrove

    RESOLVED Game did not spawn automatic servers

    It needs to be protected and without World Saving to spawn an automatic Dedicated Server (yes, it is outdated on the wiki).
  24. Adam Snellgrove

    Dev Diary #151 - Dev Diary #151 - Update 1.5 FAQ

    No. This means, that you'll be able to travel from your Exploration map to another Exploration map while in "your" Exploration map...if that makes sense ?
  25. We're looking into it.
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