-
Content Count
1969 -
Joined
-
Last visited
Everything posted by Adam Snellgrove
-
Server name in social and recent
Adam Snellgrove replied to ocnoglittle's question in Suggestions & Feedback
I passed it on. Will let you know, if we have anything like this planned ? -
So this will be a thing in 1.5 ? Thanks for the suggestion ?
- 1 reply
-
- 2
-
Tbh info like this is mainly for our Programmers, who then know, how to fix the issue according to this. I'm not even really sure, what that specifically means ? But if you have a problem you're encountering, let me know, and I'll send it to them for solving.
-
I passed it on and the designers will check it out ?
-
RESOLVED "This creation is protected" does not work
Adam Snellgrove replied to bartsmps's question in Bugs & Technical Issues
Yep, it's a known issue and should be fixed in 1.5 ? -
Why did you make another profile man ? You already have @knightwar ?♂️
-
Dev Diary #151 - Dev Diary #151 - Update 1.5 FAQ
Adam Snellgrove replied to Adam Snellgrove's topic in Dev Diaries
In Exploration, we are not planning any new form of transportation in the foreseeable future, because the ones available seem quite sufficient for the needs of an Explorer. -
Thank you @knightwar and I hope you enjoy your time here with this great community ?
-
RESOLVED Multiple server maintenance shutdowns destroying this game
Adam Snellgrove replied to kimbuck's question in Bugs & Technical Issues
Nope. -
RESOLVED Multiple server maintenance shutdowns destroying this game
Adam Snellgrove replied to kimbuck's question in Bugs & Technical Issues
Yes please do ? -
I told the devs and they'll look into it and if they have some spare time, implement it for 1.6 ?
-
I see you used ma simple idea in future exploration game...
Adam Snellgrove replied to ComR's question in Suggestions & Feedback
Thank you for your interest and feedback Bartosz. We collected a lot of player feedback and incorporated it into the new 1.5 Exploration update and into our future plans, so thank you for sending them (they weren't ignored). We do not need any script or lines of code at this time, though we appreciate you offering. But if you like scripting etc. maybe join our Ylands Creators Competition with a chance to win big prizes ? https://ylands.com/competition -
RESOLVED Multiple server maintenance shutdowns destroying this game
Adam Snellgrove replied to kimbuck's question in Bugs & Technical Issues
@here Has anyone experienced the "Connection Lost" issue again in the past week or so? The backend guys did change something, so this issue shouldn't be occurring anymore. But want to make sure and if it does, find out, why this time ? -
UNDER REVIEW [YLD-26947] "/hidechat" in editor
Adam Snellgrove replied to ocnoglittle's topic in Editor Suggestions
I suggested it to our Editor Dev and he'll look into it ? -
The only images available are the ones already there. We will maybe add some more in the future, but it isn't a priority at the moment.
-
Yep, definitely send the feedback to Nitrado, hopefully, they can do something about it ?
-
Rigale, a highly interactive randomized world
Adam Snellgrove replied to Cernu's topic in Community News
So very cool. Looking forward to trying it out again. Might add it to the stream next week to see the progress ? -
UNDER REVIEW [YLD-26946] text prompt directly in variable window
Adam Snellgrove replied to Cernu's topic in Editor Suggestions
I'll ask about it ?- 1 reply
-
- 1
-
[YLD-26881] We Need Mirroring Mode
Adam Snellgrove replied to senaheho's topic in Editor Suggestions
Talked to the designers and they'd like to have this feature in 1.6 so hopefully, it will get in then ?? -
Unfortunately, this is not possible at the moment, but we are working on implementing it in the future (but not in the next update).
-
Done ? Hope you have fun on our forums ? And good luck with the new game, looking forward to seeing, what you create ?
-
Well there is no other way to do it than scripting. Everything takes time when you want custom behaviour on something ?♂️
-
The teleportation is looking excellent ? Really interested to see, how it will be used in the game ?
-
Hey there Ylanders! Today we’ll discuss a pretty neat feature we’re going to sneak into the Exploration 1.5 Update for Creators ? It’s called the Script Module and we believe it will help out a lot of Creators in the future. In laymen’s terms, it is a kind of black box for scripts and game logics, which you can export and share with other Creators via compositions. So what will it do? Well, simply it will give a creator the ability to export any number of game logics with script as a single game logic thus saving a lot of space and helping to make the scripting more "clean" and manageable. This means the creator can then use the logics and scripts in a different map but ALSO other Creators can then pick up the composition and use it in their game, meaning you can then trade logics and scripts with fellow creators and learn from each other ? Player Modules WiP Also in scripting you’ll, of course, be able to reference a module as well incorporating it into your wider creation. And if an older version of the script and logics are detected, the module should be able to update itself while keeping all the original in and out script references, meaning, that the original creator can keep the module up-to-date and share the new version without any hassle ? Another topic I wanted to open today is the matter of our weekly streams. We’d love to hear from you, what YOU would like to see in our future streams. What you’re interested in, what you think should be covered and what should be addressed more. That is why you can now visit a new Topic here on the forum, where I’d love to hear your suggestions and comments to the streaming ? And that’s it for today, so until next time, stay safe and stay classy Ylanders!
-
RESOLVED [YLD-26856] Group Editing Mode Error
Adam Snellgrove replied to ocnoglittle's question in Bugs & Technical Issues
So this is fixed and it will be present in update 1.5 ? Thanks for reporting.- 1 reply
-
- 2