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Darkhog

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Everything posted by Darkhog

  1. Will people who bought it on Incubator like me get a steam key?
  2. Darkhog

    Dev Diary #8

    I wish there will be another way to obtain steam key than e-mail. I mean, e-mails can get lost so IMO it should be available in your account or on Ylands' bohemia store page (if you bought it there). I haven't got the key. Not sure if you've sent those yet, but if you did, it probably got into spam or whatever.
  3. How about a possibility, aside of premade paintings, to add ability to make your own in-game? You'd craft an empty canvas, a brush, various paint buckets and water to clear brush. By using brush on paint bucket of specific color, you'd get ability to paint with it on a canvas. You can clear painting by using brush on water bucket. If you want to mix colors, you'd use brush on a bucket of paint in different color without cleaning brush first, resulting color would...
  4. Darkhog

    Player-created paintings

    Then you'll end up with mediocre MS Paint. With my solution, it'll be actually immersive and fun to use/play with, just like rest of the game.
  5. Darkhog

    Steam?

    I know you're not planning it right now, but I'd like to ask if Steam is in the realm of possibility or if you decided against using it and are adamant about your choice. And if so, what would be point of time YLands would be added to Steam? Bonus question: If/when this happens, will current buyers receive Steam codes for the game?
  6. Darkhog

    RESOLVED Picking up/dropping items

    Between 17 and 30, I think.
  7. First of all, great game. There are some performance issues (which will be resolved in future I believe), but mostly the game is bugless. Now, onto feedback thing. The terrain tools need to be all in 3D, including flatten/paint/smooth ones. The current ones would be fine if the terrain would be a heightmap one, but it isn't (which is great, by the way). As it is now: The flatten tool fails to work properly if there are empty (air) voxels between the...
  8. Cool, thanks. And I completely get that sharing knowledge by replying to specific questions is ineffective. Anyway, from my game, where levels are built from untextured 3d primitives, each up to 242 vertices, I've did some tests and as it turns out, I can put out even like 800k of lowpoly spheres (biggest object in terms of vertex and tri count, 242 vertices) without any noticeable hit for the performance, colliders and all (each separate gameobject and...
  9. Darkhog

    Steam?

    That's all right, I don't need dates. I just want to know if this is within the realm of possibility or is it completely out of the question.
  10. Darkhog

    RESOLVED Picking up/dropping items

    Another related thing. Dunno if it's just me, but sometimes I have to double click right button to pick up item. Game is kinda laggy for me, but still, I should be able to pick up things instantly. Are you doing any input inside FixedUpdate()? Fell into that hole myself. The thing is that FixedUpdate is executed only once each frame, which means that if framerate is low it may not pick up when you press a key. You should use Update(), instead which is called as fast...
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