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Everything posted by ocnoglittle
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RESOLVED Multiple server maintenance shutdowns destroying this game
ocnoglittle replied to kimbuck's question in Bugs & Technical Issues
I got a "connection timeout" from Journey to the 12 Kingdoms, YWD Server 1 earlier today and didn't really think anything of it. I was able to log back in immediately. Is that the message you mean, @Adam Snellgrove? I can start grabbing my output logs for those as well ? -
@Murcin the Dev Diaries are posted here every Thursday
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Rigale, a highly interactive randomized world
ocnoglittle replied to Cernu's topic in Community News
I think that you should use the perception-related skills. I am already kind of overwhelmed by that list of skills. ? Adding too many more might dilute your game. I would rather see skills that are robust than a million little skills. I would also like to see denser wooded areas. Maybe have lots of trees and then even more things spawn in when they pass through a trigger zone? Keep in mind that the initial failures (x a million ?) will likely drive away some players. I liked that you added scavenge because it was a skill that you could level quickly and gave you good loot (especially food!). You might want to make a couple of your other skills ramp up quickly like this so the player doesn't just leave because they keep failing at everything. Just my opinion. Feel free to ignore it -
UNDER REVIEW [YLD-26947] "/hidechat" in editor
ocnoglittle replied to ocnoglittle's topic in Editor Suggestions
I am too impatient. 3 seconds, (or 10 seconds or whatever it is) is too long when I am trying to get to whatever is behind it. I also take lots of screenshots within editor and I don't want that in the picture. If it is an easy fix, then yay! If not, I will try to learn to be more patient. ? -
Can we have "/hidechat" in editor? Sometimes the chat is in the way of the label section of the entity after we write to console etc. Thank you!
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I'm not sure I understand. So I will put the answers to the possible questions... You can put "enable game logic _____ false" within the if instructions if you need to stop a game logic. There are tiles to end loops called "Break out of loop" but that isn't really for IF. The script should stop at the first If that is true, as far as I know. Someone told me it definitely checks the "Else if"s in order.
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Will these changes (summon-able and temporarily invincible boats) affect all maps or just exploration maps? (Will boats in other mini-games also become invincible?)
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UNDER REVIEW [YLD-26947] "/hidechat" in editor
ocnoglittle replied to ocnoglittle's topic in Editor Suggestions
Thank you, @Adam Snellgrove! -
I really like this idea! (For Wiki updating purposes if nothing else ? ) For now, if you wanted it to also drop resin, you could do an event listener on break: stick, spawn resin in target: player. Cernu, you could have a random probability of it adding resin.
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UNDER REVIEW [YLD-26947] "/hidechat" in editor
ocnoglittle replied to ocnoglittle's topic in Editor Suggestions
yes for opening it (making it bigger), but not for hiding it entirely. The picture is of it "closed" with enter but it is still in the way. -
I know adding new images/icons isn't a priority, but can we get a way to search through the ones we already have? They already have names (you can see them after selecting one) but there are enough of them, that I sometimes have trouble finding the one I want. Thank you! -Ocnog
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Thank you for making this tutorial!
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I went super fan girl and started some videos featuring Journey to the 12 Kingdoms: Thank you so much for making such an awesome game, YWD team!
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Error 502: trying to load the game
ocnoglittle replied to Valour4Eva's topic in Editor Bugs & Technical Issues
I disagree a bit. If this error happens frequently, Bohemia should hopefully figure out why. ? -
RESOLVED [YLD-24568] Zooming while editing scripts
ocnoglittle replied to Azazil00's question in Bugs & Technical Issues
@Spyler.X and I also get this. It seems to happen after duplicating a True/False and maybe some other times as well. -
And I just saw his name was already changed. Ignore this. Sorry ??? Old message: @Adam Snellgrove why didn't this work for them? ? Apparently they need more help.?
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(I had instructions but it doesn't work)
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Don't feel that way. I definitely pulled my hair out with other problems until I found just the right visual scripting tile. Once they update the Bohemia Wiki, hopefully it will be easier to figure out answers to questions like this. I'm really glad it works!
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Hi Cernu, I was interested in this question, so I did a quick test. You can use "Equip Character" for NPCs and it worked well for me. If I just spawn them with the NPC as a target, it does put it in their inventory. So this second tile is needed for them to put on the outfit.
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RESOLVED [YLD-26856] Group Editing Mode Error
ocnoglittle posted a question in Bugs & Technical Issues
The "Group Editing Mode (ESC to cancel)" icon in the top middle isn't going away when it should, and sometimes it doesn't appear when it should. This has happened on multiple maps. I think it might be related to the undo button, but it happens quite a bit for me. Please let me know if you want files for this. -
RESOLVED [YLD-26852] [YLD-26853] Custom Control "Plant" doesn't correlate to planting and seed placement bugs
ocnoglittle posted a question in Bugs & Technical Issues
When using custom controls, plant is actually part of "building." If I uncheck "plant," I am still able to plant as normal. If I uncheck "building-place block" I can no longer plant ?♀️ along with all the other building functions that I wanted to keep. Speaking of planting, I also can no longer free-place seeds as just items (not planting) no matter what map (sandbox etc.) ? ...I did some more testing and discovered I can scroll through V, then select a different object, then select the seed, then press V again (just watch the video lol). That is definitely not functioning as intended. -
RESOLVED [YLD-26851] Move to inventory tile sometimes duplicating items instead
ocnoglittle replied to ocnoglittle's question in Bugs & Technical Issues
I didn't clarify that it makes a duplicate for the inventory but leaves the original on the ground. Oops. -
I decided to post these here so people could find them easier. These tutorials are for scripters that are just beginning to learn . This second one explains how to use a Trigger Zone, and Color (and optional: NPC, AI Behavior, Entity Label, Game Hour/time of day) in Editor (using Visual Scripting) to make a Glowing Mod Please turn on CC to get the instructions (I didn't do audio ?)! Please let me know if you have any requests for more tutorials and/or suggestions.
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I decided to post these here so people could find them easier. These tutorials are for scripters that are just beginning to learn . This first one explains how to use a Trigger Zone, Entity Template, and Entity Label (using Visual Scripting) in Editor to create a little Dyeing Stand Mod Please turn on CC to get the instructions (I didn't do audio ?)! Please let me know if you have any requests for more tutorials and/or suggestions.
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Can we have access to the message/social windows while loading servers? I would love to be able to update my friends that I am trying to login. This would especially be nice when it takes 5+ minutes to load, and we are just staring at the twirly colors with nothing to do. Thanks! -Ocnog