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Everything posted by ocnoglittle
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Code generation entities cannot be used。
ocnoglittle replied to movefish's question in Suggestions & Feedback
You need to click on open within Editor and then "Games" -
Code generation entities cannot be used。
ocnoglittle replied to movefish's question in Suggestions & Feedback
yes, I explained how to get them out of "play mode" ? -
Christmas wishlist
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Code generation entities cannot be used。
ocnoglittle replied to movefish's question in Suggestions & Feedback
Those look like they will break the game. I tried to do this: And it broke the server ? Smaller things can be shared as compositions. See this post for details: Publish the game locally, then play it so it generates the entities, then open that played game in Editor so you can work with the placed entities. ... unless this bug still exists: -
I think it is your turn to make a youtube tutorial with a voiceover ?
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RESOLVED wrong particle effect for candle
ocnoglittle replied to IEuphe's question in Bugs & Technical Issues
You should put it in Suggestions so it doesn't get lost in this thread. Interesting idea. -
RESOLVED empty random site at compass pin point?
ocnoglittle replied to JonathanHunt's question in Bugs & Technical Issues
I thought there was always a pink dot ? -
RESOLVED wrong particle effect for candle
ocnoglittle replied to IEuphe's question in Bugs & Technical Issues
Yeah, they are already working on a fix for this. Nikki mentioned it on the official discord. -
A ton of people are able to access it. I am super sorry you are having trouble. It isn't universal.
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I know I am being super picky, but I would really prefer if you clicked on a category in the crafting menu that only has one item (because you entered the crafting menu with the "used in" button, etc), it would select that one item automatically. For example, I clicked "used in" for grass rope, and then clicked on the hammer, but it didn't automatically select the only hammer I can make. This is one of the ones, where if it is easy, please change it. If it is hard, I will be more patient with the game.
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Energy Heaters: “How effective are they?”
ocnoglittle replied to Deadeye_Rob's topic in General Discussion
@Nikki Severin For the 1.8 request list, can we add reworking the heaters so they can actually keep the players warm, instead of only working in a super, super small area (and maybe so they don't cook food to ash ?)? -
I'll unban you
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RESOLVED [YLD-32265] Beastbane encounter
ocnoglittle replied to Yo HasLEGO's question in Bugs & Technical Issues
For some reason, this made me laugh. They are trolling you. -
@Nikki Severin should be able to help you out with this on Monday.
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I guess it was only announced on Discord ?
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zkopírujte složku C:\Program Files (x86)\Steam\userdata\ <tvé číslo> \298610 aby byla vaše data v bezpečí Přejděte do knihovny ve službě Steam vyberte Vlastnosti, klikněte na kartu „Betas“ a jako heslo zadejte „ExperimentalIWillBackUpMySaves“ (kromě uvozovek) tím se odemkne větev „i_will_back_up_my_saves“ po výběru větve a jejím potvrzení začne Steam stahovat novou experimentální větev
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Hi Sandy, It depends on the type of hull you use. @spiritchaser28 and I did some testing, and these were the results: The fastest ship in ylands: Steam Ship with 4 engines (either ylandium or steam engines) Max speed is reached with: 4 Engines - for Steam Ship or Large Ship 3 Engines - for Catamaran Ship, Junk Ship, or Ship 4 Large Mast with Sail - for Steam Ship or Large Ship 3 Large Mast with Sail - for Catamaran Ship, Junk Ship, or Ship 5 of any other type of sail - for Steam Ship or Large Ship 4 of any other type of sail - for Catamaran Ship, Junk Ship, or Ship So if you don't want to remember any of this, it is 4 engines, 4 big sails, or 5 little sails.
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So what are the deadlines for the competition? ? And when will we get more details? Right after 1.7?
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IMPLEMENTED Break stack suggestion.
ocnoglittle replied to spiritchaser28's question in Suggestions & Feedback
I told you about that a long time ago ? ... and it is on the wiki: https://ylands.fandom.com/wiki/Breaking_Items -
How do you set up Ylands Exploration DLC on rented dedicated servers?
ocnoglittle replied to sundoode1's topic in General Discussion
? But what about the ones where you pay Nitrado directly? -
How do you set up Ylands Exploration DLC on rented dedicated servers?
ocnoglittle replied to sundoode1's topic in General Discussion
I did instructions for a rented BI server. I am not entirely sure how the Nitrado servers work ? @Nikki Severin can you put together a tutorial for that? -
How do you set up Ylands Exploration DLC on rented dedicated servers?
ocnoglittle replied to sundoode1's topic in General Discussion
Step 1: Open Exploration and sail to a new map (sail to the edge and click a different island on the region map). Keep doing this until you find a map you want to put on a server. Remember what the map name is and the biome type. Step 2: Exit to the main menu and click on "Hosting." Click on "My Servers" near the top right. Step 3: Click on "Add Game or Yland" in the lower left corner. (You might have to click on the server in the list first.) It will show a list of maps you can add. Click on the map you wanted from earlier. You will get this confirmation: Step 4: Within Exploration, you can travel to the edge of the map, and then go to the correct biome for your map. Click on any purple question mark. You now have a server that any player can host. -
I actually asked this question in one of the recent Q&As with Aleš, the lead dev: Q: From André Wolf on Facebook: Will there ever be an offline mode? A: This is something we wanted but the game is so linked with workshop and everything, so I don't see it happening. We won’t be able to make an offline mode.
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From Nico: Can the colours of tricolor flags be indivual? for example theres one flag thats blue white and blue, so being able to modify each color individually to create a different flag, like yellow, blue, and red.
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Aleš said it was difficult to do physics like that. We can always revisit it.