-
Content Count
1058 -
Joined
-
Last visited
Everything posted by spiritchaser28
-
Is this in editor? I know the "end" key toggles coordinates. Not sure if that is the key you were looking for but if you go into options and controls and click editor there's a list of the hotkeys used. I would look at every one that says toggle that might apply.
-
There is always things to learn in Ylands
-
Since we have bigger maps yeah a longer duration with increased fuel capacity would be better. As long as the coal basket does the same thing and fills it with one shot. I wouldn't mind dumping 30 coal for longer burn time.
-
@zarwil I guess there is a bar, but yeah pretty fast to fill up with coal basket. One shot and your done.
-
Hmmm I hold a coal basket and one dump fills each engine. 6 coal. I never saw a bar like that with coal engines or maybe I did not notice the bar because it was pretty fast. With Ylandium engines I use a charging station and it does take a minute for it to power up and yeah a few seconds to pull it when it's charged. I usually have it close to the engines so I don't have to worry about using power cells with it...but I can't stand the static sound it makes so I usually have it connected to a switch to power on and off.
-
What are you doing naked in that cave? Oh....
spiritchaser28 replied to XXon's topic in General Discussion
I would like to have the option to hide games I don't play or don't like. -
What's a charging bar? You mean the ylandium power cell?
-
I like being able to summon and transport animals. One step closer to transporting cars.
-
Whew that was a weird glitch. Glad its resolved but it helps if you send the devs your output logs so that sort of thing doesn't happen to other people
-
Hmm did you try deleting the map you were banned in?
-
RESOLVED [Bug] Some workstation on ship rotates when it is fed/ignited
spiritchaser28 replied to IliIlIIllIIlIilI's question in Bugs & Technical Issues
I told them about this bug on Discord. They are aware of it. Hopefully the hotfix will resolve the issue -
I have a feeling hot air Balloons may be coming in a future update, mostly because looking at the new menu screen there's a red and yellow one over exploration. Ales mentioned in one of the live streams he would like to incororate aerial dangers before flying vehicles get introduced which makes perfect sense to me. So I guess we will have to wait until we see some dragons or pterodactyls or something first. I know there was somebody that mentioned lighthouse with rotating lights before this post. It can be done quite simply in editor so I believe it could be a future possibility as well. As far as tractors and farm machinery goes, I know plenty of people that have made some in editor. Most notably Mello has an amazing tractor he built that I believe you can still test in mini games. As far as the energy items you mentioned, I believe they mentioned they are going to work on an energy update in the future. ....so who knows what amazing things we will continue to see?
-
RESOLVED Large ship blueprint bugged
spiritchaser28 replied to KennyClan01's question in Bugs & Technical Issues
Hoping the next hotfix will take care of the blueprint tables. I have seen a few in some mini games and I also have a blueprint table that won't go away after I canceled the blueprint. -
What are you doing naked in that cave? Oh....
spiritchaser28 replied to XXon's topic in General Discussion
I was standing on top of one of the tents in a raider camp. That used to be a safe zone. Some Hyenas and a rhino ran up the tent at me yesterday. It goes to show you they are working on AI pathways, so it's a start for no safe place. It made it slightly more of a challenge....one day the tops of trees won't be safe from some enemies and hopefully like you say @zarwil enemy ranged attacks will come along with those challenges....I think maybe next update may have some water challenges. I know they mentioned it was going to be a big update for ships.....so hopefully sharks are coming back( and hopefully more) along with that update I'm looking forward to aerial dangers as well. -
Now make room for the mythical animals LOL! Looks awesome! Nyní udělejte místo pro mýtická zvířata LOL! Vypadá skvěle!
-
RESOLVED Large ship blueprint bugged
spiritchaser28 replied to KennyClan01's question in Bugs & Technical Issues
@Nikki Severin Check your messages about this. I went to check out his map. -
RESOLVED Large ship blueprint bugged
spiritchaser28 replied to KennyClan01's question in Bugs & Technical Issues
Would you mind if I came to take a look at it? I'll send you a message here. -
RESOLVED Large ship blueprint bugged
spiritchaser28 replied to KennyClan01's question in Bugs & Technical Issues
Is this in exploration or another game? -
RESOLVED Large ship blueprint bugged
spiritchaser28 replied to KennyClan01's question in Bugs & Technical Issues
And there is nothing left to add to the blueprint table? Sometimes if it still needs a resource it will appear to be finished in the water but still not finished. -
RESOLVED Exploration - Lost Ship- Now stuck
spiritchaser28 replied to Deadeye_Rob's question in Bugs & Technical Issues
Oh wow. So you have parts of an island outside the borders of the map now? Take a screenshot of that and try to get your output log when you leave....or maybe they can look at since it's a saved game. I'd ask @Nikki Severin about it. They may really want to look at that map and see what went wrong. That sounds like a definite bad glitch there. Pretty sure islands are supposed to be within the borders -
RESOLVED Exploration - Lost Ship- Now stuck
spiritchaser28 replied to Deadeye_Rob's question in Bugs & Technical Issues
@Deadeye_Rob @Lly Vress Did either of you happen to save your output logs? I know it sometimes helps the devs get to the bottom of the issues faster. -
The number should appear when you are on the island. The maps are so big now it sort of makes sense if you can't see the island in the distance then you won't be able to see the number on the map. I think people were using the numbers on the map to find the distant hidden islands so it's a bit more difficult now, but that's sort of the point of exploring. I know people that don't use the maps at all and prefer feeling lost.
-
RESOLVED Exploration - Lost Ship- Now stuck
spiritchaser28 replied to Deadeye_Rob's question in Bugs & Technical Issues
I have seen a bug where you seem to get stuck in first person view in one place after using unstuck or killme command. It sometimes helps if you press C when you are stuck like that as it can snap you out of first person view....but it doesn't always work. Best bet is fully exit the game and restart to see if you are back where you need to be. The ship dissapearing though.....I remember a few updates ago something similar was happening to other players. Maybe that glitch has come back? One player I know went into recently played games and started up on a previous map and seemed to be able to get his ship back...then it duplicated when he went back to the map he had lost it. It's worth trying if you get back in and your ship is still gone. No guarantees it will work but I will keep my fingers crossed for you. It would be nice if when that glitch happened we would see a visual of a tidal wave or tsunami or something LOL....at least that way we would feel we lost our ship to a natural disaster. -
RESOLVED BUG: Stuck on Starter Yland / Can't claim raft
spiritchaser28 replied to KevinGelking's question in Bugs & Technical Issues
Usually one of the islands on the starter map should have iron somewhere. Spawn island doesn't but if you use the raft to go to one of the other islands on the starter map you should be able to find it somewhere. -
Not sure if Harry Pines is still playing Ylands. I do know the composition is still in the workshop but not seen him post anything here in quite a while. Yes Zarwil makes some awesome ships @Lane Evilsizor