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spiritchaser28

Ylands Star
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Posts posted by spiritchaser28


  1. 2 hours ago, Nikki Severin said:

    You also don't need iron to craft a small boat! There is a recipe without any iron required 😊

    Well they do need to claim a boat to leave the map....the small boat requiring 15 grass rope, 5 poles, 5 cloths, 25 logs and any hammer will get them off the starter island map easy enough.


  2. 1 hour ago, 6Cowa6Bunga6 said:

    A much missed feature this game had, it also caused alot of greifing too from what I remember.
    you could drain a portion of the ocean into an underground cave.  make hidden underground lakes. at the cost of uneven surface water levels in an area. if you just made a massive hole, the lowering levels totally worked. It looked fantastic with all the waterfalls it would create. you could've lost ships this way also if you hadn't locked down tight.  something of the Past though!
    You could make homemade islands with connecting tunnels and caves ( what's not cool about that). then have someone come flood it all and place dirt like crazy🤣😭 

    Fun times!

    This must have been way before my time. When I started playing a couple years ago the water didn't do all that.


  3. Yeah the pixel cubes are fantastic for small builds, but they are all different entities with colliders. I generally try to keep the pixel cube builds to a minimum count. The largest I have built with them is a small guitar. I wouldn't use thousands of them because of the lag it can induce. I stick to using them as things like buttons on a stereo or other such builds. @Mello1223 has made some impressive things with pixel cubes, but he will attest it took hours to load.

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  4. 2 hours ago, S.M.O.L said:

    CPU: AMD Ryzen 5 3500x 

    I feel your pain here. I also use an AMD . I think because it is used less than others that Bohemia hasn't factored in those types of processors and graphics.....yet. Give them some time and I think they will eventually get around to making it better for our types of computers, as well as macs and linux. (Linux will probably take the longest wait period) I wholeheartedly believe in this dev team because they listen to all our issues and do address them, but addressing them takes a lot of work, and they have priorities to work on before they address things like these. I'm pretty sure however that it's on their list of things to do, but first they have to fix bugs and give the updates they really wish to expand upon on the other types of systems. In it's current state the game is geared more towards intel and nvidia graphics cards or better. I think we just have to be patient before they include AMD fixes and then onto the rest of it....linux, PS4,Nintendo, xbox, etc. I feel strongly those other platforms will eventually be a growing part of the community of players that play the game, and cross platforming will be an integral part of the game. Right now a lot of people play either on mobile or the more common computers but cross platform is available to both types of players. 

    On a side note I upgraded my RAM in my laptop and that seemed to greatly improve the framerate....I was rocking 4gb when I first started playing and have the exact same ram card as you now (Crucial 16 g 3000mhz) When I upgraded I noticed an improvement in the framerate and am now considering 32gb RAM upgrade to see if that acts as a stable balance. 

     

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  5. I've seen this happen with a few of my blueprints as well.....it's like it doubles the visual effects in some places.....but when I take it into editor it isn't actually there and when I go back to the map they vanished after restarting the entire game. Dunno.....sort of a quirky bug

    I did get sort of annoyed with it after a bit and made a new legacy map for blueprints and I haven't seen the bug much since then.....so I am thinking since the update it may actually require a new map for blueprinting?

    On a side note I haven't seen it in exploration yet...but maybe the map you were on was also older and the glitch occurred from it?


  6. I just mentioned in another post how I use the dui function as well and would love to see current speed added to the display. I think it would end the debate forever about how fast a ship can be, but it would be nice to see the speed of animals and cars and even walking and running.

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  7. Hey that's one of my first houses in the game :) Thanks for re-posting that old pic. Brings back fun memories of just playing and decorating islands and looking at the pretty lights.

    I will agree with staying away from NFTs for the game. Monetization is one thing but I think it's sort of ridiculous to incorporate that in this game.

    I do like the idea of monetizing blueprints and compositions and using those coyns for new pets and the occasional server rental. I know some people may disagree here. It's a fun way to maybe make some real money in competitions, but there are those that got fooled into the idea they could make a living from this by other communities. My only advice to those folks is keep your day jobs, Just have fun playing an awesome game, and don't get stressed out. It's just a game. 

     

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