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Valour4Eva

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Posts posted by Valour4Eva


  1. 32 minutes ago, Azazil00 said:

    image.thumb.png.533539ccafae5c43494cae0b39adc00b.png

    I know that I can use the event "On added to inventory" instead, but I want the player to have to hold this item specifically to be able to use the skills because otherwise the animations would look weird. 

    Ok so I just replicated your script using an event listener, and upon equipping a weapon, the skills are added and I can use the skills freely so long as I have the sword equipped. The issue you're having where the item is de-selected upon using the skill is not occurring for me. Could I see the settings for the logic these script tiles are in? Please @ me so i can see the notification and can respond quickly :) 

    [EDIT]: based on your screenshot, I noticed you're scripting the actual weapon and not using an event listener. So I did the same thing by scripting the weapon and upon using the skills attached to it, it doesn't de-select the weapon as you are experiencing. Are you using any other logics? also, whats that bit of script to the right of that screenshot? Just trying to figure out what the issue may be as it seems its a script issue.

    • Thanks 1

  2. Not sure if this is already in game, but can we have the ability to change font styles under strings? I know we can make strings bold, italic, and different colors, but it's sort of silly that we can't change the font styles lol.

    image.png

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  3. Could we possibly have the ability in the future to modify this menu for creating games? I'd really like to be able to have full control over the menu's players see when entering a game so I can create my own gear menu, inventory menu, etc. I'm sure a lot of editor creators would also like full control over these menu's so we can customize them for our games. If not this, could we have the ability to at least hide the crafting menu and skills menu from the player but still be operational (like with the script tile where we can disable hud components)? If I need to explain this in more detail, let me know. @Adam Snellgrove

     

    image.png


  4. So the resource cost element under skills is very buggy. Supposedly, according to the wiki anyway, it checks to see if the player has enough of a resource to continue executing the skill and if so, it takes away from the resource. If not, it stops the skill

    The problem is that even if the player doesn't have enough of a resource to perform the skill, it still takes away from the resource and executes the first few milliseconds of the skill. Lets say for example I have a skill with a resource cost element at the start of the skill player. The resource cost is set to 15, meaning it costs 15 of a resource in order to continue the skill. If my stamina is only 10/100, and i try to execute it, it still takes away 15 of the resource (in this case, it reduces my resource to 0), but it doesn't perform the skill because I only had 10 of the resource. 

    ... well, it does, but only the first few milliseconds of the skill. This looks weird if you have a position/movement element thats suppose to play after the resource check as it just makes the player look like their spasming.


  5. An easy solution I discovered if you want to copy/paste large amounts of scripts from one logic to another, is put all of the code in question in an IF tile. Copy the IF script tile and paste it in the desired logic. Then just take out all the code from the IF tile and use it as you need to. Then just delete the IF tile.

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  6. I addressed this issue awhile back with red that it always seems they "overpromote" their group for some reason. Apparently the advice I gave him didn't stick... Yes it's good to advertise, but do it moderately. Constantly asking people to join a community tends to get on peoples nerves.

    • Haha 2

  7. 4 minutes ago, RedEagle_P1. said:

    P1 is made up almost entirely of volunteers. I think if joining meant the leadership controlled your opinions no one would join. 

    So personal attacks are ok in threads as long as you're part of P1, gotcha lol. Thanks for clearing that up

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  8. 57 minutes ago, FavoryPluto said:

    Hi there!

    I can't see how the situation is unfair, because the truth is anyone could have submited a game they made before competition was annouced as long as they weren't shared on ylands workshop. The only difference is that you wouldn't know it, therefore I don't think we had any form of unfair advantage over others. At the end of the day the effort we put in as well as number of hours we worked are real as  everybody else did. We have all equal chances in this competition.

    So i hope you can see where we are coming from one day. We are just people who wish to share their creations with others and enjoy the nice commnuty Ylands is famous for. We do what we do because we love doing it and we love doing it as a team not for the selfish means non we are trying to get any sort of unfair advantages over others. I don't think there is any more point contuining this so i hope this message to be the last one in this post concerning those issues. 

    Let's jsut all focus on a brighter tommorrow and on beign the best versions of ourselves.

    And I get roped back in again...
    Im gonna keep this short and sweet:

    Basically all I see here is an excuse defending the basis that it's ok to submit published games that placed in other competitions. Players, who had no knowledge of ylands competitions except for this one had no motivation to make games competitively. This is also why you don't see these games in other ylands competitions. The whole purpose of this competition was actually for more games to appear on the workshop, meaning very few people were making games at this time except. Combine this, along with the fact that you're basically reusing 2 games that PLACED 3rd in the tencet competition (proving how polished these games already are) means p1 had an unfair advantage reusing them for this competition.

    I'm done arguing over this, as many people I've spoken with (other than p1 staff and members) have agreed on the points I've made, including the staff.

    You have a wonderful day.

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  9. 2 minutes ago, RedEagle_P1. said:

    I think we should just get back on topic and move on from the stuff.

    You said you were done a while back. let’s be done and let’s try to preserve a decent community. 

     

    Exactly, I was done a while back as I made my points to people reading this thread and the ylands staff team in DM's, yet I keep getting roped back into this lmfao


  10. 7 minutes ago, RedEagle_P1. said:

    She really has a point though. 

    It just feels like for somebody who doesn’t have a game submitted to this competition that you are really engaged and involved with us. We have to think to ourselves why does this concern you so much? You have made 50% of the posts on this forum in regard to us? Why are we so important to you? 

    if you care about Ylands so much then wouldn’t you have made posts on other things in the meantime?

    I like to believe the best about people but I’m just sharing where she’s coming from. it’s not toxic it makes sense.

    Honestly when one person gets involved in other peoples business to such a degree you can’t help but feel it may not be coming from the best place sometimes especially when they have no stake because they didn’t submit anything.

     

     


    So because 50% of my posts on your game submission are related to the concerns of this game being valid for the competition, means that P1 is somehow important to me and that it's none of my concern? lol, ok then. I may not have a stake in this competition, but the other players who submitted games from scratch back in October do. These are competitors who didn't already have published games in their arsenal from back in June to submit for this competition. Also, stating that I don't care about ylands is a false accusation, hence why I brought up the many issues 2 of your games presented with to the ylands team when judging starts. If rules can be bent in the favor of p1, whats the point of ylands competitions then?

    Honestly, you're only dragging this conversation out longer, as I finished my points on page 2.
     


  11. 20 minutes ago, RedEagle_P1. said:

    Also I think you should have a little bit more respect for her because she has been here for years helping @kimbuck submitting bugs and helping this game grow.

    she is like a mother in our community. she really cares for people.

    Sorry, I dont respect people who attack someone with baseless claims of feeling insecure, let alone someone who doesn't use facts and instead bases their insults on pure stipulation. 


  12. 24 minutes ago, RedEagle_P1. said:

    Let’s put some things in context. We asked:

    E589926D-40B4-4DC2-ACA1-6AF2597E6BA3.thumb.png.a108c6bafe4510f476b9e2d7c9f5cde1.png

    That’s what we did we translated the games and we updated them.

    Now as you are well aware we are working on radical re-works of many of our games but we felt it’s best to put them on hold for the next competition because we want to do an even better job.

    We don’t like to show off our games before they are released but I’ll give you a sneak peek:

    DDC2C8C0-E744-462D-8357-C0E922CE1802.thumb.jpeg.0c7e4fe3d8710f3f57b616600bd549bc.jpeg


    image.thumb.png.5a00115632055df01b8c3281f23dde88.png

    Another message from a member of the staff team. I looked at the game you published and the one from tencet. They're the same game with the same assets.


  13. 14 minutes ago, Tinda2004 said:

    Actually I was reading things and started down voting but I decided that everyone deserves to have their own opinion and so I don't think it's my place to do that. I never worked on any of these games but I am proud of the work that others have done. I'm sorry this has turned into such a toxic issue however I don't think you ever worked on any of these games so I don't know what you are complaining about people getting paid etc. Honestly that's none of your business. If you are feeling insecure that your game might not win because you are afraid that we had too much time on the older ones I think that's a personal issue at this point. I'm sure your game is wonderful too. You should have more faith in your work than to feel the need to attack others. So yes I did start down voting then I decided that I should be a better person and not do that so I removed them. I wish you the best of luck. 

    hahaha oh man. Real piece of work you have here @RedEagle_P1.

    1. No I never worked on these games, but I'm aware that they were published in previous competitions, meaning p1 had an unfair advantage over those who started brand new in this competition back in October. Not to mention, nothing was changed as originally promised in messages with ylands staff. They're legit the same games with the same assets, nothing original about them. Just recycled games submitted for prizes.
    2. I'm highlighting concerns regarding the validity of this game and "magic trap run", especially where assets from other creators who no longer play this game are being utilized.
    3. Who said I was insecure? lmfao. Now who's being toxic. If you at all paid attention to the submissions (which I doubt considering your toxic slander) I clearly stated a long time ago that due to limited time, i couldn't finish my game because of school. Because I didn't feel like submitting a half-baked game, I stated I will work on it and submit it in the next competition. Sorry I don't have a team of 20+ people to make my game ;). Nice attempt btw at insulting someone without facts.
    4. Who am I attacking exactly? Please tell me in what way any of my posts were meant as "attacks"

    Next

     

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  14. All these downvotes from p1 staff are definitely proving my point lmao. just got 20 downvotes from 1 staff member of p1. Sucks to hear the truth I guess ?‍♂️
    Oop, spoke to soon as they started retracting their downvotes as soon as I mentioned it.


  15. They are aware though of the abuse of miscommunication though, where you implied that you would completely revamp and re-work your game(s) @RedEagle_P1. :) 

    image.thumb.png.72bba57bcfc4d6574d6d599d12574536.png

    I'm not showing the full conversation however because it's private between me and the individual staff member.
    But like you mentioned, we'll leave it up to the judges :) I've said what I needed ;) Lets end the conversation there.


  16. 19 minutes ago, ClayC said:

    You can control what you say, but not how others feel.

    This game is awesome, it needed rework on many parts of it to make it work on the latest version and according to the devs it's a valid entry, end of story.

    Anything unrelated to the game, should infact be taken to a separate thread or even discord :)

    If others feel "attacked" because people are stating legitimate concerns regarding submission validity, that's on them.

    Also, it may be a valid entry (only because the ylands team can't punish p1 based on poor communication skills), but its an unethical one. Same assets, same UI, same concept, nothing's changed from June 2020 when this was published for tencet. It's obvious. 

    Oh, and everything in this thread is related to the game, so no need to take it to a separate thread or even discord :) 
    Anyway, I've said what I needed to say, and the team is already aware of the issues currently present in this submission and the "magic trap run" submission. No need to beat a dead horse. 


  17. 13 minutes ago, RedEagle_P1. said:

    What’s unfortunate about this thread is all of the personal attacks. Ylands is definitely the best we work together to create an amazing community and celebrate each other’s creations.

    At the end of the day there’s gonna be so many more games for people to enjoy. Ylands is going to become popular again because of it and we’re all gonna have more people to play with. 

    That means a better future for us all.

    Please don't exaggerate the content of this thread, as only 1 out of the 40+ replies here could be seen as a personal attack. The rest are valid concerns in regards to the competition and submissions.


  18. 2 hours ago, Aleš Ulm said:

    Please let me elaborate a little bit more on the current situation.

    This competition has two goals - get more games on Workshop and award creators for their passion and ingenuity. In October when P1 asked us if they could participate in the competition with the games that were submitted to Tencent competition our reasoning was, that those are games that players here should see as well and the time and passion their creators put into making those enables them to be part of the competition. At that time we didn't realize all the consequences of that decision and that it can be viewed as quite problematic. 

    However, please understand that the games will be judged by people from various Ylands "departments" and that the fact that P1 games had more time to create and polish their games do not make them automatic winners. There are so many aspects to every game, its ingenuity, potential... I honestly don't know what the outcome will be because my vote is just one of several, but I can assure you, that there's a lot of great games to choose from. 

    Once again I apologize for getting both sides (P1 and other creators) into this uncomfortable position and I promise that we will do better as the competition continues.

    I already mentioned this to Adam, but while I'm still frustrated by the outcome and the irresponsibility of the ylands team for even allowing this to occur, it's nice to at least see some acknowledgement of the mistakes made and attempts at remedying the issues created. I only hope the judges take all the issues brought forward from threads and direct messages into serious consideration when they judge the submissions and that the judges are fair in their scoring. I'll definitely be messaging you and Adam in the near future in regards to future competitions.

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