jchob
Registered User-
Content Count
516 -
Joined
-
Last visited
Everything posted by jchob
-
I don't get your point. You just can't have a free private dedicated server anymore to host your own world. There are many millions of games that don't support it aswell. But you can have your own server if you pay. Not every game in the world gives you the possibility to have a dedicated server and decide what to do in your own world. You want it, you pay pay for it. Game was in early access, so you knew things could change. I'm not happy with all changes, but I'm also not unhappy. People need to start to look, accept and respect all visions. You can't make all people happy. I have my vision from player, but I also understand their vision as a company. Even bread and water are not for free. Best regards.
-
UNDER REVIEW [YLD-21890] Chat censor
jchob replied to RedEagle_P1.'s question in Suggestions & Feedback
I'm pretty sure there is a list of the common words used, like your example. On the other hand, chat filtering is not hard to make, but the hard part is to manage sentences or words that contain strictions in it's *string * but it's not a "bad word". For example: class would be filtered if there is a striction to *ass* (apologize for the word, it was just to follow the idea). Maybe a better approach to it, would be the game creator, the server owner, player itself, etc, have the option to enable/disable it? -
UNDER REVIEW [YLD-21890] Chat censor
jchob replied to RedEagle_P1.'s question in Suggestions & Feedback
The filter shouldn't even be activated because it is 2 different words. It may be the string restrictions they have. And I agree on the opt out. If im playing with a close friends I should be able to speak as I want. Filtering is a good thing only for public. -
Oh, I know what you mean. That is the way ylands rendering system work. We never were able to see a whole ysle from above. You have to move around to be able to see the "rest" of the ylands.
-
Thanks for helping me getting started with scripting back then. Have fun out there ?
-
Why I don't have such a talent? That "follow the brush" and "place one block after the other" thingy doesn't work with me ? Looks great
-
Not really a map in editor. But in main menu (top-left) click on it and then click GO To. I hope it is what you asked ?
-
@Adam Snellgrove it seems the same issue still persist ?
-
Make ylands compatible to Nintendo switch lite ? Also, do you have a list of compatible mobile smartphones/ tablets?
-
RESOLVED Far East Biome Not Always Generating in Exploration
jchob replied to HauntedShadowsLegacy's question in Bugs & Technical Issues
Check Dev Diary #112 . You’ll be able to find the Far East Yland in nearly every Exploration map and you can also play around with it in Editor -
RESOLVED Far East Biome Not Always Generating in Exploration
jchob replied to HauntedShadowsLegacy's question in Bugs & Technical Issues
I'm pretty sure they said it wouldn't be generated always. When you generate a new map, there is a chance it is generated. So, it's intended by them, I think. -
The new ones are not bad at all, but I like the old more too.
-
Can we have an option to set the height when using terrain sculpt? I know that Unity3D has this setting, and ylands is based on Unity3D, if I'm not mistaken. That means, the "height value" determines "how tall is the hill". In the game is very hard to aim "every click" to keep the height smooth. I hope that makes sense, it would be awesome That would be awesome.
-
I wouldnt call that a bug
-
Yes, it's a new biome. New trees, flowers, etc etc
-
script access to character animations (besides emotes)
jchob replied to Indomitus's topic in Editor Suggestions
Before that, make AI range attack. At least I can only make NPC melee attack. Or am I missing something? -
UNDER REVIEW [YLD-21696] Animated Trigger Zone not triggered by labeled blocks
jchob replied to Indomitus's topic in Editor Bugs & Technical Issues
Ooooooh that's why then... I broke my wall and computer because it wasn't working with me.... Brain to body - - > see I told you the code was correct, why did you punched the wall? ?? j/k -
RESOLVED [YLD-21658] Floating username
jchob replied to Fompster's question in Bugs & Technical Issues
People don't believe me when I say that ghosts exist -
Most important, fix the exploration servers. As you already know, they are having a lot of issues. I totally stopped playing exploration, which was the main reason I started to play ylands. I love the editor and playing with scripting. But I really miss my adventures in Exploration and giving @MyPa553ng3r a lot of headaches ?
-
He said he has been using editor. If it's a map generated from inside editor. I think burning objects can be scripted to burn again with scripting. I haven't tested candles but I think they work similarly to the brazier.
- 5 replies
-
- editor
- burning candles
-
(and 1 more)
Tagged with:
-
@Houp are you going to add the //comments in next update? Even a simple game needs us to have comments in our code. You know the feeling when you have a ton of "coding lines" ??
-
The new costume looks cool. But I would prefer having it as "crafting clothes". It would be cool having them for a sci fi style game where teamed players are dressed all the same. Can't wait to see the new biome ?
-
I speak for myself, I need that tutorial. I'm lazy enough to think about it and try for myself ??
-
I think the technique used is called "procedural map generation". Is commonly used to generate maps/land/groung/hills randomly