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jchob

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Posts posted by jchob


  1. Hello.
    I'm trying to make a breakout game (aka the old known arkanoid game).
    After the update, my map got somewhat broken and i'm trying to fix it because I can't launch the ball from paddle anymore (maybe it's something wrong with the custom controls). I had it working before update 1.2, and I also have a video showing it.
    But my question is not that.

    So, I have the ball bouncing on walls because I scripted the maths to bounce. But how would I go for each brick? Should I do the same maths with a "trigger zone to detect the collision between the ball and the brick"? That means, for exemple, the player collides with objects because"ylands system" recognizes the colliders. It would be cool if we could have something like that but between other objects like the Unity 3d Bouncy physics :D 
    Another thing: I think I remember an option about colliders in ylands. Am I crazy? (I am probably ehehe)
    @NaruTheHumani'm tagging you because I think you can help me out :)

    I know this game might not sound fun in ylands, but i'm doing it just for the fun of scripting ?


  2. 11 hours ago, Oni-220355d79b1eaeef said:

    can I please download this ship from workshop?? I love it! I have an obsession with making big ships with lots of guns. Id love to script the cannons to auto target, and then another to fire a barrage/reload..... hahaha. pve'ers beware!

    It's not really very hard to script cannons to auto shoot. You can also make a key bind to shoot them. 


  3. 12 hours ago, Azazil00 said:

    Is there any way to set who/what NPC's will be aggressive towards? As of right now, all I can see right now is that the AI Behavior options always reflect back to their actions toward the player, but no actions toward other NPCs. I've also noticed that NPC's dont shoot projectile weapons. Is there just some set up that I need to learn how to do, or is this something that just isn't in the game? 

    No, NPC's doesn't attack each other. And as far as I know, they can only melee attack the player. It would be cool if they could range shoot a player. 

    I want to believe that developers have it planned, but we will have to wait for it for long months. But it will be worth the waiting. @Adam Snellgrove?

     

    • Thanks 1

  4. 12 hours ago, Bob Salvador said:

    Hello @jchob, I'm a children animator and I use Ylands in my recreation center to bring fun for some "geeks teenagers" and to start I use the basic tuto of @Adam Snellgrove, it's a good way to enter in the editor. After that we try to creat our own creations and animated some little things like custom doors etc..

    All 14 vidéos are in this playlist .  

    Thank you for your answer.

    I really believe ylands editor is a good platform to introduce kids into programming world and scripters should try to teach kids with this amazing game. 

    I have a notebook on shelf collecting dust. I will try to revive it and then try to teach my nephew. Starting at explore mode and then move him into scripting. 

    Programming is required lot in real life, not only to make games, but to make anything. I think this is a good skill for him to learn. He already beats me up on some card games and board games. 

    Again, thank you @Bob Salvador :)

     

    • Like 2

  5. Hello all. 

    Has anyone tried to get their kids into visual scripting editor? 

    As we know, our ylands is very fun and VS can bring "quick" results they can play. I'm a fan of programming and game development, but I've never got serious into it (stupid life choices). 

    The only problem is we are Portuguese and my nephew is still learning the basics of English. He is 9 years old and I think his brain is ready to take this step. 

    So, I thought I could try adventuring him into English learning + game making. 

    I don't really have too much patient to teach someone, but sometimes we need to make life sacrifices prior to the others :)

    If anyone has tried getting their kids or any professor that can point me how to go from here, not overwhelming the kid with to much information. 

    See y'all around. 

    • Like 1

  6. 3 hours ago, Adam Snellgrove said:

    They can jump ? Check out the video, the goat has quite a mean jump ?

    Oh man, I need to start sleeping. I didn't see it jumping before. Next month will be worst, I don't need to go to work, so no sleep for me ?? be patient with me ?? 

    By the way, will a trigger zone be activated by the animal/character? 

    • Haha 1

  7. if I could ride a golem on his shoulder to show them who's the boss :D
    For now, ostrich for sure :)

    Eventually the team can add all animals and monsters. 
    Suggestion: make them jump. I see a jumping platform racing game here. I know it requires making new animations and a lot to implement them, but I can wait even I consider myself very unpatient ?
    Suggestion 2: range shooting 
     

    • Haha 1

  8. Ooooh, rideable animals with different speeds? THAAAAANK you. Now making a race with animals will make sense. 

    Horses was kinda boring because they all run at same max speed. 

    So, a mini game where you earn money depending on the first 3 positions and being able to purchase new animals. Will we be able to "control" the actual speed? So I can make speed powers ups in the race track? Oooh the ideas we can make. 

    I'm going to stay closed at home for 1 month. 

    We all want that now, please ???


  9. I know I can make compositions with storages, but if I place them in a map with a global storage already, the global storage from composition goes away. But maybe I'm wrong again? Oof, don't tell me it's the second time I make a mistake.. Last time I tried it wasn't working.. I think.. 

    Having my nephew and niece at home Is driving me nuts and I can't sleep. I work at night and during day I have them making noise.

    But one thing I'm sure, when when try to copy pieces of  code with storages tiles like add entity storage it says  "cannot copy scripts with storages" 

    I will double check again. Sorry for the inconvenience ?


  10. Hello there.

    I think I'm not the only one who is thinking about this. 

    Can we know what is the reason why we can't make compositions with global storages and/or entity storages? In my view of playing around with programming languages, a Global Storage acts like the void main() function of any game/software, etc etc, where you set up your game. 

    I develop my scripts independent of any objects with instructions, so I can call them from whatever I want. 

    Compositions works fine with other game logics. Example: I have compositions with game logics and instructions, no matter what map I place them, they will work. But the storages are "eliminated" and I have to rewrite all storages script tiles. And this makes my work harder.

    Another example: someone asks me for help to make something, and of course I need to use global/entity storages. But then I can't send them the composition for them to implement on their map, because storages will be lost and my work is thrown down. 

    Why labels, templates, etc works but not storages? 

    Able us to composite with storages would make a team work flow even better. 

    Hope it makes sense :)


  11. @IndomitusI found a android game called Ins and Outs, and I realized that maybe your system could be implemented to create it. I think I have an idea how you Made your system that is why I giving you that idea. You don't loose nothing looking into it.

    And from 1 idea, you get the wacky painters Ins and outs. 

    Maybe it doesn't sounds fun, but that's me that I have fun with boring games(the android game). 

    ?


  12. I also have problems like that. But i always though it was my fault, but maybe it's the controls. Anyway, I started to really hit the tip of the arrows and it works better. But i'm not really a builder, So I thought the fault was mine, and probably is :D

    • Haha 1

  13. Hello fellow ylanders :) I made this tutorial because someone asked at Editor Help on how to create keybinds. You can see the post in this link: https://ylands.com/community/topic/27386-custom-key-binds/

    Here I am again with a new tutorial. Hype ??
    As the tile says, I show you step-by-step how you can create and use your own keybinds (when you press specific keys on the keyboard).

    I hope this is helpful. Now go to Editor and have fun.

    I want to make some more videos mainly pointed for beginners. Thus, if you have any suggestions feel free to tell me and I will try to make it.
     

     

    • Like 1
    • Thanks 2
    • Upvote 1

  14. 13 hours ago, Adam Snellgrove said:

    Well to enable punch attack, you have to have the box ticked ? Thus enabling it by choosing this option. Or does it work differently on your end?

    Hmm, maybe my brain was already to tired and I'm confused? I will double check it again. 

    Shame on me ?


  15. On 3/10/2020 at 2:37 PM, Hunter-Over-Fire said:

    How do you get custom key binds into visual scripting for like pressing J to explode something for some reason?

    You will need to use custom controls with some scripting. I'm not at computer right now and I can't remember things from the head. When I get home I can look into it and maybe make a video for it. But will take at least 7 hours until I can get home (I need to work). 

    Be patient ?


  16. Hey fellow ylanders :D
     

    I've seen some people asking on how they can make an NPC talk with a player. So, besides my ashame of my english voice (it's not my main language), I decided to make it and share it with this awesome community.

         A wise man once said to me: "WHAT? You don't need to be ashamed of yourself, we are who we are". And I agree with him. Even if we fail we know that we tried our best.There is no reason to be ashamed of.

    That wise man, I call him my  Ylands Sensei. And I can always blame him for my ashames ?

    So, here it is ?
     

     

    • Like 2
    • Upvote 1

  17. Hello fellow ylanders out there and devs :D

    As the title says, when creating a new map, there is an option called "enable Punch Attack". I know there is a little ? where you "click" to get information about what this option does.

    But, in my honest opinion the option TEXT is contraditory. It's says Enable punch attack, but what it really does is disabling the generic character punch replacing it with the Wave Emote.

    This can mislead to people to click it because it says "ENABLE PUNCH ATTACK". In my view, this means "players can use punch melee attack", but what it does is disabling the punch action. This might not seem important, but, It can mislead people.
    Maybe replace the option text with "Replace punch attack", or something else? (i'm not vey creative for names :D)

    Sorry, I have to say this, BE SAFE OUT THERE, TAKE CARE OF YOURSELF AND YOURS. Dark times are upon on us.


  18. 10 hours ago, Azazil00 said:

    Is there currently any way to get particle effects to play on entities that are in the process of being launched due to the "Throw Entity" command?

    There is the particles effect template logic after this new update 1.2. 

    Honestly I haven't tested it yet because I am working on something that else.

    But from what was announced by the developers, yes it is possible. 

    It's a new feature, so try it out.


  19. 19 hours ago, AAAFrom said:

    Hey Bohemia Int.

    Thx for an amazing game. I simply love Ylands! I bought it for my kids too, and we're exploring our asses off ?

    Since the new update, a great one btw, the workstations are bugging me hard. When ever you're in PENDING tab at a workstation it automaticly flips to the RECIPE tap, of whatever you have selected on the left, when you press craft/feed/ignite, or if you right click on something to make it. It didn't used to do that, and it's making me crazy.

    I've attached a small video showing the bug - I'm using the Kiln in the video, but the bug is on every workstation in the game.

    https://youtu.be/M-u5ZvBrzJg

    Best regards

    Anders

    Hello, that problem was already reported by others, and @Adam Snellgrove (he belongs to the game developer's team) is already noticed about that.
    Hopefully they will fix that.

    here is one link for the same problema you are getting: 

     

    • Thanks 1
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