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jchob

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Posts posted by jchob


  1. On 3/10/2020 at 2:37 PM, Hunter-Over-Fire said:

    How do you get custom key binds into visual scripting for like pressing J to explode something for some reason?

    You will need to use custom controls with some scripting. I'm not at computer right now and I can't remember things from the head. When I get home I can look into it and maybe make a video for it. But will take at least 7 hours until I can get home (I need to work). 

    Be patient ?


  2. Hey fellow ylanders :D
     

    I've seen some people asking on how they can make an NPC talk with a player. So, besides my ashame of my english voice (it's not my main language), I decided to make it and share it with this awesome community.

         A wise man once said to me: "WHAT? You don't need to be ashamed of yourself, we are who we are". And I agree with him. Even if we fail we know that we tried our best.There is no reason to be ashamed of.

    That wise man, I call him my  Ylands Sensei. And I can always blame him for my ashames ?

    So, here it is ?
     

     

    • Like 2
    • Upvote 1

  3. Hello fellow ylanders out there and devs :D

    As the title says, when creating a new map, there is an option called "enable Punch Attack". I know there is a little ? where you "click" to get information about what this option does.

    But, in my honest opinion the option TEXT is contraditory. It's says Enable punch attack, but what it really does is disabling the generic character punch replacing it with the Wave Emote.

    This can mislead to people to click it because it says "ENABLE PUNCH ATTACK". In my view, this means "players can use punch melee attack", but what it does is disabling the punch action. This might not seem important, but, It can mislead people.
    Maybe replace the option text with "Replace punch attack", or something else? (i'm not vey creative for names :D)

    Sorry, I have to say this, BE SAFE OUT THERE, TAKE CARE OF YOURSELF AND YOURS. Dark times are upon on us.


  4. 10 hours ago, Azazil00 said:

    Is there currently any way to get particle effects to play on entities that are in the process of being launched due to the "Throw Entity" command?

    There is the particles effect template logic after this new update 1.2. 

    Honestly I haven't tested it yet because I am working on something that else.

    But from what was announced by the developers, yes it is possible. 

    It's a new feature, so try it out.


  5. 19 hours ago, AAAFrom said:

    Hey Bohemia Int.

    Thx for an amazing game. I simply love Ylands! I bought it for my kids too, and we're exploring our asses off ?

    Since the new update, a great one btw, the workstations are bugging me hard. When ever you're in PENDING tab at a workstation it automaticly flips to the RECIPE tap, of whatever you have selected on the left, when you press craft/feed/ignite, or if you right click on something to make it. It didn't used to do that, and it's making me crazy.

    I've attached a small video showing the bug - I'm using the Kiln in the video, but the bug is on every workstation in the game.

    https://youtu.be/M-u5ZvBrzJg

    Best regards

    Anders

    Hello, that problem was already reported by others, and @Adam Snellgrove (he belongs to the game developer's team) is already noticed about that.
    Hopefully they will fix that.

    here is one link for the same problema you are getting: 

     

    • Thanks 1

  6. 2 hours ago, Aplem said:

    How's it going! I've ran into a wonderfully inconvenient issue that has completely halted progress on weeks of work and potentially corrupted and ruined it. Every time I click on a new entity it will proceed to stack these on one after the next and they are completely empty. This has been causing the editor to unresponsive and I have to force quit the game as it gets stuck in the visual scripter. I have already lost hours and hours of progress due to this issue and now, simply put, it won't go away. Restarts fixed it once and now they don't.

    image.thumb.png.a7211ccda5d3ca783b5d32648456b957.png

    As you can see on this wonderful image, this happens every time I click on an entity. Entities that aren't even related cross over these empty boxes of nothing. The worst part is, even upon clicking into the entity that has info stored, those boxes with the clocks(??) still stay there. Unmoving, unwavering, taunting and laughing.

    image.png.b6b533b22d606791e7f18ec14a74b384.png

    image.thumb.png.502cc0ab45344982690ff13e83c4ff6a.png

    Any input would be greatly appreciated as this is the furthest I have made it on a project of mine and now at this rate i'm just demotivated to even keep playing Ylands. This experience has just left me broken because during my time in quarantine this is what i've been focusing on.

     

    Thank you!

    No, I've never seen that before. But after this new update 1.2, Editor UI was updated and totally changed. Maybe is because of that. 

    @Adam Snellgrove @TomasGestinger can you check this? 

     


  7. 5 hours ago, TheSparkPlug said:

    He/she has just as much right to be here as you... and they have a right to voice their grievances.

    Looking at the change log above, most of the improvements are editor based, and have no bearing on the explore game... which @Horemvore is clearly playing.

    Feel free to understand as you want.

    I personally don't like complaining people. People must learn to also be greatful for the great things, but humans decided to just point and complain about what is bad and forget to thank about the good things. 

    Imagine if we all decide to drop down here screaming and complaining... 

    When you find a bug don't complain. Help developers team by let them know what is going wrong. That is the way to help.

    With all respect, no he/she doesn't have the same right as me to be here, if the purpose is to scream nonsense things.

    By the way, this update looks good corcerning exploration stuff. Yes, it's true he/she found something that doesn't work. And so? The step is inform what the problem is, not start a "screaming baby mode". 

    This is a community, and as a community you need to know how to behave inside of it. You don't like? Step away then. 

    I'm not going to keep with this conversation. 

    With respect, have fun. 

    • Like 1

  8. @HoremvoreI'm with BobSalvador: why are you complaining about such a tiny detail? Instead of complaining, you should be doing a bug issue post and be greatful about all other stuff that the update brought.

    Another thing is, I haven't seen your name actively in forums, and you come here to complain? I'm here about for 1.3 years and I still see stuff to be fixed and I don't complain. Me and others try to help with spotting bugs. They have testers, but whoever plays a game is the best person to spot issues, troubles, bugs.

    I don't like everything in the game but I also don't dislike everything. Instead of complaining to them, I show my position and why I like/don't like. I just don't come here screaming at them. 

    With all respect, best regards. 

    • Like 1

  9. On 3/18/2020 at 10:49 AM, PercyCreeper said:

    Hi, I wanted to ask you how you Made the biomes for the Ylands, because I also want to make a little open world game with Unity, but dont know how to make biomes. 

    Not sure how ylands system works, but in general, to crate a open world, to generate maps, there is a technique called procedural generation. 

    Just Google or YouTube for unity procedural generation map. You will get a lot of tutorials. 

    I sometimes like to play with Unity but I just make very simple stuff. 

    Hope that helps on your path ?

    • Thanks 1

  10. Water edit and taming and riding animals? Are you fooling us? ? 

    I hope I can ride an ostrich or a boar. Maybe now a  real animal racing will be "possible" (I know I know it's possible with horses, but don't feel much fun) 

    And I hope they have different velocity

    Can't wait ? ?


  11. Adam, I think you don't have to ask on every page. I think you only need to ask for the first page the person enters. But I'm not sure how law is actually. 

    For example, maybe a timer that seeks the person if person is idle (30 min or so) on the website, then show the notification. If the person keeps active in the website, I think you don't need to notificate every page. 

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