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jchob

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Posts posted by jchob


  1. Basically in programming, every movement of an object, depends on delta time. This means, "something in background" is checking everything  every second. For example, in a game there is a "event handler", that is always listening if a player presses any button to move. That event is linked to another "listener" that calculates the movement (check its position and place it + vector_3 every second.

    Maybe this sounds confusing, but it's like how ylands handle it. It sure needs more improvement, tho


  2. 2 hours ago, Delta Hawk said:

    It's my server so I can make a composition...it's there an easy button for this????

    If so, open that map on Editor. To make a composition, select all things you want, then on top-left menu, click it and then select Store Composition. Later on future maps, open the map you want on editor and on the right-top you see icons with colors. Select the one that is Called compositions. Then select your new composition and place it wherever you want. 

    Hope this helps. It's very easy. Let me know if you need some pictures


  3. @Nick_Ylands@Nick_Ylands it could be more intuitive for sure :)

    Well, when you click on a craftable item, it shows the recipe (ingredients for that item). And if you click on  any ingredient you are able to craft it (right click on it, or left click on it will show the Crafting window recipe for that ingredient) 

    For the most important items, base items that will allow you to unlock more recipes, are shown on the category "suggested items" (or something similar, can't really remember the category name) 


  4. 18 hours ago, Bob Salvador said:

    Dart shooter …mmmh .… let me see…. are they new ? ;D

    Not really new. They are available in editor (i think you can't craft in explore maps) 


  5. On 6/6/2019 at 5:48 PM, RedEagle_P1. said:

    1e04d0d821f29ad63106e5b914722f06.png
     

    At spawn, it is getting the coords of item that is inside on inventory already (so it has no really coords). 

    So, bellow the ON pick at event trigger, store the position of target entity at a variable. Then inside Spawn block, use the variable. 

    ON PICK

    Local Variable variable_item_coord Get entity position(target position) 

    Spawn entity.... Etc etc

     

    That should work. I had I working 


  6. On 6/4/2019 at 10:07 AM, Rudy.cz said:

    The issue here is that "target object" in this case returns the picked object when already in inventory. We will adress this issue in 0.13 by separating this event in two:

    • On Pick Start -> event when item is being picked but not yet moved to inventory -> target object = object on ground 
    • On Pick End -> event when item is picked and put in inventory -> target object = item added to inventory (new item or increased stack)

    Current "On Pick" event will be renamed to "On Pick End", so for people not concerned with this issue nothing will change

    Can do do something similar to ON SAW at event listener? I can't stop player from using the saw on trees. I want to have a role that only that role is able to chop down trees (i can stop them from cutting with weapons, axes) but not for the iron saw because it's 2 different things, and on saw is only triggered before the player uses the saw (tge event is triggered, but the scripting will only act before the tree is down) 


  7. On 5/17/2019 at 12:14 AM, Indomitus said:

    Did a bit of testing with the idea tonight, and I've noticed that ON DAMAGE does not capture a player's action if they are using the Iron Saw.  There is an ON SAW event, but it does not trigger until the sawing is complete (which would be too late).

    Yep, you can stop player to use weapons or axe on trees (setting them to indestructible, and if player belong to a label, then he can destroy the tree). 

    In the other hand, you cannot stop player for using the saw to "saw down"... Because the ON SAW event trigger, is triggered after the tree is down. Also for "ON Plant". 

    We need it to trigger before player starts using the saw


  8. On 5/20/2019 at 11:29 AM, Houp said:

    anything player writes with double // can be listened in editor with event listener.

    //mycomand argument1 argument2

    We already spoke about this. Have you ever made it work? I can send you the comp


  9. 5 hours ago, bb cakes_P1 said:

    I don't think so. Also, we don't have traps? Unless it means that spiky thing.

    Was this removed from game after 0.12? I'm not really sure, but is was present before update - bear trap

    https://ylands.gamepedia.com/Bear_Trap

    Or are you talking about other kind of traps? Others that I know about  are wooden and iron spikes traps


  10. Nice to see a friend list. 

    Actually, we need an improvement on how chat works. It's to fast, I mean, non native English players take longer to read and suddenly text is gone. 

    When helping people, explaining how things works takes long time because they miss the text. 

    Please make a chat history. 

    I have the idea that I've read somewhere about this friend list coming along with the possibility to share our protection barrier with friends? Anything about it? 

    Thanks


  11. 26 minutes ago, Expancion said:

    Hello Team,

    I ran to a bug when I switched on the barrier and with hammer when i tried to destroy a item it freezes. I can press buttons etc go to menu but i cant walk. And this is frustrating bug that i have ran to. 

     

    Thank you,
    Kind regards and happy easter,

    Expancion

    This problem already been reported by another player. Hope they will look into this issue


  12. @Ane can you say something, please? This is very important in survival.

    I had to ask for an anniihilator to desintegrate whatever I don't need.

    But "casual" players won't have it unless they craft one, which is hard for newcomers. So... In order to have a clean map, some of us have do keep looking at garbage left over the floor, which takes out our playing time. 

    I know it shows "under review" but a single word would give me hope ?


  13. On 12/15/2017 at 12:54 AM, blimmin said:

    Hello, I am stuck at sea with no map, no general idea of where I am and basically I am lost. I cannot seam to find any birds in the skies and I am wondering if it is because of my bad CPU/computers unablility to render long distances. HELP!

    Maybe try to type this command in-game - - - > /unstuck 1

    This command generally takes you to a specific position of a near yland.


  14. 1 hour ago, jeunekeum54 said:

    @kimbuckhey, you and the others are playing on which server ? I can't access to the P1 vanilla EU (error when I want to enter inside) :( or in 100% loading (stucked)

    It seems Eu server is having issues. The admins already know about it (MyPa553ng3r and bbcakes, also I think Red was informed about that) 

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