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Nikki Severin

YLANDS TEAM
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Everything posted by Nikki Severin

  1. Nikki Severin

    Dev Diary #186 Composing Blueprints

    Hey there, Ylanders! We're not gonna beat around the bush too much this week. You know the 1.8 update is going to be the next in the line of improvements to the game. And because it will be mostly a "polishing things up" kind of update, we want to, once again, hear from you! This time, let's talk about blueprints and compositions. We know they're not, well, the best they can be. We hear you. But we want to do something about it! So this Dev Diary should serve as a confirmation of the fact that we know, that blueprints and compositions could be better and also as a space to discuss what we can improve! Let us know what what you like and don't like, hit us up with improvements that you would suggest or point out what you think would be a good idea when it comes to blueprints and compositions. That's it for this week and we look forward to reading your ideas! Stay classy, Ylanders!
  2. Nikki Severin

    Dev Diary #189 Marking More Maps

    Hey there, Ylanders! Today's Dev Diary is, yet again, going to be all about a feature that was heavily requested by our wonderful community and is already very quickly becoming a useful tool for our game designers, who are working with it on new and exciting content for you as we speak! And it will add more spark to Exploration too! We're talking about Custom Map Markers, a feature coming to Ylands with the 1.8 update. As the name suggests, these are markers that you can see on your world's map. But they go beyond what you know from Exploration. As a creator, you can use them in a variety of creative ways. Want to show the players where the danger lies? Map marker. Alert them to an interesting area to explore? Map marker. Point them to where the coveted reward is buried? Map marker! And to make things even more exciting, you can choose which image you want to use for the marker, what color it is, whether it has background, the color of the background, their size, whether they're static or move with an entity and much more. And don't forget to explore how Custom Map Markers and Fog of War work together in terms of revealing your markers to players as they travel through your world. We are so excited to see what you can do with those because your creativity just won't stop amazing us! Yes, Custom Map Markers is a tool that creators may use in their customs games but it is also so much more than that. Why, you ask? We have been working on new content for Exploration and Custom Map Markers will give us much more to work with in terms of using the map as a tool in Random Encounters and in making Mystery Ylands even more exciting and engaging. And we're already working on both so you'll get to see these for yourselves soon! That's it for now and don't forget to... Stay Classy!
  3. Hi there! This issue should be resolved after the latest patch. Please let me know if it works for you ?
  4. Thanks for letting us know, looking into this!!
  5. Our testers determined this was the intended behavior but we'll look into everything that you guys have sent in ?
  6. Nikki Severin

    Dev Diary #188 Pictures Prioritized

    Hey there, Ylanders! Here at the Ylands HQ, we've been busy with polishing things up for the upcoming update, which, as we've mentioned in the last few Dev Diaries, is going to be all about improving Quality of Life based on your suggestions. With that in mind, this week's Dev Diary is going to introduce a small change that will impact not only our talented creators but practically everyone who will launch Ylands. When you upload your custom game to Ylands, you have the option to choose an image for your creation which will show up as a thumbnail on the main Ylands screen. What we would like to see is more of these images to showcase your beautiful creations! Which is why we want to prioritize games which will have an image uploaded and those will show up before games without one. This way, players can get a better idea what the game they are about to play is about. And our creators can use this as an opportunity to create an interesting image that will draw players in. If you've made a custom game with a thumbnail before, how did you choose to go about creating the image? Did you take the screenshot route? Or perhaps a collage of interesting assets from the game? Did you add text to the image? Or any other element? Let your fellow creators know so that you can inspire each other! Players, what has been the most memorable game thumbnail you've seen in Ylands so far? Well... And that's it for this week, Ylanders! We'll be in touch next week! Stay classy!
  7. Nikki Severin

    Dev Diary #188 Pictures Prioritized

    So regarding potentially inappropriate images... We do have a mechanic for pulling back inappropriate games, so in case there is an increase in pictures that are not classy, we would implement this. It's definitely something that is in the talks and we will keep you guys posted
  8. We're already on it, just needed to confirm it was still an issue even after the patch
  9. Nikki Severin

    RESOLVED [YLD-32751] Brick block missing secondary color

    Looking into this now ? Thanks everyone!
  10. Is this still an issue after the patch?
  11. Nikki Severin

    RESOLVED [YLD-30080] Cannot freeplace energy linker

    Hey! It's a known issue and currently on the backlog, it that changes, I'll let you know
  12. Hi there! This is a known issue, but worry not, we are working on a fix. It shouldn't affect what you can and cannot craft
  13. Nikki Severin

    1.7: MARVELOUS MYSTERIES

    On it! thanks for the logs!!!
  14. Nikki Severin

    1.7: MARVELOUS MYSTERIES

    HIGHLIGHTS Exploration: Mystery Ylands Let us introduce Mystery Ylands! You may find all kinds of dungeons, puzzles or just about anything that might be of interest to you. Polished terrain generation - finally we won't mix all the biomes together! Exploration pack demo If you want to know what all the fuss is about, just give it a try! The Exploration demo is not time limited and you can get the DLC straight from within the game without having to leave it, if you do decide to go for it! Others can visit you on your Starting Yland, but if you yourself would like to venture beyond the borders of your yland, you will need vessel in the form of the Exploration DLC. And don't worry, you can keep the progress you made using the demo! Exploration: Starting Yland region map The Starting Yland helped us utilize Mystery Ylands to be independent of the current yland limits. It was needed to ensure backwards compatibility for the players with exploration progress and will allow cross-platform save selection. Exploration: crafting progression rework When it comes to crafting, we have changed how it's presented to the players, to make sure crafting UI is less overwhelming and more to the point. Recipes have been split into core and optional, with core recipes getting unlocked with crafting progression, and optional recipes, which are mostly for decorative items, awarded for exploring random sites. You can now craft most items straight into the world, which is particularly useful for building blocks, so let your creativity off the leash and show us what you can do! Mobile exploration It's finally here! Mobile players can now enjoy exploration now and meet together with PC players. There are some limitations for the mobile players, such as terrain modification. You can now start playing on the PC and continue on the mobile as well (or the other way around!). Mobile ambient improvements Improvements on mobile ambient lighting and unifying lighting during the day. For the 1.7 update, there is a big improvement of ambient lighting and water in the game now uses dealiasing normal map. Mobile UI rework Let's face it, it was very much needed. If you try the mobile version now, you will see significant changes, such as better legibility and a more intuitive UI experience. Editor: Object Brush A new tool allowing users to quickly span a large number of objects over the terrain. It works much like a brush for all the things you may want to place in your creations efficiently. Editor: Stunning actors Creators can now be made able to stun characters, animals and monsters with the script. Editor: Custom UI Allows to add buttons to the static game HUD and interact with them via mouse cursor. Now you have all the buttons under your command! Editor: Text scripting 1.7 tweaks and improvements Various small improvements and fixes as reported from users and QA. Polishing certain 1.6 features and added some more. Editor: Documentation 1.7 With the automatization of the wiki documentation, we will make the editor a much friendlier environment. From now on, all the info will be at your fingertips within our Wikipedia, automatically right after the update. Terrain generation additions This is something we are still working on, but for 1.7 we were able to add some interesting mechanics which allow us to create a more interesting environment (not only for Exploration!). AI: Swipe attack Besides motion, light and heavy attack, a fourth AoE attack with low probability was added for all enemies. Additions / Tweaks [YLD-30532] Added: VS: New set of script tile for coloring entities (with "paint gun effect") [YLD-30549] Added: VS: On attack range entity hit/ground hit/miss events to Event listener (Player actions) [YLD-30575] Added: VS: Set/get use custom post process for Environment GL[YLD-27407] Added: VS: set/get Speed/time of Position/Rotation animator (it will affect all objects referencing it) [YLD-30872] Added: VS: Particle effect GL script tiles (set/get alpha, set/get simulation speed) [YLD-30882] Added: VS: Remove array from array script tile. [YLD-30982] Added: VS: Create array script tile [YLD-29866] Tweaked: VS: Decimal numbers are now written with decimal points regardless of selected language. [YLD-30103] Tweaked: VS: Entity -> This category should contain more relevant script tiles when editing script in specific entity. [YLD-30747] Tweaked: VS: Adding Input/Button to Custom Window/HUD causes "Add Script" changing to "Edit Script" [YLD-24745] Tweaked: VS: Open Wiki button is now disabled for scripts in entities (they do not have Wiki pages) Tweaked: VS: entity type selection [YLD-29651] Added: Text scripting: Support for constructors with parameters [YLD-29657] Added: Text scripting: Support for quaternions for easier manipulation with rotations of objects [YLD-29981] Added: Text scripting: Support for ++, -- operators. [YLD-30494] Added: Text scripting: Support for bitwise operators |, &, ^ [YLD-30494] Added: Text scripting: Support for bitwise operators >>, << [YLD-30501] Added: Text scripting: Array.forEach, array.map methods. [YLD-31332] Tweaked: Text scripting: YPlayer namespace introduced. You may now find there Reset movement keys and Is online script instructions [YLD-31685] Tweaked: Text scripting: YSingleplayer namespace is now renamed to YLocalPlayer (you will need to adjust your scripts if you were using it) [YLD-31702] Tweaked: Text scripting: YSinglePlayer.getHorizontal/VerticalInput renamed to YLocalPlayer.getPrimaryHorizontal/VerticalInput [YLD-29845] Added: Editor: Custom music midi files are now considered in the memory profiler [YLD-30689] Added: Editor: You can now use buttons and input fields in custom HUD (useful for mobiles mostly) [YLD-30702] Added: Editor: You can now disable "Wave hand action" in Custom controls GL [YLD-29980] Tweaked: Editor: UI layout editor now support multi-editation of widgets. [YLD-29605] Tweaked: Editor: Hiding all Character screen tabs (inventory, crafting, pets, etc.) will also hide "Inventory" button on mobiles [YLD-29850] Tweaked: Editor: New flat terrain maps are closer to vertical 0 coordinate [YLD-27743] Tweaked: Editor: You can use Upper body animation in modal skills now [YLD-30375] Tweaked: Editor "Maximum loaded ammo" property renamed to "Magazine size" so it has same name as it has in scripts [YLD-30490] Tweaked: Editor: UI layout editor: parts of selection rectangle are now highlighted on mouse hover [YLD-30645] Tweaked: Editor: Custom controls editor now support multiselection [YLD-30775] Tweaked: Editor: Leather/paper sheet's text has now multiline input field [YLD-31021] Tweaked: Editor: Skill timeline now support multi-editation of objects on the timeline [YLD-31121] Tweaked: Editor: Skills: newly added events should be added to the first available spot from the top [YLD-28511] Added: Group of small ylands landscape [YLD-31469] Added: New waterfall particles [YLD-19006] Added: Players can now split item stacks using long-press on an item stack. [YLD-17211][YLD-29929][YLD-29966] Added: Ammo count on item inspect and disabling number for nonstackable items. [YLD-30670] Added: You can now show mouse cursor with 'Y' in all games on PC [YLD-30680][YLD-30681] Added: Tooltips on local map markers, (to access edit, delete), scaled markers [YLD-30687] Added: Double-tap or click on a map icon will position it at the player's current location. [YLD-30727] Added: Custom layout editor: input widget have now more exposed properties (color selected, line type, text alignment, text size) [YLD-30883] Added: "Unavailable" state to the Milestone scenario buttons on Region map [YLD-31046] Added: Stun animations for mounted animals in water [YLD-31469] Added: New waterfall particles [ YLD-31166] Tweaked: Change the text displayed in the Region map for new player [ YLD-31175] Tweaked: Edit recipes - building blocks cannot be ingredients (except log) [ YLD-31214] Tweaked: Grass Rope added to Tools category in crafting [YLD-31245] Tweaked: Workstation name Cooking spot changed to Any fireplace [YLD-31487] Tweaked: Increase yield of logs, stone, sandstone and marble [YLD-28513] Tweaked: Increased mountain heights [YLD-30335] Tweaked: Exploration: you can claim/unclaim ship while you are in control of it [YLD-31011] Tweaked: Exploration: cannot delete any normal single player (owned) maps from region map [YLD-31023] Tweaked: profanity filter marks some ok words as bad one [YLD-31155] Tweaked: Changed sheep wool max stack to 200 (player feedback) [YLD-31166] Tweaked: Change the text displayed in the Region map for a new player [YLD-31175] Tweaked: Edit recipes - building blocks cannot be ingredients (except log) [YLD-31214] Tweaked: Grass Rope added to "Tools" category in crafting [YLD-31245] Tweaked: Workstation name "Cooking spot" changed to "Any fireplace" Added: Mineable and destructible rock entities containing vein resources Added: Mineable entities that spawn on resource veins and dispense appropriate resources Added: Mystery Ylands Codex entry Added: New landscape Scattered into the terrain generation - multiple ylands close to each other Added: Slightly changed call animals animation. Added: Smoother unarmed swim attacks. Added: Terrain non-vein resources as source elements for rocks and tree stumps Added: The movement between inventory slots can now be done using WASD (as well as arrow keys). Tweaked: Made the RE generation more spread out over the individual ylands Tweaked: Axes and Knives can now be put inside the Toolbox inventory container Tweaked: Death animation is smoother and dropping items from hands (not from inventory). Tweaked: Decreased the number of objects spawning an open seafloor substantially for optimization purposes Tweaked: Faster sawing animation (speed is 1:1, before was 1:1,5 in-game), simpler transition, removed in/out animations. Tweaked: Holding paper or book correctly in hands while reading them. Tweaked: Increase the time in flight for the propeller pack to 30s Tweaked: Increased stack limit on Wool entity from 5 to 50 Tweaked: Knives can now be stored in the Toolbox Tweaked: Longer and more rhythmic chicken dance animation Tweaked: Made the RE generation more spread out over the individual ylands Tweaked: Medieval decorative shields made craftable Tweaked: Number of inventory container slots dividable by 3 to fit the UI grid Tweaked: Points of interest icons should appear on the compass a bit earlier. Tweaked: Removed Editor 'Publish To Workshop/Open Export Folder' menu option. Tweaked: Sleep in coffin position raised so player doesn't clip through bottom. Tweaked: Smoother animal feed animation. Tweaked: Smoother drink animation Tweaked: Smoother fishing cast animation, holding the fishing rod with both hands. Tweaked: Smoother torch lighting animation, same leg goes front. Tweaked: String handling in GenScript function parameters was made more consistent and therefore predictable. Now everything that has a string argument should be cast with (string), and String object functions use ObjectToString that handles all different kinds of inputs (to be more in line with JavaScript) Tweaked: The region map can now be zoomed out a bit more. Fixes [YLD-30646] Fixed: Editor: it is not possible to set trail colors in Melee attack effect GL [YLD-30746] Fixed: Editor: Layout editor: not interactible input fields have wrong color in their preview [YLD-31130] Fixed: Editor: Seed category is empty[ YLD-24809] Fixed: Sound would not play when switching tabs. Sometimes would even throw exceptions. [ YLD-31499] Fixed: VS: setting domestication level on newly spawned animals does not work correctly. [YLD-24568] Fixed: VS: Changing operator disables zooming of canvas [YLD-27386] Fixed: VS: "Search Parameters" is not finding all that is searched for [YLD-27855] Fixed: VS: Search parameters checkbox is missplaced [YLD-28661] Fixed: VS: Get terrain is modifiable returns true even on universal maps. [YLD-29831] Fixed: VS: date months starts incorrectly with 1 (January should be 0) - (you need to adjust text scripts. VS is adjusted automatically) [YLD-29894] Fixed: VS: getting .x component directly from sum of 2 vectors does not work [YLD-31499] Fixed: VS: setting domestication level on newly spawned animals does not work correctly. [ YLD-26272] Fixed: Water volumes under sea level should no longer cause the player to swim while positioned above their water surf [ YLD-26678] Fixed: When one player assembles a vehicle and another connects to the server parts of the vehicle temporarily disappear. [ YLD-28801] Fixed: Casting a modal skill no longer changes item hotbar. [ YLD-28993] Fixed: Exploration: mutated monsters respawn after travelling even after their leader is dead [ YLD-29901] Fixed: Assign animal to pen does not cancel summon command [ YLD-29964] Fixed: Clay flower pots disappear after putting ship into disassemble mode [ YLD-30066] Fixed: Artefacts on coast/shore when underwater [ YLD-30332] Fixed: Times of status effect should be more precise now. [ YLD-30418] YLD-25745] Fixed: Swimming away from other clients and then changing active hotbar item no longer breaks future active [ YLD-30745] Fixed: Food should cook properly now. [ YLD-31126] Fixed: Starting yland button animation is behaving differently to other Region map buttons [ YLD-31207] Fixed: Vehicles should no longer be at risk of becoming inoperable when hitting the universal scenario boundary. [ YLD-31646] Fixed: dragging an ingredient from the crafting recipe's ingredient list is no longer possible. [YLD-24809] Fixed: Sound would not play when switching tabs. Sometimes would even throw exception. [YLD-25943] Fixed: Friend system: Users that you've blocked will now always see you as offline even if you're online (previously the blocked user could see your online/offline status changes which was not as designed). The only exception is if the user is in the same clan as you (will get fixed in later updates). [YLD-26060] Fixed: Show text instruction has icon offset when no text is displayed [YLD-26185] Fixed: Object in free placing mode doesn't stick every time when placed on a wall. [YLD-26272] Fixed: Water volumes under sea level should no longer cause the player to swim while positioned above their water surface. [YLD-26380] Fixed: Deleting RDS game does no longer offers save data download if the game does not use saving. [YLD-26678] Fixed: When one player assembles a vehicle and another connects to the server, parts of the vehicle temporarily disappear. [YLD-28124] Fixed: Exploration: padlock is not dropped on the ground when the padlocked ship is unsummoned [YLD-28276] Fixed: Vein item spawns are not aligned with terrain at all [YLD-28469] Fixed: Preview of Mast with Junk Sail looks slightly differently than when it's placed [YLD-28801] Fixed: Casting a modal skill no longer changes item hotbar. [YLD-28993] Fixed: Exploration: mutated monsters respawn after travelling even after their leader is dead [YLD-29426] Fixed: The add object grid in Editor now correctly shows group name in tooltip when hovering over a sub-category / item group. [YLD-29638] Fixed: Multiplayer: When you try to build ship blueprint in Building station, game freezes [YLD-29673][YLD-30110][YLD-29670] Fixed: Mobile chat throws an exception and doesn't send the message after typing it and closing the message screen immediately. Also fixes an issue where sending a message and then quickly selecting another player would send the message to the newly selected player. [YLD-29833] Fixed: Blueprint ghost can move with vehicles, player and animals [YLD-29887] Fixed: Animals should now be more resilient to falling through terrain. [YLD-29893] Fixed: positioning for point of interest icons on the compass should now be correct. [YLD-29897] Fixed: Exception when client disconnects while host is waiting for sleep [YLD-29901] Fixed: Assign animal to pen does not cancel summon command [YLD-29947] Fixed: Regression in forcing shutdown when logging in another device when the countdown never started [YLD-29964] Fixed: Clay flower pots disappear after putting ship into disassemble mode [YLD-30066] Fixed: Artifacts on coast/shore when underwater [YLD-30084] Fixed: Script 'Ask player' dialog not triggering callback if player cancels the prompt. [YLD-30088] Fixed: Shotgun shells no longer generate count notification on being consumed during weapon reload. [YLD-30092] Fixed: If a scenario couldn't be exported to the workshop because of game set owner mismatch, no other scenarios could be exported either until the player restarted the game. [YLD-30095] Fixed: Social: The chat API would not reconnect after the fifth ping timeout. [YLD-30332] Fixed: Times of status effect should be more precise now. [YLD-30385] Fixed: The game creates obsolete Instructions.txt file under <account>/Share/Games when exporting a scenario for the first time [YLD-30418][YLD-25745] Fixed: Swimming away from other clients and then changing active hotbar item no longer breaks future active item visuals. [YLD-30498] Fixed: Using music presets no longer breaks player character serialization. [YLD-30665] Fixed: Map blinks when placing any icon on map after changing zoom level [YLD-30682] Fixed: Yland Tier icons are now visible on mobile as well. [YLD-30684] Fixed: Map should have a button to locate the player in all modes [YLD-30745] Fixed: Food should cook properly now. [YLD-30834] Fixed: Crafting of place-able items (furniture etc.) now triggers properly when the craft is initiated from the item detail's popup screen. [YLD-30859] Fixed: Player management section in the server management popup now properly refreshes player states when the player switches to it. [YLD-30864] Fixed: Physics.PhysX error when placing blueprint of very big ship [YLD-30879] Fixed: If you tried to log into another account using an incorrect password, the UI would lock up. [YLD-30975][YLD-28866] Fixed: Riding deer animations: Player stabilization and smoothing fast animation changes [YLD-31023] Fixed: when trying to use custom window gui text edition in gen editor and trying to put localized dbtext string the editor would throw exceptions. [YLD-31033] Fixed: Editor: after moving event on another line you can sometimes see it also on the original line [YLD-31038] Fixed: Editor: events copied on skill timeline do not have name as the copied event [YLD-31121] Fixed: Skill timeline: it is possible to make states and events on the same time track to overlap each other [YLD-31126] Fixed: Starting yland button animation is behaving differently to other Region map buttons [YLD-31129] Fixed: Add correct icons for Milestone scenarios [YLD-31428] Fixed: Missing character preview in some cases in pets and costumes screen [YLD-31646] Fixed: dragging an ingredient from the crafting recipe's ingredient list is no longer possible. Fixed: display Codex pages connected to Exploration game mode in the mobile version as well Fixed: Text scripting: Yui Image.flipImageVertically returns value for horizontal flip instead (potential BC break) Fixed: Text scripting: Date.addHours() adds minutes instead of hours; Fixed: increased the chance of Oceanic landscape to generate on Tropical biome to increase the chance of large RE spawn Fixed: Movement in inventory should work better when there are gaps between slots (due to drag and drop etc.) Fixed: Placing previews sometimes draw multiple LOD levels simultaneously Fixed: Text scripting: YAi.moveToTarget() accepts undocumented types (Entity/GameLogic) for target position Fixed: Text scripting: YLogic.is() has incorrect documentation (it should accept YLogic, not YEntity) Fixed: Text scripting: YParticle.enabled returns false boolean value in some cases, even though it should always return undefined (void) Fixed: Text scripting: YUiImage.flipImageVertically returns value for horizontal flip instead (potential BC break)
  15. Nikki Severin

    RESOLVED [YLD-32647] Andre the blacksmith trader bug.

    Noted, gonna get on fixing it. Thank you!!!
  16. Nikki Severin

    Dev Diary #187 Picking it up!

    Hey there, Ylanders! We hope that you had a great July and as we enter August, we come bearing good news! When we were going through the feedback you have shared with us for the 1.8 polish update, we couldn't overlook one issue that many of you have with picking up items. It can get tedious after a while when trying to collect all that bamboo for a sweet new blueprint you just placed, right? We get you. More importantly, we hear you! Let us tell you all about what's happening at the Ylands HQ right now: In order to save your mouse buttons and also your fingers, we started working on a mass pick up function. That's right, the community asked and here we are, working on this massively requested feature. Before we're able to tell you about how exactly the mass pick up function works, we have to go through a design process that ensures that the best possible solution is developed and implemented. Which is why we need prototypes. Currently there are several prototypes being discussed, developed and tested and while they're all looking super promising, only one will be the one. So keep your eyes peeled, because more on this topic will be coming soon and we will want your input! The mass pick up feature, of course, isn't the only thing we're working on. We have been getting some amazing feedback regarding Mystery Ylands and we're happy to report that more are on their way, as well as something new and exciting that will make Mystery Ylands even more interesting! Because you see, when you're on a Mystery Yland and you... oh, that's right, we can't tell you just yet! But it will add another marvelous layer to solving mysteries and make them even more appealing. We hope you are having fun exploring the Mystery Ylands and we will report with another dose of dev news in a week's time! Stay classy, Ylanders!
  17. Nikki Severin

    Dev Diary #186 Composing Blueprints

    Thank you all for your wonderful ideas and great input! We have compiled it all and are going through it as we speak!
  18. Nikki Severin

    UNDER REVIEW Cant open map

    My apologies, it will be included in the next fix. A little misunderstanding in communication, sorry about that ?‍♀️
  19. Nikki Severin

    UNDER REVIEW Cant open map

    This issue should be now fixed, can you have a look and see if it's working for you? ?
  20. Nikki Severin

    RESOLVED Sandstone Corner spikes turned incorrectly?

    Thanks for the report, already working on a fix, but it won't come until 1.8 unfortunately
  21. Nikki Severin

    RESOLVED Re-received coyns for exploration pack.

    Hey! This was caused by a technical glitch in the system, don't worry, we won't take them away from you, so enjoy an unexpected gift ?
  22. Nikki Severin

    UNDER REVIEW Cant open map

    @Fompster Can you please send me the map? I have the team looking into reproducing the issue but it will be easier if we have the map ? Thank you!!
  23. Nikki Severin

    DEUTSCH - Lokalisierung

    "Färbgestell" ist wrong, the right word in german is "Färbegestell"
  24. Nikki Severin

    DEUTSCH - Lokalisierung

    Hallo! Sollten Sie Fehler in der deutschen Sprache im Spiel finden, posten Sie diese bitte hier. Bitte poste einen Screenshot des jeweiligen Textes, falls du einen hast. Vielen Dank!
  25. Nikki Severin

    RESOLVED Toadstool doesn't restore hunger

    It may have, either way, I think we might work with this, it gave us some interesting ideas ?
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