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Everything posted by JonathanHunt
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RESOLVED empty random site at compass pin point?
JonathanHunt posted a question in Bugs & Technical Issues
output_log_clean.txtoutput_log.txt I was exploring when i found this random site with my compass. It seems to have no structure or items laying around of any kind. I'm wondering if this could be a bug of some sort. on another island in the same world, there's another random site which has the same issue but without flattened or reshaped terrain. I thought it might've been the metal box in the sky you get the mark 1 armor from, but i could not see any, tried digging in case it was buried but still nothing. I attached reference logs in case of convenience: output_log.txt output_log_clean.txt -
RESOLVED distant Terrain not properly showing in exploration
JonathanHunt posted a question in Bugs & Technical Issues
In exploration i've been exploring a lot of new islands. before i did i had changed the settings in the options menu so that i can see distant islands (level of detail set to medium). But i found one island that seems to load in it's terrain chunks differently to the other neighbouring islands (like how terrain looks when it's level of detail is set to low or very low). The picture above shows the two neighbouring islands having visible terrain while the island i'm on doesn't have all of it's chunks loaded in, when i move to the unloaded area the chunk loads in as intended and unloads as i move away. I thought this rare bug might make players miss an island if they're looking for all of them on the ocean with the same view distant settings. I've attach the output logs if needed output_log_clean.txt output_log.txt -
Dev Diary #295 Ylands' Project Lead about Upcoming Plans
JonathanHunt replied to rihapat's topic in Dev Diaries
I've been inactive for awhile, but yland is awsome, i wouldn't have the game made any other way. I've got it on smartphone and it already made me smile from the times that i played it on the computer. -
A way to be afk or not lost in underwater caves.
JonathanHunt posted a question in Suggestions & Feedback
Hi I've been playing the new 1.9 update of ylands and i've been trying out all the new items in explore. But one thing i realised was that i couldn't stay underwater without interacting with a oxygen coral or oxygen extractor every now and then. This is ok as i can just go back to my ship to leave my character afk. But when it comes to underwater caves, they're easy to get lost in, just like the island caves back in yland's alpha versions, because i would find a small hole on some tunnels that leads into a large cave room, then after exploring this place i couldn't find the small hole amongst all the pillars along the cave walls, to find my way back outside the caves. I have to stay active on my keyboard while my character is exploring in the underwater caves until i can find where i had entered from, just to avoid dying and having to go retrieve my items from there. So i was wondering if there could be a way to stay underwater while afk or some tweaks made to the underwater caves to have more large tunnels connecting the cave rooms leading back to the main cave entrance, also having some lights between the points where cave rooms meet tunnels or other overlapped holes between spaces would also help. If the oxygen extractors could have a limited length hose i could attach and detach my diving tank to i could stay underwater in one place, until the sharks get me XD -
More Vanity/Functional Armors and Accesories
JonathanHunt replied to Hunter-Over-Fire's question in Suggestions & Feedback
A STRANGER APPROACHES -
More Vanity/Functional Armors and Accesories
JonathanHunt replied to Hunter-Over-Fire's question in Suggestions & Feedback
Vanity slots are nice to have, but players wouldn't be able to tell how tough other players are unless there was an indicator for armor protection such as a icon near the player's name or healthbar (shield icon with colours reflecting the armor's average protection value or armor's tier) Although there could be a indicator for when players are wearing clothes in the vanity slot. -
the hard snail can be found deep underwater in the polyporus forest biotope, a charging station can be crafted with ylandium dust, iron ingots, energy converter and cobalt ingot (cobalt can be found in biotopes underwater as blue rocks) which can be powered by a wind turbine for it to be ready to recharge the mining drill after a short while and aquatic life like glowing jellyfish are usually found in biotopes even in kelp forests near the surface, i'm not sure which region they're in but you'll definitely see them.
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ok, i'll have to inspect all the interactive objects on the mystery island, were there puzzles on the door or are they located elsewhere? Feel free to send a private message.
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Are you refering to the giant mechanical door? I haven't been able to unlock any of it, but i have gotten into the side rooms plus the hidden corner.
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yeah i believe the elven components can only be found underwater, but the elven helmet can still be found in island random encounters
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I found crafting recipes for elven gear underwater. I have yet to find the crystal staff and crude weapons to complete the collection on my end.
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RESOLVED Crafting bug on Starter Island v1.9
JonathanHunt posted a question in Bugs & Technical Issues
So i started a new exploration game and began playing on the starter island. I was able to craft but later when i quit my game and came back again, i had this shaded menu guide for learning to craft rope even though i had already made the stone axe and completed it's respected tutorial, later on i realised i couldn't craft with the craft button in the menu. I'm not sure what triggered the bug, but it might be only for the starter island when leaving and resuming the current exploration game. output_log.txt output_log_clean.txt -
Fallout 4: Vault-Tec Modular Blueprint Set Development
JonathanHunt replied to Deadeye_Rob's topic in Community News
I see. I'm sure what ever you can make will be ahead of most yland games in detail. -
Fallout 4: Vault-Tec Modular Blueprint Set Development
JonathanHunt replied to Deadeye_Rob's topic in Community News
Your work is amazing! I'm inspired to make my own interactable computers in yland XD -
yeah i realised that later after i made this post
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I noticed the new fish items in 1.9 don't have a cooked variant or recipe for crafting them. Can there be a small cooked fish and a big cooked fish?
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RESOLVED Crafting bug on Starter Island v1.9
JonathanHunt replied to JonathanHunt's question in Bugs & Technical Issues
On leaving the starter island the player can craft again as intended -
Terrain modification on mobile
JonathanHunt replied to LuckyDsD's question in Suggestions & Feedback
Tree stumps drop dirt and palm trees on beaches drop sand when destroyed, so you could farm these as renewable resource. -
I'm excited for the return of sharks my nemesis Also love the teaser video if that's what it's for
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Sorry for the late response i'll send you the details
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I've ran into a dead end and can't add current game to any game set that i create in the editor. The plus (+) button next to add current game is greyed out and i do not understand what's wrong. Is this a rare issue?
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Congratulations on getting all the animals! I still need to build a home base and get horses for making an animal farm XD
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Help with a Mysterie-Yland: Ember Yland (Potential Spoilers)
JonathanHunt replied to PercyCreeper's topic in General Discussion
Good work @PercyCreeper. But where would i find these last notes/clues?- 20 replies
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- Mysterie-Yland
- help
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(and 2 more)
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maybe we can draw maps to find our way
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It'll be interesting to see what people do with big islands. It sounds like a player could have some small villages spread out in the distance of these islands. Or the worlds biggest corn farm XD.